/obj/item/weapon/gun/magic name = "staff of nothing" desc = "This staff is boring to watch because even though it came first you've seen everything it can do in other staves for years." icon = 'icons/obj/gun.dmi' icon_state = "staffofnothing" item_state = "staff" fire_sound = 'sound/weapons/emitter.ogg' flags = CONDUCT w_class = 5 var/projectile_type = "/obj/item/projectile/magic" var/max_charges = 6 var/charges = 0 var/recharge_rate = 4 var/charge_tick = 0 var/can_charge = 1 var/no_den_usage origin_tech = null clumsy_check = 0 /obj/item/weapon/gun/magic/emp_act(severity) return /obj/item/weapon/gun/magic/process_chambered() if(in_chamber) return 1 if(!charges) return 0 if(!projectile_type) return 0 in_chamber = new projectile_type(src) return 1 /obj/item/weapon/gun/magic/afterattack(atom/target as mob, mob/living/user as mob, flag) if(no_den_usage) var/area/A = get_area(user) if(istype(A, /area/wizard_station)) user << "You know better than to violate the security of The Den, best wait until you leave to use [src]." return else no_den_usage = 0 ..() if(charges && !in_chamber && !flag) charges-- /obj/item/weapon/gun/magic/New() ..() charges = max_charges if(can_charge) processing_objects.Add(src) /obj/item/weapon/gun/magic/Destroy() if(can_charge) processing_objects.Remove(src) return ..() /obj/item/weapon/gun/magic/process() charge_tick++ if(charge_tick < recharge_rate || charges >= max_charges) return 0 charge_tick = 0 charges++ return 1 /obj/item/weapon/gun/magic/update_icon() return /obj/item/weapon/gun/magic/shoot_with_empty_chamber(mob/living/user as mob|obj) user << "The [name] whizzles quietly." return