/obj/machinery/portable_atmospherics/hydroponics
name = "hydroponics tray"
icon = 'icons/obj/hydroponics_machines.dmi'
icon_state = "hydrotray3"
density = 1
anchored = 1
flags = OPENCONTAINER
volume = 100
var/mechanical = 1 // Set to 0 to stop it from drawing the alert lights.
var/base_name = "tray"
// Plant maintenance vars.
var/waterlevel = 100 // Water level (max 100)
var/maxwater = 100
var/nutrilevel = 10 // Nutrient level (max 10)
var/maxnutri = 10
var/pestlevel = 0 // Pests (max 10)
var/weedlevel = 0 // Weeds (max 10)
// Tray state vars.
var/dead = 0 // Is it dead?
var/harvest = 0 // Is it ready to harvest?
var/age = 0 // Current plant age
var/sampled = 0 // Have we taken a sample?
// Harvest/mutation mods.
var/yield_mod = 0 // Modifier to yield
var/mutation_mod = 0 // Modifier to mutation chance
var/toxins = 0 // Toxicity in the tray?
var/tray_light = 1 // Supplied lighting.
// Mechanical concerns.
var/health = 0 // Plant health.
var/lastproduce = 0 // Last time tray was harvested
var/lastcycle = 0 // Cycle timing/tracking var.
var/cycledelay = 150 // Delay per cycle.
var/closed_system // If set, the tray will attempt to take atmos from a pipe.
var/force_update // Set this to bypass the cycle time check.
var/obj/temp_chem_holder // Something to hold reagents during process_reagents()
var/labelled
// Seed details/line data.
var/datum/seed/seed = null // The currently planted seed
// Construction
var/unwrenchable = 1
// Reagent information for process(), consider moving this to a controller along
// with cycle information under 'mechanical concerns' at some point.
var/global/list/toxic_reagents = list(
"charcoal" = -2,
"toxin" = 2,
"fluorine" = 2.5,
"chlorine" = 1.5,
"sacid" = 1.5,
"facid" = 3,
"atrazine" = 3,
"cryoxadone" = -3,
"radium" = 2
)
var/global/list/nutrient_reagents = list(
"milk" = 0.1,
"beer" = 0.25,
"phosphorus" = 0.1,
"sugar" = 0.1,
"sodawater" = 0.1,
"ammonia" = 1,
"diethylamine" = 2,
"nutriment" = 1,
"adminordrazine" = 1,
"eznutrient" = 1,
"robustharvest" = 1,
"left4zed" = 1,
"fishwater" = 0.75,
)
var/global/list/weedkiller_reagents = list(
"fluorine" = -4,
"chlorine" = -3,
"phosphorus" = -2,
"sugar" = 2,
"sacid" = -2,
"facid" = -4,
"atrazine" = -8,
"adminordrazine" = -5
)
var/global/list/pestkiller_reagents = list(
"sugar" = 2,
"diethylamine" = -2,
"adminordrazine" = -5
)
var/global/list/water_reagents = list(
"water" = 1,
"adminordrazine" = 1,
"milk" = 0.9,
"beer" = 0.7,
"fluorine" = -0.5,
"chlorine" = -0.5,
"phosphorus" = -0.5,
"water" = 1,
"sodawater" = 1,
"fishwater" = 1,
)
// Beneficial reagents also have values for modifying yield_mod and mut_mod (in that order).
