/datum/event/meteor_wave startWhen = 5 endWhen = 7 var/next_meteor = 6 var/waves = 1 /datum/event/meteor_wave/setup() waves = severity * rand(1,3) /datum/event/meteor_wave/announce() switch(severity) if(EVENT_LEVEL_MAJOR) command_announcement.Announce("Meteors have been detected on collision course with the station.", "Meteor Alert", new_sound = 'sound/AI/meteors.ogg') else command_announcement.Announce("The station is now in a meteor shower.", "Meteor Alert") //meteor showers are lighter and more common, /datum/event/meteor_wave/tick() if(waves && activeFor >= next_meteor) spawn() spawn_meteors(severity * rand(1,2), get_meteors()) next_meteor += rand(15, 30) / severity waves-- endWhen = (waves ? next_meteor + 1 : activeFor + 15) /datum/event/meteor_wave/end() switch(severity) if(EVENT_LEVEL_MAJOR) command_announcement.Announce("The station has cleared the meteor storm.", "Meteor Alert") else command_announcement.Announce("The station has cleared the meteor shower", "Meteor Alert") /datum/event/meteor_wave/proc/get_meteors() switch(severity) if(EVENT_LEVEL_MAJOR) return meteors_catastrophic if(EVENT_LEVEL_MODERATE) return meteors_threatening else return meteors_normal