/obj/item/weapon/reagent_containers/pill/patch name = "chemical patch" desc = "A chemical patch for touch based applications." icon = 'icons/obj/chemical.dmi' icon_state = "bandaid" item_state = "bandaid" possible_transfer_amounts = null volume = 50 apply_type = TOUCH apply_method = "apply" /obj/item/weapon/reagent_containers/pill/patch/New() ..() icon_state = "bandaid" /obj/item/weapon/reagent_containers/pill/patch/afterattack(obj/target, mob/user , proximity) return // thanks inheritance again /obj/item/weapon/reagent_containers/pill/patch/styptic name = "healing patch" desc = "Helps with brute injuries." New() ..() reagents.add_reagent("styptic_powder", 40) /obj/item/weapon/reagent_containers/pill/patch/silver_sulf name = "burn patch" desc = "Helps with burn injuries." New() ..() reagents.add_reagent("silver_sulfadiazine", 40)