var/global/list/beneficial_reagents = list(
// "reagent" = list(health, yield_Mod, mut_mod),
"beer" = list( -0.05, 0, 0 ),
"fluorine" = list( -2, 0, 0 ),
"chlorine" = list( -1, 0, 0 ),
"phosphorus" = list( -0.75, 0, 0 ),
"sodawater" = list( 0.1, 0, 0 ),
"sacid" = list( -1, 0, 0 ),
"facid" = list( -2, 0, 0 ),
"atrazine" = list( -2, 0, 0.2),
"cryoxadone" = list( 3, 0, 0 ),
"ammonia" = list( 0.5, 0, 0 ),
"diethylamine" = list( 1, 0, 0 ),
"nutriment" = list( 0.25, 0.15, 0 ),
"radium" = list( -1.5, 0, 0.2),
"adminordrazine" = list( 1, 1, 1 ),
"robustharvest" = list( 0, 0.2, 0 ),
"left4zed" = list( 0, 0, 0.2)
)
//--FalseIncarnate
// Mutagen list specifies reagent_min_value and reagent_step
// Reagent_min_value (value 1) is the minimum number of units needed to begin mutations
// Reagent_step (value 2) is the number of units between each mutation threshold
var/global/list/mutagenic_reagents = list(
"radium" = list(10,10),
"mutagen" = list(1,5)
)
//--FalseIncarnate
/obj/machinery/portable_atmospherics/hydroponics/AltClick()
if(mechanical && !usr.stat && !usr.lying && Adjacent(usr))
close_lid(usr)
return
return ..()
/obj/machinery/portable_atmospherics/hydroponics/proc/attack_generic(var/mob/user)
if(istype(user,/mob/living/carbon/primitive/diona))
var/mob/living/carbon/primitive/diona/nymph = user
if(nymph.stat == DEAD || nymph.paralysis || nymph.weakened || nymph.stunned || nymph.restrained())
return
if(weedlevel > 0)
nymph.reagents.add_reagent("nutriment", weedlevel)
weedlevel = 0
nymph.visible_message("[nymph] begins rooting through [src], ripping out weeds and eating them noisily.","You begin rooting through [src], ripping out weeds and eating them noisily.")
else if(nymph.nutrition > 100 && nutrilevel < 10)
nymph.nutrition -= ((10-nutrilevel)*5)
nutrilevel = 10
nymph.visible_message("[nymph] secretes a trickle of green liquid, refilling [src].","You secrete a trickle of green liquid, refilling [src].")
else
nymph.visible_message("[nymph] rolls around in [src] for a bit.","You roll around in [src] for a bit.")
return
/obj/machinery/portable_atmospherics/hydroponics/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/hydroponics(src)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(src)
component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
RefreshParts()
temp_chem_holder = new()
temp_chem_holder.create_reagents(10)
create_reagents(200)
connect()
update_icon()
if(closed_system)
flags &= ~OPENCONTAINER
/obj/machinery/portable_atmospherics/hydroponics/upgraded/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/hydroponics(src)
component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(src)
component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(src)
component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
RefreshParts()
/obj/machinery/portable_atmospherics/hydroponics/RefreshParts()
var/tmp_capacity = 0
for (var/obj/item/weapon/stock_parts/matter_bin/M in component_parts)
tmp_capacity += M.rating
maxwater = tmp_capacity * 50 // Up to 300
maxnutri = tmp_capacity * 5 // Up to 30
//waterlevel = maxwater
//nutrilevel = 3
/obj/machinery/portable_atmospherics/hydroponics/bullet_act(var/obj/item/projectile/Proj)
//Don't act on seeds like dionaea that shouldn't change.
if(seed && seed.get_trait(TRAIT_IMMUTABLE) > 0)
return
//--FalseIncarnate
//Override for somatoray projectiles, updated to work with new mutation rework
if(istype(Proj ,/obj/item/projectile/energy/floramut))
mutate("F1")
return
else if(istype(Proj ,/obj/item/projectile/energy/florayield))
mutate("F2")
return
//--FalseIncarnate
..()
/obj/machinery/portable_atmospherics/hydroponics/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(air_group || (height==0)) return 1
if(istype(mover) && mover.checkpass(PASSTABLE))
return 1
else
return 0
/obj/machinery/portable_atmospherics/hydroponics/proc/check_health()
if(seed && !dead && health <= 0)
die()
check_level_sanity()
update_icon()
/obj/machinery/portable_atmospherics/hydroponics/proc/die()
dead = 1
harvest = 0
weedlevel += 1 * HYDRO_SPEED_MULTIPLIER
pestlevel = 0
//Process reagents being input into the tray.
