/obj/item/clothing/suit/armor allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/flashlight/seclite,/obj/item/weapon/melee/classic_baton/telescopic) body_parts_covered = UPPER_TORSO|LOWER_TORSO cold_protection = UPPER_TORSO|LOWER_TORSO min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT heat_protection = UPPER_TORSO|LOWER_TORSO max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT siemens_coefficient = 0.6 /obj/item/clothing/suit/armor/vest name = "armor" desc = "An armored vest that protects against some damage." icon_state = "armor" item_state = "armor" blood_overlay_type = "armor" flags = ONESIZEFITSALL armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) /obj/item/clothing/suit/armor/vest/jacket name = "military jacket" desc = "An old military jacket, it has armoring." icon_state = "militaryjacket" item_state = "militaryjacket" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS /obj/item/clothing/suit/armor/vest/combat name = "combat vest" desc = "An armored vest that protects against some damage." icon_state = "armor-combat" item_state = "bulletproof" blood_overlay_type = "armor" flags = ONESIZEFITSALL armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) /obj/item/clothing/suit/armor/vest/security name = "security armor" desc = "An armored vest that protects against some damage. This one has Nanotrasen corporate badge." icon_state = "armorsec" item_state = "armor" /obj/item/clothing/suit/armor/hos name = "armored coat" desc = "A trench coat enhanced with a special alloy for some protection and style." icon_state = "hos" item_state = "hos" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) flags_inv = HIDEJUMPSUIT cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS siemens_coefficient = 0.6 /obj/item/clothing/suit/armor/hos/alt name = "armored trenchoat" desc = "A trenchcoat enchanced with a special lightweight kevlar. The epitome of tactical plainclothes." icon_state = "hostrench" item_state = "hostrench" flags_inv = 0 verb/toggle() set name = "Toggle Trenchcoat Buttons" set category = "Object" if(!usr.canmove || usr.stat || usr.restrained()) return 0 if(icon_state == "hostrench") icon_state = "hostrench_button" item_state = "hostrench_button" usr<< "You button the [src]." else icon_state = "hostrench" item_state = "hostrench" usr<< "You unbutton the [src]." usr.update_inv_wear_suit() /obj/item/clothing/suit/armor/hos/jensen name = "armored trenchcoat" desc = "A trenchcoat augmented with a special alloy for some protection and style." icon_state = "jensencoat" item_state = "jensencoat" flags_inv = 0 siemens_coefficient = 0.6 /obj/item/clothing/suit/armor/vest/warden name = "Warden's armored jacket" desc = "An armoured jacket with silver rank pips and livery." icon_state = "warden_jacket" item_state = "armor" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS cold_protection = UPPER_TORSO|LOWER_TORSO|HANDS heat_protection = UPPER_TORSO|LOWER_TORSO|HANDS /obj/item/clothing/suit/armor/vest/warden/alt name = "warden's jacket" desc = "A navy-blue armored jacket with blue shoulder designations and '/Warden/' stitched into one of the chest pockets." icon_state = "warden_jacket_alt" /obj/item/clothing/suit/armor/vest/capcarapace name = "captain's carapace" desc = "An armored vest reinforced with ceramic plates and pauldrons to provide additional protection whilst still offering maximum mobility and flexibility. Issued only to the station's finest, although it does chafe your nipples." icon_state = "capcarapace" item_state = "armor" body_parts_covered = UPPER_TORSO|LOWER_TORSO armor = list(melee = 50, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) /obj/item/clothing/suit/armor/riot name = "Riot Suit" desc = "A suit of armor with heavy padding to protect against melee attacks. Looks like it might impair movement." icon_state = "riot" item_state = "swat_suit" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS slowdown = 1 armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0) flags_inv = HIDEJUMPSUIT siemens_coefficient = 0.5 /obj/item/clothing/suit/armor/bulletproof name = "Bulletproof Vest" desc = "A bulletproof vest that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent." icon_state = "bulletproof" item_state = "armor" blood_overlay_type = "armor" armor = list(melee = 25, bullet = 80, laser = 10, energy = 10, bomb = 40, bio = 0, rad = 0) siemens_coefficient = 0.7 /obj/item/clothing/suit/armor/laserproof name = "Ablative Armor Vest" desc = "A vest that excels in protecting the wearer against energy projectiles." icon_state = "armor_reflec" item_state = "armor_reflec" blood_overlay_type = "armor" var/hit_reflect_chance = 40 armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0) siemens_coefficient = 0 /obj/item/clothing/suit/armor/laserproof/IsReflect(var/def_zone) if(!