//Captain's space suit, not hardsuits because no flashlight! /obj/item/clothing/head/helmet/space/capspace name = "captain's space helmet" icon_state = "capspace" item_state = "capspacehelmet" desc = "A special helmet designed for only the most fashionable of military figureheads." flags_inv = HIDEFACE permeability_coefficient = 0.01 armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50) /obj/item/clothing/suit/space/captain name = "captain's space suit" desc = "A bulky, heavy-duty piece of exclusive Nanotrasen armor. YOU are in charge!" icon_state = "caparmor" item_state = "capspacesuit" w_class = 4 allowed = list(/obj/item/weapon/tank, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs) slowdown = 1 armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50) siemens_coefficient = 0.7 //Deathsquad space suit, not hardsuits because no flashlight! /obj/item/clothing/head/helmet/space/deathsquad name = "deathsquad helmet" desc = "That's not red paint. That's real blood." icon_state = "deathsquad" item_state = "deathsquad" armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100) siemens_coefficient = 0.2 max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT unacidable = 1 vision_flags = SEE_MOBS see_darkness = 0 HUDType = MEDHUD /obj/item/clothing/suit/space/deathsquad name = "deathsquad suit" desc = "A heavily armored, advanced space suit that protects against most forms of damage." icon_state = "deathsquad" item_state = "swat_suit" allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank) armor = list(melee = 80, bullet = 80, laser = 50,energy = 50, bomb = 100, bio = 100, rad = 100) slowdown = 1 max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT unacidable = 1 /obj/item/clothing/head/helmet/space/deathsquad/beret name = "officer's beret" desc = "An armored beret commonly used by special operations officers." icon_state = "beret_badge" armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30) siemens_coefficient = 0.9 /obj/item/clothing/suit/space/deathsquad/officer name = "officer jacket" desc = "An armored jacket used in special operations." icon_state = "detective" item_state = "det_suit" blood_overlay_type = "coat" flags_inv = 0 slowdown = 0 w_class = 3 //Space santa outfit suit /obj/item/clothing/head/helmet/space/santahat name = "Santa's hat" desc = "Ho ho ho. Merrry X-mas!" icon_state = "santahat" flags = HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE /obj/item/clothing/suit/space/santa name = "Santa's suit" desc = "Festive!" icon_state = "santa" item_state = "santa" slowdown = 0 flags = ONESIZEFITSALL | STOPSPRESSUREDMAGE allowed = list(/obj/item) //for stuffing exta special presents //Space pirate outfit /obj/item/clothing/head/helmet/space/pirate name = "pirate hat" desc = "Yarr." icon_state = "pirate" item_state = "pirate" armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) flags = HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE siemens_coefficient = 0.9 /obj/item/clothing/suit/space/pirate name = "pirate coat" desc = "Yarr." icon_state = "pirate" item_state = "pirate" w_class = 3 allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank) slowdown = 0 armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) siemens_coefficient = 0.9 //Paramedic EVA suit /obj/item/clothing/head/helmet/space/eva/paramedic name = "Paramedic EVA helmet" desc = "A paramedic EVA helmet. Used in the recovery of bodies from space." icon_state = "paramedic-eva-helmet" item_state = "paramedic-eva-helmet" /obj/item/clothing/suit/space/eva/paramedic name = "Paramedic EVA suit" icon_state = "paramedic-eva" item_state = "paramedic-eva" desc = "A paramedic EVA suit. Used in the recovery of bodies from space." /obj/item/clothing/suit/space/eva name = "EVA suit" icon_state = "spacenew" item_state = "s_suit" desc = "A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies." slowdown = 1 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20) /obj/item/clothing/head/helmet/space/eva name = "EVA helmet" icon_state = "spacenew" item_state = "s_helmet" desc = "A lightweight space helmet with the basic ability to protect the wearer from the vacuum of space during emergencies." flags_inv = HIDEMASK|HIDEEARS|HIDEEYES armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20) flash_protect = 0 //Mime's Hardsuit /obj/item/clothing/head/helmet/space/eva/mime name = "mime eva helmet" // icon = 'spaceciv.dmi' desc = "An eva helmet specifically designed for the mime." icon_state = "spacemimehelmet" item_state = "spacemimehelmet" /obj/item/clothing/suit/space/eva/mime name = "mime eva suit" // icon = 'spaceciv.dmi' desc = "An EVA suit specifically designed for the mime." icon_state = "spacemime_suit" item_state = "spacemime_items" /obj/item/clothing/head/helmet/space/eva/clown name = "clown eva helmet" // icon = 'spaceciv.dmi' desc = "An EVA helmet specifically designed for the clown. SPESSHONK!" icon_state = "clownhelmet" item_state = "clownhelmet" /obj/item/clothing/suit/space/eva/clown name = "clown eva suit" // icon = 'spaceciv.dmi' desc = "An EVA suit specifically designed for the clown. SPESSHONK!" icon_state = "spaceclown_suit" item_state = "spaceclown_items"