/obj/machinery/portable_atmospherics/hydroponics/proc/process_reagents()
if(!reagents) return
if(reagents.total_volume <= 0)
return
/* I have plans for this at a later date, so it's just being commented out for now --FalseIncarnate
reagents.trans_to(temp_chem_holder, min(reagents.total_volume,rand(1,3)))
for(var/datum/reagent/R in temp_chem_holder.reagents.reagent_list)
var/reagent_total = temp_chem_holder.reagents.get_reagent_amount(R.id)
*/
for(var/datum/reagent/R in reagents.reagent_list)
var/reagent_total = reagents.get_reagent_amount(R.id)
if(seed && !dead)
//Handle some general level adjustments.
if(toxic_reagents[R.id])
toxins += toxic_reagents[R.id] * reagent_total
if(weedkiller_reagents[R.id])
weedlevel -= weedkiller_reagents[R.id] * reagent_total
if(pestkiller_reagents[R.id])
pestlevel += pestkiller_reagents[R.id] * reagent_total
// Beneficial reagents have a few impacts along with health buffs.
if(beneficial_reagents[R.id])
health += beneficial_reagents[R.id][1] * reagent_total
yield_mod = min(100, yield_mod + (beneficial_reagents[R.id][2] * reagent_total))
mutation_mod += beneficial_reagents[R.id][3] * reagent_total
// Mutagen is distinct from the previous types and mostly has a chance of proccing a mutation.
//--FalseIncarnate
// Mutation rework, will now use "thresholds" for proccing types of mutations and their respective chances.
// This should make it easier to avoid species shifts when trying to only affect stats like potency.
// Additionally, the chance of mutations will vary depending on the amount of mutagenic reagents added.
if(mutagenic_reagents[R.id])
var/reagent_min_value = mutagenic_reagents[R.id][1] //10 for radium, 1 for unstable mutagen
var/reagent_step = mutagenic_reagents[R.id][2] //10 for radium, 5 for unstable mutagen
if(reagent_total >= reagent_min_value + (3 * reagent_step)) //31+ for radium, 16+ for unstable mutagen
mutate(4)
else if(reagent_total >= reagent_min_value + (2 * reagent_step)) //21-30 for radium, 11-15 for unstable mutagen
mutate(3)
else if(reagent_total >= reagent_min_value + reagent_step) //11-20 for radium, 6-10 for unstable mutagen
mutate(2)
else if(reagent_total >= reagent_min_value) //1-10 for radium, 1-5 for unstable mutagen
mutate(1)
//--FalseIncarnate
// Handle nutrient refilling.
if(nutrient_reagents[R.id])
nutrilevel += nutrient_reagents[R.id] * reagent_total
// Handle water and water refilling.
var/water_added = 0
if(water_reagents[R.id])
var/water_input = water_reagents[R.id] * reagent_total
water_added += water_input
waterlevel += water_input
// Water dilutes toxin level.
if(water_added > 0)
toxins -= round(water_added/4)
// temp_chem_holder.reagents.clear_reagents()
reagents.clear_reagents()
check_health()
//Harvests the product of a plant.
/obj/machinery/portable_atmospherics/hydroponics/proc/harvest(var/mob/user)
//Harvest the product of the plant,
if(!seed || !harvest)
return
if(closed_system)
if(user) user << "You can't harvest from the plant while the lid is shut."
return
if(user)
seed.harvest(user,yield_mod)
else
seed.harvest(get_turf(src),yield_mod)
// Reset values.
harvest = 0
lastproduce = age
if(!seed.get_trait(TRAIT_HARVEST_REPEAT))
yield_mod = 0
seed = null
dead = 0
age = 0
sampled = 0
mutation_mod = 0
check_health()
return
//Clears out a dead plant.
