/obj/item/clothing/head/hardhat name = "hard hat" desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight." icon_state = "hardhat0_yellow" item_state = "hardhat0_yellow" var/brightness_on = 4 //luminosity when on var/on = 0 _color = "yellow" //Determines used sprites: hardhat[on]_[color] and hardhat[on]_[color]2 (lying down sprite) armor = list(melee = 30, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20) flags_inv = 0 action_button_name = "Toggle Helmet Light" siemens_coefficient = 0.9 loose = 4 attack_self(mob/user) if(!isturf(user.loc)) user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities. return on = !on icon_state = "hardhat[on]_[_color]" item_state = "hardhat[on]_[_color]" if(on) set_light(brightness_on) else set_light(0) /obj/item/clothing/head/hardhat/orange icon_state = "hardhat0_orange" item_state = "hardhat0_orange" _color = "orange" /obj/item/clothing/head/hardhat/red icon_state = "hardhat0_red" item_state = "hardhat0_red" _color = "red" name = "firefighter helmet" flags = STOPSPRESSUREDMAGE heat_protection = HEAD max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT cold_protection = HEAD min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT /obj/item/clothing/head/hardhat/white icon_state = "hardhat0_white" item_state = "hardhat0_white" _color = "white" flags = STOPSPRESSUREDMAGE heat_protection = HEAD max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT cold_protection = HEAD min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT /obj/item/clothing/head/hardhat/dblue icon_state = "hardhat0_dblue" item_state = "hardhat0_dblue" _color = "dblue" /obj/item/clothing/head/hardhat/atmos icon_state = "hardhat0_atmos" item_state = "hardhat0_atmos" _color = "atmos" name = "atmospheric technician's firefighting helmet" desc = "A firefighter's helmet, able to keep the user cool in any situation." flags = STOPSPRESSUREDMAGE flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE heat_protection = HEAD max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT cold_protection = HEAD min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT