//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33 /obj/machinery/power/emitter name = "Emitter" desc = "A heavy duty industrial laser" icon = 'icons/obj/singularity.dmi' icon_state = "emitter" anchored = 0 density = 1 req_access = list(access_engine_equip) use_power = 0 idle_power_usage = 10 active_power_usage = 300 var/active = 0 var/powered = 0 var/fire_delay = 100 var/last_shot = 0 var/shot_number = 0 var/state = 0 var/locked = 0 var/frequency = 0 var/id_tag = null var/datum/radio_frequency/radio_connection //Radio remote control /obj/machinery/power/emitter/proc/set_frequency(new_frequency) radio_controller.remove_object(src, frequency) frequency = new_frequency if(frequency) radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA) /obj/machinery/power/emitter/verb/rotate() set name = "Rotate" set category = "Object" set src in oview(1) if (src.anchored || usr:stat) usr << "It is fastened to the floor!" return 0 src.dir = turn(src.dir, 90) return 1 /obj/machinery/power/emitter/initialize() ..() if(state == 2 && anchored) connect_to_network() src.directwired = 1 if(frequency) set_frequency(frequency) /obj/machinery/power/emitter/multitool_menu(var/mob/user,var/obj/item/device/multitool/P) return {" "} /obj/machinery/power/emitter/receive_signal(datum/signal/signal) if(!signal.data["tag"] || (signal.data["tag"] != id_tag)) return 0 var/on=0 switch(signal.data["command"]) if("on") on=1 if("off") on=0 if("set") on = signal.data["state"] > 0 if("toggle") on = !active if(anchored && state == 2 && on != active) active=on var/statestr=on?"on":"off" // Spammy message_admins("Emitter turned [statestr] by radio signal ([signal.data["command"]] @ [frequency]) in [formatJumpTo(src)]",0,1) log_game("Emitter turned [statestr] by radio signal ([signal.data["command"]] @ [frequency]) in ([x],[y],[z]) AAC prints: [list2text(signal.data["hiddenprints"])]") investigate_log("turned [statestr] by radio signal ([signal.data["command"]] @ [frequency]) AAC prints: [list2text(signal.data["hiddenprints"])]","singulo") update_icon() /obj/machinery/power/emitter/Destroy() msg_admin_attack("Emitter deleted at ([x],[y],[z] - JMP)",0,1) log_game("Emitter deleted at ([x],[y],[z])") investigate_log("deleted at ([x],[y],[z])","singulo") return ..() /obj/machinery/power/emitter/update_icon() if (active && powernet && avail(active_power_usage)) icon_state = "emitter_+a" else icon_state = "emitter" /obj/machinery/power/emitter/attack_hand(mob/user as mob) src.add_fingerprint(user) if(state == 2) if(!powernet) user << "The emitter isn't connected to a wire." return 1 if(!src.locked) if(src.active==1) src.active = 0 user << "You turn off the [src]." msg_admin_attack("Emitter turned off by [key_name(user, user.client)][isAntag(user) ? "(ANTAG)" : ""](?) in ([x],[y],[z] - JMP)",0,1) log_game("Emitter turned off by [user.ckey]([user]) in ([x],[y],[z])") investigate_log("turned off by [user.key]","singulo") else src.active = 1 user << "You turn on the [src]." src.shot_number = 0 src.fire_delay = 100 msg_admin_attack("Emitter turned on by [key_name(user, user.client)][isAntag(user) ? "(ANTAG)" : ""](?) in ([x],[y],[z] - JMP)",0,1) log_game("Emitter turned on by [user.ckey]([user]) in ([x],[y],[z])") investigate_log("turned on by [user.key]","singulo") update_icon() else user << "\red The controls are locked!" else user << "\red The [src] needs to be firmly secured to the floor first." return 1 /obj/machinery/power/emitter/emp_act(var/severity)//Emitters are hardened but still might have issues // add_load(1000) /* if((severity == 1)&&prob(1)&&prob(1)) if(src.active) src.active = 0 src.use_power = 1 */ return 1 /obj/machinery/power/emitter/process() if(stat & (BROKEN)) return if(src.state != 2 || (!powernet && active_power_usage)) src.active = 0 update_icon() return if(((src.last_shot + src.fire_delay) <= world.time) && (src.active == 1)) if(!active_power_usage || avail(active_power_usage)) add_load(active_power_usage) if(!powered) powered = 1 update_icon() investigate_log("regained power and turned on","singulo") else if(powered) powered = 0 update_icon() investigate_log("lost power and turned off","singulo") return src.last_shot = world.time if(src.shot_number < 3) src.fire_delay = 2 src.shot_number ++ else src.fire_delay = rand(20,100) src.shot_number = 0 var/obj/item/projectile/beam/emitter/A = PoolOrNew(/obj/item/projectile/beam/emitter,src.loc) A.dir = src.dir playsound(get_turf(src), 'sound/weapons/emitter.ogg', 25, 1) if(prob(35)) var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(5, 1, src) s.start() switch(dir) if(NORTH) A.yo = 20 A.xo = 0 if(EAST) A.yo = 0 A.xo = 20 if(WEST) A.yo = 0 A.xo = -20 else // Any other A.yo = -20 A.xo = 0 A.process() //TODO: Carn: check this out /obj/machinery/power/emitter/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/device/multitool)) update_multitool_menu(user) return 1 if(istype(W, /obj/item/weapon/wrench)) if(active) user << "Turn off the [src] first." return switch(state) if(0) state = 1 playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) user.visible_message("[user.name] secures [src.name] to the floor.", \ "You secure the external reinforcing bolts to the floor.", \ "You hear a ratchet") src.anchored = 1 if(1) state = 0 playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", \ "You undo the external reinforcing bolts.", \ "You hear a ratchet") src.anchored = 0 if(2) user << "\red The [src.name] needs to be unwelded from the floor." return if(istype(W, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/WT = W if(active) user << "Turn off the [src] first." return switch(state) if(0) user << "\red The [src.name] needs to be wrenched to the floor." if(1) if (WT.remove_fuel(0,user)) playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \ "You start to weld the [src] to the floor.", \ "You hear welding") if (do_after(user,20)) if(!src || !WT.isOn()) return state = 2 user << "You weld the [src] to the floor." connect_to_network() src.directwired = 1 else user << "\red You need more welding fuel to complete this task." if(2) if (WT.remove_fuel(0,user)) playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \ "You start to cut the [src] free from the floor.", \ "You hear welding") if (do_after(user,20)) if(!src || !WT.isOn()) return state = 1 user << "You cut the [src] free from the floor." disconnect_from_network() src.directwired = 0 else user << "\red You need more welding fuel to complete this task." return if(istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda)) if(emagged) user << "\red The lock seems to be broken" return if(src.allowed(user)) if(active) src.locked = !src.locked user << "The controls are now [src.locked ? "locked." : "unlocked."]" else src.locked = 0 //just in case it somehow gets locked user << "\red The controls can only be locked when the [src] is online" else user << "\red Access denied." return ..() return /obj/machinery/power/emitter/emag_act(user as mob) if(!emagged) if(!ishuman(user)) return var/mob/living/carbon/human/H = user locked = 0 emagged = 1 H.visible_message("[H.name] emags the [src.name].","\red You short out the lock.")