/obj/machinery/portable_atmospherics/hydroponics/proc/remove_dead(var/mob/user)
if(!user || !dead) return
if(closed_system)
user << "You can't remove the dead plant while the lid is shut."
return
seed = null
dead = 0
sampled = 0
age = 0
yield_mod = 0
mutation_mod = 0
user << "You remove the dead plant."
check_health()
return
// If a weed growth is sufficient, this proc is called.
/obj/machinery/portable_atmospherics/hydroponics/proc/weed_invasion()
//Remove the seed if something is already planted.
if(seed) seed = null
seed = plant_controller.seeds[pick(list("reishi","nettles","amanita","mushrooms","plumphelmet","towercap","harebells","weeds"))]
if(!seed) return //Weed does not exist, someone fucked up.
dead = 0
age = 0
health = seed.get_trait(TRAIT_ENDURANCE)
lastcycle = world.time
harvest = 0
weedlevel = 0
pestlevel = 0
sampled = 0
update_icon()
visible_message("[src] has been overtaken by [seed.display_name].")
return
/obj/machinery/portable_atmospherics/hydroponics/proc/mutate(var/severity)
// No seed, no mutations.
if(!seed)
return
/*
--FalseIncarnate
New mutation system, now uses "Mutation Tiers" to adjust the chances of mutations
Tier 1 has a low chance of causing a stat mutation
Tier 2 has a higher chance of causing a stat mutation
Tier 3 has a low chance of causing a species shift (if possible), and will ALWAYS cause a stat mutation if it does not shift species
Tier 4 has a higher chance of causing a species shift (if possible), and will ALWAYS cause a stat mutation if it does not shift species
Tier 4 also has a low chance to cause a SECOND stat mutation when it does not shift species
All mutation chances are increased by the mutation_mod value. Mutation_mod is not transferred into seeds/harvests, and is reset when the plant dies
*/
switch(severity)
//Reagent Tiers
if(1) //Tier 1
if(prob(20+mutation_mod)) //Low chance of stat mutation
if(!isnull(plant_controller.seeds[seed.name]))
seed = seed.diverge()
seed.mutate(1,get_turf(src))
return
if(2) //Tier 2
if(prob(60+mutation_mod)) //Higher chance of stat mutation
if(!isnull(plant_controller.seeds[seed.name]))
seed = seed.diverge()
seed.mutate(1,get_turf(src))
return
if(3) //Tier 3
if(prob(20+mutation_mod)) //Low chance of species shift mutation
if(seed.mutants. && seed.mutants.len) //Check if current seed/plant has mutant species
mutate_species()
else //No mutant species, mutate stats instead
if(!isnull(plant_controller.seeds[seed.name]))
seed = seed.diverge()
seed.mutate(1,get_turf(src))
return
else //Failed to shift, mutate stats instead
if(!isnull(plant_controller.seeds[seed.name]))
seed = seed.diverge()
seed.mutate(1,get_turf(src))
return
if(4) //Tier 4
if(prob(60+mutation_mod)) //Higher chance of species shift mutation
if(seed.mutants. && seed.mutants.len) //Check if current seed/plant has mutant species
mutate_species()
else //No mutant species, mutate stats instead
if(!isnull(plant_controller.seeds[seed.name]))
seed = seed.diverge()
seed.mutate(1,get_turf(src))
if(prob(20+mutation_mod)) //Low chance for second stat mutation
if(!isnull(plant_controller.seeds[seed.name]))
seed = seed.diverge()
seed.mutate(1,get_turf(src))
return
else //Failed to shift, mutate stats instead
if(!isnull(plant_controller.seeds[seed.name]))
seed = seed.diverge()
seed.mutate(1,get_turf(src))
if(prob(20+mutation_mod)) //Low chance for second stat mutation
if(!isnull(plant_controller.seeds[seed.name]))
seed = seed.diverge()
seed.mutate(1,get_turf(src))
return
//Floral Somatoray Tiers
if("F1") //Random Stat Tier
if(prob(80+mutation_mod)) //EVEN Higher chance of stat mutation
if(!isnull(plant_controller.seeds[seed.name]))
seed = seed.diverge()
seed.mutate(1,get_turf(src))
return
if("F2") //Yield Tier
if(prob(40+mutation_mod)) //Medium chance of Yield stat mutation
if(!isnull(plant_controller.seeds[seed.name]))
seed = seed.diverge()
if(seed.get_trait(TRAIT_IMMUTABLE) <= 0 && seed.get_trait(TRAIT_YIELD) != -1) //Check if the plant can be mutated and has a yield to mutate
seed.set_trait(TRAIT_YIELD, (seed.get_trait(TRAIT_YIELD) + rand(-2, 2))) //Randomly adjust yield
if(seed.get_trait(TRAIT_YIELD) < 0) //If yield would drop below 0 after adjustment, set to 0 to allow further attempts
seed.set_trait(TRAIT_YIELD, 0)
return
/* code references
// We need to make sure we're not modifying one of the global seed datums.
