/obj/item/weapon/reagent_containers/spray name = "spray bottle" desc = "A spray bottle, with an unscrewable top." icon = 'icons/obj/janitor.dmi' icon_state = "cleaner" item_state = "cleaner" flags = OPENCONTAINER | NOBLUDGEON slot_flags = SLOT_BELT throwforce = 0 w_class = 2.0 throw_speed = 3 throw_range = 7 var/spray_maxrange = 3 //what the sprayer will set spray_currentrange to in the attack_self. var/spray_currentrange = 3 //the range of tiles the sprayer will reach when in fixed mode. amount_per_transfer_from_this = 5 volume = 250 possible_transfer_amounts = null /obj/item/weapon/reagent_containers/spray/afterattack(atom/A as mob|obj, mob/user as mob) if(istype(A, /obj/item/weapon/storage) || istype(A, /obj/structure/table) || istype(A, /obj/structure/rack) || istype(A, /obj/structure/closet) \ || istype(A, /obj/item/weapon/reagent_containers) || istype(A, /obj/structure/sink) || istype(A, /obj/structure/janitorialcart) || istype(A, /obj/machinery/portable_atmospherics/hydroponics)) return if(istype(A, /obj/effect/proc_holder/spell)) return if(istype(A, /obj/structure/reagent_dispensers) && get_dist(src,A) <= 1) //this block copypasted from reagent_containers/glass, for lack of a better solution if(!A.reagents.total_volume && A.reagents) user << "\The [A] is empty." return if(reagents.total_volume >= reagents.maximum_volume) user << "\The [src] is full." return var/trans = A.reagents.trans_to(src, A:amount_per_transfer_from_this) user << "You fill \the [src] with [trans] units of the contents of \the [A]." return if(reagents.total_volume < amount_per_transfer_from_this) user << "\The [src] is empty!" return spray(A) playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6) user.changeNext_move(CLICK_CD_RANGE*2) if(reagents.has_reagent("sacid")) message_admins("[key_name_admin(user)] fired sulphuric acid from \a [src].") log_game("[key_name(user)] fired sulphuric acid from \a [src].") if(reagents.has_reagent("facid")) message_admins("[key_name_admin(user)] fired Fluorosulfuric Acid from \a [src].") log_game("[key_name(user)] fired Fluorosulfuric Acid from \a [src].") if(reagents.has_reagent("lube")) message_admins("[key_name_admin(user)] fired Space lube from \a [src].") log_game("[key_name(user)] fired Space lube from \a [src].") return /obj/item/weapon/reagent_containers/spray/proc/spray(var/atom/A) var/obj/effect/decal/chempuff/D = new /obj/effect/decal/chempuff(get_turf(src)) D.create_reagents(amount_per_transfer_from_this) reagents.trans_to(D, amount_per_transfer_from_this) D.icon += mix_color_from_reagents(D.reagents.reagent_list) spawn(0) for(var/i=0, iYou [amount_per_transfer_from_this == 10 ? "remove" : "fix"] the nozzle. You'll now use [amount_per_transfer_from_this] units per spray." /obj/item/weapon/reagent_containers/spray/examine(mob/user) if(..(user, 0) && user==src.loc) user << "[round(src.reagents.total_volume)] units left." return /obj/item/weapon/reagent_containers/spray/verb/empty() set name = "Empty Spray Bottle" set category = "Object" set src in usr if(usr.stat || !usr.canmove || usr.restrained()) return if (alert(usr, "Are you sure you want to empty that?", "Empty Bottle:", "Yes", "No") != "Yes") return if(isturf(usr.loc) && src.loc == usr) usr << "You empty \the [src] onto the floor." reagents.reaction(usr.loc) src.reagents.clear_reagents() //space cleaner /obj/item/weapon/reagent_containers/spray/cleaner name = "space cleaner" desc = "BLAM!-brand non-foaming space cleaner!" /obj/item/weapon/reagent_containers/spray/cleaner/New() ..() reagents.add_reagent("cleaner", 250) /obj/item/weapon/reagent_containers/spray/cleaner/drone name = "space cleaner" desc = "BLAM!-brand non-foaming space cleaner!" volume = 50 /obj/item/weapon/reagent_containers/spray/cleaner/New() ..() reagents.add_reagent("cleaner", src.volume) //pepperspray /obj/item/weapon/reagent_containers/spray/pepper name = "pepperspray" desc = "Manufactured by UhangInc, used to blind and down an opponent quickly." icon = 'icons/obj/weapons.dmi' icon_state = "pepperspray" item_state = "pepperspray" volume = 40 spray_maxrange = 4 amount_per_transfer_from_this = 5 /obj/item/weapon/reagent_containers/spray/pepper/New() ..() reagents.add_reagent("condensedcapsaicin", 40) //water flower /obj/item/weapon/reagent_containers/spray/waterflower name = "water flower" desc = "A seemingly innocent sunflower...with a twist." icon = 'icons/obj/harvest.dmi' icon_state = "sunflower" item_state = "sunflower" amount_per_transfer_from_this = 1 volume = 10 /obj/item/weapon/reagent_containers/spray/waterflower/New() ..() reagents.add_reagent("water", 10) /obj/item/weapon/reagent_containers/spray/waterflower/attack_self(var/mob/user) //Don't allow changing how much the flower sprays return //chemsprayer /obj/item/weapon/reagent_containers/spray/chemsprayer name = "chem sprayer" desc = "A utility used to spray large amounts of reagents in a given area." icon = 'icons/obj/gun.dmi' icon_state = "chemsprayer" item_state = "chemsprayer" throwforce = 0 w_class = 3.0 spray_maxrange = 7 spray_currentrange = 7 amount_per_transfer_from_this = 10 volume = 600 origin_tech = "combat=3;materials=3;engineering=3" /obj/item/weapon/reagent_containers/spray/chemsprayer/spray(var/atom/A) var/Sprays[3] for(var/i=1, i<=3, i++) // intialize sprays if(src.reagents.total_volume < 1) break var/obj/effect/decal/chempuff/D = new/obj/effect/decal/chempuff(get_turf(src)) D.create_reagents(amount_per_transfer_from_this) src.reagents.trans_to(D, amount_per_transfer_from_this) D.icon += mix_color_from_reagents(D.reagents.reagent_list) Sprays[i] = D var/direction = get_dir(src, A) var/turf/T = get_turf(A) var/turf/T1 = get_step(T,turn(direction, 90)) var/turf/T2 = get_step(T,turn(direction, -90)) var/list/the_targets = list(T,T1,T2) for(var/i=1, i<=Sprays.len, i++) spawn() var/obj/effect/decal/chempuff/D = Sprays[i] if(!D) continue // Spreads the sprays a little bit var/turf/my_target = pick(the_targets) the_targets -= my_target for(var/j=0, j<=spray_currentrange, j++) step_towards(D, my_target) D.reagents.reaction(get_turf(D)) for(var/atom/t in get_turf(D)) D.reagents.reaction(t) sleep(2) qdel(D) /obj/item/weapon/reagent_containers/spray/chemsprayer/attack_self(var/mob/user) amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10) user << "You adjust the output switch. You'll now use [amount_per_transfer_from_this] units per spray." // Plant-B-Gone /obj/item/weapon/reagent_containers/spray/plantbgone // -- Skie name = "Plant-B-Gone" desc = "Kills those pesky weeds!" icon = 'icons/obj/hydroponics.dmi' icon_state = "plantbgone" item_state = "plantbgone" volume = 100 /obj/item/weapon/reagent_containers/spray/plantbgone/New() ..() reagents.add_reagent("atrazine", 100) /obj/item/weapon/reagent_containers/spray/plantbgone/afterattack(atom/A as mob|obj, mob/user as mob, proximity) if(!proximity) return if (istype(A, /obj/machinery/portable_atmospherics/hydroponics)) // We are targeting hydrotray return if (istype(A, /obj/effect/blob)) // blob damage in blob code return ..()