/* * Contains: * Fire protection * Bomb protection * Radiation protection */ /* * Fire protection */ /obj/item/clothing/suit/fire name = "emergency firesuit" desc = "A suit that protects against fire and heat." icon_state = "fire" item_state = "fire_suit" w_class = 4//bulky item gas_transfer_coefficient = 0.90 permeability_coefficient = 0.50 body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/extinguisher) slowdown = 1.0 flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL flags = STOPSPRESSUREDMAGE | THICKMATERIAL heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT /obj/item/clothing/suit/fire/firefighter icon_state = "firesuit" item_state = "firefighter" /obj/item/clothing/suit/fire/heavy name = "firesuit" desc = "A suit that protects against extreme fire and heat." //icon_state = "thermal" item_state = "ro_suit" w_class = 4//bulky item slowdown = 1.5 /obj/item/clothing/suit/fire/atmos name = "firesuit" desc = "An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame." icon_state = "atmos_firesuit" item_state = "firesuit_atmos" max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT /* * Bomb protection */ /obj/item/clothing/head/bomb_hood name = "bomb hood" desc = "Use in case of bomb." icon_state = "bombsuit" flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR | THICKMATERIAL armor = list(melee = 40, bullet = 0, laser = 20,energy = 10, bomb = 100, bio = 0, rad = 0) flags_inv = HIDEMASK|HIDEEARS|HIDEEYES cold_protection = HEAD min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT heat_protection = HEAD max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT siemens_coefficient = 0 loose = 5 /obj/item/clothing/suit/bomb_suit name = "bomb suit" desc = "A suit designed for safety when handling explosives." icon_state = "bombsuit" item_state = "bombsuit" w_class = 4//bulky item gas_transfer_coefficient = 0.01 permeability_coefficient = 0.01 flags = THICKMATERIAL body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS slowdown = 2 armor = list(melee = 40, bullet = 0, laser = 20,energy = 10, bomb = 100, bio = 0, rad = 0) flags_inv = HIDEJUMPSUIT|HIDETAIL heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT siemens_coefficient = 0 /obj/item/clothing/head/bomb_hood/security icon_state = "bombsuitsec" item_state = "bombsuitsec" /obj/item/clothing/suit/bomb_suit/security icon_state = "bombsuitsec" item_state = "bombsuitsec" allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs) /* * Radiation protection */ /obj/item/clothing/head/radiation name = "Radiation Hood" icon_state = "rad" desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation" flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR|THICKMATERIAL armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100) loose = 8 /obj/item/clothing/suit/radiation name = "Radiation suit" desc = "A suit that protects against radiation. Label: Made with lead, do not eat insulation." icon_state = "rad" item_state = "rad_suit" w_class = 4//bulky item gas_transfer_coefficient = 0.90 permeability_coefficient = 0.50 flags = THICKMATERIAL body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen) slowdown = 1.5 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100) flags_inv = HIDEJUMPSUIT|HIDETAIL