// If it's not in the global list, then no products of the line have been
// harvested yet and it's safe to assume it's restricted to this tray.
if(!isnull(seed_types[seed.name]))
seed = seed.diverge()
seed.mutate(severity,get_turf(src))
*/
//--FalseIncarnate
/obj/machinery/portable_atmospherics/hydroponics/verb/remove_label()
set name = "Remove Label"
set category = "Object"
set src in view(1)
if(labelled)
usr << "You remove the label."
labelled = null
update_icon()
else
usr << "There is no label to remove."
return
/obj/machinery/portable_atmospherics/hydroponics/verb/setlight()
set name = "Set Light"
set category = "Object"
set src in view(1)
var/new_light = input("Specify a light level.") as null|anything in list(0,1,2,3,4,5,6,7,8,9,10)
if(new_light)
tray_light = new_light
usr << "You set the tray to a light level of [tray_light] lumens."
/obj/machinery/portable_atmospherics/hydroponics/proc/check_level_sanity()
//Make sure various values are sane.
if(seed)
health = max(0,min(seed.get_trait(TRAIT_ENDURANCE),health))
else
health = 0
dead = 0
nutrilevel = max(0,min(nutrilevel,10))
waterlevel = max(0,min(waterlevel,100))
pestlevel = max(0,min(pestlevel,10))
weedlevel = max(0,min(weedlevel,10))
toxins = max(0,min(toxins,10))
/obj/machinery/portable_atmospherics/hydroponics/proc/mutate_species()
var/previous_plant = seed.display_name
var/newseed = seed.get_mutant_variant()
if(newseed in plant_controller.seeds)
seed = plant_controller.seeds[newseed]
else
return
dead = 0
//mutate(1)
age = 0
health = seed.get_trait(TRAIT_ENDURANCE)
lastcycle = world.time
harvest = 0
weedlevel = 0
update_icon()
visible_message("\red The \blue [previous_plant] \red has suddenly mutated into \blue [seed.display_name]!")
return
/obj/machinery/portable_atmospherics/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(exchange_parts(user, O))
return
if(istype(O, /obj/item/weapon/crowbar))
if(anchored==2)
user << "Unscrew the hoses first!"
return
default_deconstruction_crowbar(O, 1)
//--FalseIncarnate
//Check if held item is an open container
if (O.is_open_container())
//Check if container is of the "glass" subtype (includes buckets, beakers, vials)
if(istype(O, /obj/item/weapon/reagent_containers/glass))
var/obj/item/weapon/reagent_containers/glass/C = O
//Check if container is empty
if(!C.reagents.total_volume)
user << "\red [C] is empty."
return
//Container not empty, transfer contents to tray
var/trans = C.reagents.trans_to(src, C.amount_per_transfer_from_this)
user << "\blue You transfer [trans] units of the solution to [src]."
check_level_sanity()
process_reagents()
update_icon()
//Check if container is one of the plantsprays (defined in tray_reagents.dm)
else if(istype(O, /obj/item/weapon/plantspray))
var/obj/item/weapon/plantspray/P = O
user.drop_item(O)
toxins += P.toxicity
pestlevel -= P.pest_kill_str
weedlevel -= P.weed_kill_str
user << "You spray [src] with [O]."
playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
qdel(O)
check_level_sanity()
update_icon()
//Check if spray is weedkiller (defined in tray_reagents.dm, un-obtainable currently)
else if(istype(O, /obj/item/weedkiller))
var/obj/item/weedkiller/W = O
user.drop_item(O)
toxins += W.toxicity
weedlevel -= W.weed_kill_str
user << "You spray [src] with [O]."
playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
qdel(O)
check_level_sanity()
update_icon()
//Check if container is any spray container
else if (istype(O, /obj/item/weapon/reagent_containers/spray))
var/obj/item/weapon/reagent_containers/spray/S = O
//Check if there is a plant in the tray
if(seed)
if(!S.reagents.total_volume)
user << "\red [S] is empty."
return
//Container not empty, transfer contents to tray
S.reagents.trans_to(src, S.amount_per_transfer_from_this)
visible_message("\red \The [src] has been sprayed with \the [O][(user ? " by [user]." : ".")]")
playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
check_level_sanity()
update_icon()
else
user << "There's nothing in [src] to spray!"
else if(istype(O, /obj/item/weapon/screwdriver) && unwrenchable) //THIS NEED TO BE DONE DIFFERENTLY, SOMEONE REFACTOR THE TRAY CODE ALREADY
if(anchored)
if(anchored == 2)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
anchored = 1
user << "You unscrew the [src]'s hoses."
panel_open = 0
else if(anchored == 1)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
anchored = 2
user << "You screw in the [src]'s hoses."
panel_open = 1
for(var/obj/machinery/portable_atmospherics/hydroponics/h in range(1,src))
spawn()
h.update_icon()
if(istype(O, /obj/item/weapon/wirecutters) || istype(O, /obj/item/weapon/scalpel))
if(!seed)
user << "There is nothing to take a sample from in \the [src]."
return
if(sampled)
user << "You have already sampled from this plant."
return
if(dead)
user << "The plant is dead."
return
// Create a sample.
seed.harvest(user,yield_mod,1)
health -= (rand(3,5)*10)
if(prob(30))
sampled = 1
// Bookkeeping.
check_health()
force_update = 1
process()
return
else if(istype(O, /obj/item/weapon/reagent_containers/syringe))
var/obj/item/weapon/reagent_containers/syringe/S = O
if (S.mode == 1)
if(seed)
return ..()
else
user << "There's no plant to inject."
return 1
else
if(seed)
//Leaving this in in case we want to extract from plants later.
user << "You can't get any extract out of this plant."
else
user << "There's nothing to draw something from."
return 1
else if (istype(O, /obj/item/seeds))
if(!seed)
var/obj/item/seeds/S = O
user.drop_item(O)
if(!S.seed)
user << "The packet seems to be empty. You throw it away."
qdel(O)
return
user << "You plant the [S.seed.seed_name] [S.seed.seed_noun]."
seed = S.seed //Grab the seed datum.
dead = 0
age = 1
//Snowflakey, maybe move this to the seed datum
health = (istype(S, /obj/item/seeds/cutting) ? round(seed.get_trait(TRAIT_ENDURANCE)/rand(2,5)) : seed.get_trait(TRAIT_ENDURANCE))
lastcycle = world.time
qdel(O)
check_health()
else
user << "\The [src] already has seeds in it!"
else if (istype(O, /obj/item/weapon/minihoe)) // The minihoe
if(weedlevel > 0)
user.visible_message("[user] starts uprooting the weeds.", "You remove the weeds from the [src].")
weedlevel = 0
update_icon()
else
user << "This plot is completely devoid of weeds. It doesn't need uprooting."
else if (istype(O, /obj/item/weapon/storage/bag/plants))
attack_hand(user)
var/obj/item/weapon/storage/bag/plants/S = O
for (var/obj/item/weapon/reagent_containers/food/snacks/grown/G in locate(user.x,user.y,user.z))
if(!S.can_be_inserted(G))
return
S.handle_item_insertion(G, 1)
else if(mechanical && istype(O, /obj/item/weapon/wrench))
//If there's a connector here, the portable_atmospherics setup can handle it.