(def_zone in list("chest", "groin"))) //If not shot where ablative is covering you, you don't get the reflection bonus! hit_reflect_chance = 0 if (prob(hit_reflect_chance)) return 1 /obj/item/clothing/suit/armor/vest/det_suit name = "armor" desc = "An armored vest with a detective's badge on it." icon_state = "detective-armor" item_state = "armor" blood_overlay_type = "armor" flags = ONESIZEFITSALL allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/device/flashlight,/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder) //Reactive armor //When the wearer gets hit, this armor will teleport the user a short distance away (to safety or to more danger, no one knows. That's the fun of it!) /obj/item/clothing/suit/armor/reactive name = "Reactive Teleport Armor" desc = "Someone seperated our Research Director from his own head!" var/active = 0.0 icon_state = "reactiveoff" item_state = "reactiveoff" blood_overlay_type = "armor" action_button_name = "Toggle Reactive Armor" armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/suit/armor/reactive/IsShield() if(active) return 1 return 0 /obj/item/clothing/suit/armor/reactive/attack_self(mob/user as mob) src.active = !( src.active ) if (src.active) user << "\blue The reactive armor is now active." src.icon_state = "reactive" src.item_state = "reactive" else user << "\blue The reactive armor is now inactive." src.icon_state = "reactiveoff" src.item_state = "reactiveoff" src.add_fingerprint(user) return /obj/item/clothing/suit/armor/reactive/emp_act(severity) active = 0 src.icon_state = "reactiveoff" src.item_state = "reactiveoff" ..() //All of the armor below is mostly unused /obj/item/clothing/suit/armor/centcomm name = "Cent. Com. armor" desc = "A suit that protects against some damage." icon_state = "centcom" item_state = "centcom" w_class = 4//bulky item body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank/emergency_oxygen) flags = THICKMATERIAL flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT siemens_coefficient = 0 /obj/item/clothing/suit/armor/heavy name = "heavy armor" desc = "A heavily armored suit that protects against moderate damage." icon_state = "heavy" item_state = "swat_suit" armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) w_class = 4//bulky item gas_transfer_coefficient = 0.90 flags = THICKMATERIAL body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS slowdown = 3 flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT siemens_coefficient = 0 /obj/item/clothing/suit/armor/tdome armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT flags = THICKMATERIAL cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS /obj/item/clothing/suit/armor/tdome/red name = "Red Thunderdome Armor" desc = "Armor worn by the red Thunderodome team" icon_state = "tdred" item_state = "tdred" siemens_coefficient = 1 /obj/item/clothing/suit/armor/tdome/green name = "Green Thunderdome Armor" desc = "Armor worn by the green Thunderodome team" icon_state = "tdgreen" item_state = "tdgreen" siemens_coefficient = 1 //Non-hardsuit ERT armor. /obj/item/clothing/suit/armor/vest/ert name = "emergency response team armor" desc = "A set of armor worn by members of the Nanotrasen Emergency Response Team." icon_state = "ertarmor_cmd" item_state = "armor" armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 20, bio = 0, rad = 0) //Commander /obj/item/clothing/suit/armor/vest/ert/command name = "emergency response team commander armor" desc = "A set of armor worn by the commander of a Nanotrasen Emergency Response Team. Has blue highlights." //Security /obj/item/clothing/suit/armor/vest/ert/security name = "emergency response team security armor" desc = "A set of armor worn by security members of the Nanotrasen Emergency Response Team. Has red highlights." icon_state = "ertarmor_sec" //Engineer /obj/item/clothing/suit/armor/vest/ert/engineer name = "emergency response team engineer armor" desc = "A set of armor worn by engineering members of the Nanotrasen Emergency Response Team. Has orange highlights." icon_state = "ertarmor_eng" //Medical /obj/item/clothing/suit/armor/vest/ert/medical name = "emergency response team medical armor" desc = "A set of armor worn by medical members of the Nanotrasen Emergency Response Team. Has red and white highlights." icon_state = "ertarmor_med" //Janitorial /obj/item/clothing/suit/armor/vest/ert/janitor name = "emergency response team janitor armor" desc = "A set of armor worn by janitorial members of the Nanotrasen Emergency Response Team. Has red and white highlights." icon_state = "ertarmor_jan"