if(locate(/obj/machinery/atmospherics/portables_connector/) in loc)
return ..()
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
anchored = !anchored
user << "You [anchored ? "wrench" : "unwrench"] \the [src]."
else if(istype(O, /obj/item/apiary))
if(seed)
user << "[src] is already occupied!"
else
user.drop_item()
qdel(O)
var/obj/machinery/apiary/A = new(src.loc)
A.icon = src.icon
A.icon_state = src.icon_state
A.hydrotray_type = src.type
qdel(src)
else if ((istype(O, /obj/item/weapon/tank) && !( src.destroyed )))
if (src.holding)
user << "\blue There is alreadu a tank loaded into the [src]."
return
var/obj/item/weapon/tank/T = O
user.drop_item()
T.loc = src
src.holding = T
update_icon()
return
else if(O && O.force && seed)
user.visible_message("\The [seed.display_name] has been attacked by [user] with \the [O]!")
if(!dead)
health -= O.force
check_health()
return
/obj/machinery/portable_atmospherics/hydroponics/attack_tk(mob/user as mob)
if(dead)
remove_dead(user)
else if(harvest)
harvest(user)
/obj/machinery/portable_atmospherics/hydroponics/attack_hand(mob/user as mob)
if(istype(usr,/mob/living/silicon))
return
if(harvest)
harvest(user)
else if(dead)
remove_dead(user)
/obj/machinery/portable_atmospherics/hydroponics/examine()
..()
if(!seed)
usr << "[src] is empty."
return
usr << "[seed.display_name] are growing here."
if(!Adjacent(usr))
return
usr << "Water: [round(waterlevel,0.1)]/100"
usr << "Nutrient: [round(nutrilevel,0.1)]/10"
if(weedlevel >= 5)
usr << "\The [src] is infested with weeds!"
if(pestlevel >= 5)
usr << "\The [src] is infested with tiny worms!"
if(dead)
usr << "The plant is dead."
else if(health <= (seed.get_trait(TRAIT_ENDURANCE)/ 2))
usr << "The plant looks unhealthy."
if(mechanical)
var/turf/T = loc
var/datum/gas_mixture/environment
if(closed_system && (connected_port || holding))
environment = air_contents
if(!environment)
if(istype(T))
environment = T.return_air()
if(!environment) //We're in a crate or nullspace, bail out.
return
var/light_string
if(closed_system && mechanical)
light_string = "that the internal lights are set to [tray_light] lumens"
else
var/atom/movable/lighting_overlay/L = locate(/atom/movable/lighting_overlay) in T
var/light_available
if(L)
light_available = L.get_clamped_lum()*10
else
light_available = 5
light_string = "a light level of [light_available] lumens"
usr << "The tray's sensor suite is reporting [light_string] and a temperature of [environment.temperature]K."
/obj/machinery/portable_atmospherics/hydroponics/verb/close_lid_verb()
set name = "Toggle Tray Lid"
set category = "Object"
set src in view(1)
close_lid(usr)
/obj/machinery/portable_atmospherics/hydroponics/proc/close_lid(var/mob/living/user)
if(!user || user.stat || user.restrained())
return
closed_system = !closed_system
user << "You [closed_system ? "close" : "open"] the tray's lid."
update_icon()
/obj/machinery/portable_atmospherics/hydroponics/verb/eject_tank_verb()
set name = "Eject Internal Tank"
set category = "Object"
set src in view(1)
eject_tank(usr)
/obj/machinery/portable_atmospherics/hydroponics/proc/eject_tank(var/mob/living/user)
if(!user || user.stat || user.restrained())
return
if(!holding)
usr << "\red There is no tank loaded into [src] to eject."
if(istype(holding, /obj/item/weapon/tank))
usr << "\blue You eject [holding.name] from [src]."
holding.loc = loc
holding = null