/obj/machinery/computer/security name = "security camera console" desc = "Used to access the various cameras networks on the station." icon_keyboard = "security_key" icon_screen = "cameras" light_color = LIGHT_COLOR_RED circuit = /obj/item/weapon/circuitboard/camera var/mapping = 0 // For the overview file (overview.dm), not used on this page var/list/network = list() var/list/available_networks = list() var/list/watchers = list() //who's using the console, associated with the camera they're on. /obj/machinery/computer/security/New() // Lists existing networks and their required access. Format: available_networks[] = list() generate_network_access() ..() /obj/machinery/computer/security/proc/generate_network_access() available_networks["SS13"] = list(access_hos,access_captain) available_networks["Telecomms"] = list(access_hos,access_captain) available_networks["Research Outpost"] = list(access_rd,access_hos,access_captain) available_networks["Mining Outpost"] = list(access_qm,access_hop,access_hos,access_captain) available_networks["Research"] = list(access_rd,access_hos,access_captain) available_networks["Prison"] = list(access_hos,access_captain) available_networks["Labor"] = list(access_hos,access_captain) available_networks["Interrogation"] = list(access_hos,access_captain) available_networks["Atmosphere Alarms"] = list(access_ce,access_hos,access_captain) available_networks["Fire Alarms"] = list(access_ce,access_hos,access_captain) available_networks["Power Alarms"] = list(access_ce,access_hos,access_captain) available_networks["Supermatter"] = list(access_ce,access_hos,access_captain) available_networks["MiniSat"] = list(access_rd,access_hos,access_captain) available_networks["Singularity"] = list(access_ce,access_hos,access_captain) available_networks["Anomaly Isolation"] = list(access_rd,access_hos,access_captain) available_networks["Toxins"] = list(access_rd,access_hos,access_captain) available_networks["Telepad"] = list(access_rd,access_hos,access_captain) available_networks["TestChamber"] = list(access_rd,access_hos,access_captain) available_networks["ERT"] = list(access_cent_specops_commander,access_cent_commander) available_networks["CentComm"] = list(access_cent_security,access_cent_commander) available_networks["Thunderdome"] = list(access_cent_thunder,access_cent_commander) /obj/machinery/computer/security/Destroy() if(watchers.len) for(var/mob/M in watchers) M.unset_machine() //to properly reset the view of the users if the console is deleted. return ..() /obj/machinery/computer/security/check_eye(mob/user) if(!(user in watchers)) user.unset_machine() return if(!watchers[user]) user.unset_machine() return var/obj/machinery/camera/C = watchers[user] if(!can_access_camera(C, user)) user.unset_machine() return return 1 /obj/machinery/computer/security/on_unset_machine(mob/user) watchers.Remove(user) user.reset_perspective(null) /obj/machinery/computer/security/attack_hand(mob/user) if(stat || ..()) user.unset_machine() return ui_interact(user) /obj/machinery/computer/security/attackby(obj/item/I, user as mob, params) if(I.GetAccess()) // If hit by something with access. attack_hand(user) else ..() /obj/machinery/computer/security/emag_act(user as mob) if(!emagged) emagged = 1 to_chat(user, "You have authorized full network access!") attack_hand(user) else attack_hand(user) /obj/machinery.computer/security/proc/get_user_access(mob/user) var/list/access = list() if(ishuman(user)) access = user.get_access() else if((isAI(user) || isrobot(user)) && CanUseTopic(user, default_state) == STATUS_INTERACTIVE) access = get_all_accesses() // Assume captain level access when AI else if(user.can_admin_interact()) access = get_all_accesses() return access /obj/machinery/computer/security/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) ui = new(user, src, ui_key, "sec_camera.tmpl", "Camera Console", 900, 800) // adding a template with the key "mapContent" enables the map ui functionality ui.add_template("mapContent", "sec_camera_map_content.tmpl") // adding a template with the key "mapHeader" replaces the map header content ui.add_template("mapHeader", "sec_camera_map_header.tmpl") ui.open() /obj/machinery/computer/security/ui_data(mob/user, ui_key = "main", datum/topic_state/state = default_state) var/data[0] var/list/cameras = list() for(var/obj/machinery/camera/C in cameranet.cameras) if((is_away_level(z) || is_away_level(C.z)) && !atoms_share_level(C, src)) //can only recieve away mission cameras on away missions continue if(!can_access_camera(C, user)) continue cameras[++cameras.len] = C.nano_structure() for(var/i = cameras.len, i > 0, i--) //based off /proc/camera_sort, sorts cameras alphabetically for the UI for(var/j = 1 to i - 1) var/a = cameras[j] var/b = cameras[j + 1] if(sorttext(a["name"], b["name"]) < 0) cameras.Swap(j, j + 1) data["cameras"] = cameras var/list/access = get_user_access(user) if(emagged) access = get_all_accesses() // Assume captain level access when emagged data["emagged"] = 1 var/list/networks_list = list() // Loop through the ID's permission, and check which networks the ID has access to. for(var/net in available_networks) // Loop through networks. for(var/req in available_networks[net]) // Loop through access levels of the networks. if(req in access) if(net in network) // Checks if the network is currently active. networks_list.Add(list(list("name" = net, "active" = 1))) else networks_list.Add(list(list("name" = net, "active" = 0))) break if(networks_list.len) data["networks"] = networks_list data["current"] = null if(watchers[user]) var/obj/machinery/camera/watched = watchers[user] data["current"] = watched.nano_structure() return data /obj/machinery/computer/security/Topic(href, href_list) if(..()) usr.unset_machine() return 1 if(href_list["switchTo"]) var/obj/machinery/camera/C = locate(href_list["switchTo"]) in cameranet.cameras if(!C) return 1 switch_to_camera(usr, C) else if(href_list["reset"]) usr.unset_machine() else if(href_list["activate"]) // Activate: enable or disable networks var/net = href_list["activate"] // Network to be enabled or disabled. var/active = href_list["active"] // Is the network currently active. var/list/access = get_user_access(usr) for(var/a in available_networks[net]) if(a in access) // Re-check for authorization. if(text2num(active) == 1) network -= net break else network += net break nanomanager.update_uis(src) // Check if camera is accessible when jumping /obj/machinery/computer/security/proc/can_access_camera(var/obj/machinery/camera/C, var/mob/M) if(CanUseTopic(M, default_state) != STATUS_INTERACTIVE || M.incapacitated() || M.blinded) return 0 if(isrobot(M)) var/list/viewing = viewers(src) if(!viewing.Find(M)) return 0 if(isAI(M)) var/mob/living/silicon/ai/A = M if(!A.is_in_chassis()) return 0 if(!issilicon(M) && !Adjacent(M)) return 0 var/list/shared_networks = network & C.network if(!shared_networks.len || !C.can_use()) return 0 return 1 // Switching to cameras /obj/machinery/computer/security/proc/switch_to_camera(var/mob/user, var/obj/machinery/camera/C) if(!can_access_camera(C, user)) user.unset_machine() return 1 if(isAI(user)) var/mob/living/silicon/ai/A = user A.eyeobj.setLoc(get_turf(C)) A.client.eye = A.eyeobj else user.reset_perspective(C) watchers[user] = C use_power(50) //Camera control: moving. /obj/machinery/computer/security/proc/jump_on_click(var/mob/user, var/A) if(user.machine != src) return var/obj/machinery/camera/jump_to if(istype(A, /obj/machinery/camera)) jump_to = A else if(ismob(A)) if(ishuman(A)) var/mob/living/carbon/human/H = A jump_to = locate() in H.head else if(isrobot(A)) var/mob/living/silicon/robot/R = A jump_to = R.camera else if(isobj(A)) var/obj/O = A jump_to = locate() in O else if(isturf(A)) var/best_dist = INFINITY for(var/obj/machinery/camera/camera in get_area(A)) if(!camera.can_use()) continue if(!can_access_camera(camera, user)) continue var/dist = get_dist(camera,A) if(dist < best_dist) best_dist = dist jump_to = camera if(isnull(jump_to)) return if(can_access_camera(jump_to, user)) switch_to_camera(user, jump_to) // Camera control: mouse. /atom/DblClick() ..() if(istype(usr.machine, /obj/machinery/computer/security)) var/obj/machinery/computer/security/console = usr.machine console.jump_on_click(usr, src) // Camera control: arrow keys. /mob/Move(n, direct) if(istype(machine, /obj/machinery/computer/security)) var/obj/machinery/computer/security/console = machine var/turf/T = get_turf(console.watchers[src]) for(var/i; i < 10; i++) T = get_step(T, direct) console.jump_on_click(src, T) return return ..(n,direct) // Other computer monitors. /obj/machinery/computer/security/telescreen name = "\improper Telescreen" desc = "Used for watching camera networks." icon = 'icons/obj/stationobjs.dmi' icon_state = "telescreen" light_range_on = 0 network = list("SS13") density = 0 /obj/machinery/computer/security/telescreen/update_icon() icon_state = initial(icon_state) if(stat & BROKEN) icon_state += "b" return /obj/machinery/computer/security/telescreen/entertainment name = "entertainment monitor" desc = "Damn, they better have Paradise TV on these things." icon = 'icons/obj/status_display.dmi' icon_state = "entertainment" light_color = "#FFEEDB" light_range_on = 0 network = list("news") luminosity = 0 /obj/machinery/computer/security/wooden_tv name = "security camera monitor" desc = "An old TV hooked into the stations camera network." icon_state = "television" icon_keyboard = null icon_screen = "detective_tv" light_color = "#3848B3" light_power_on = 0.5 network = list("SS13") /obj/machinery/computer/security/mining name = "outpost camera monitor" desc = "Used to access the various cameras on the outpost." icon_keyboard = "mining_key" icon_screen = "mining" light_color = "#F9BBFC" network = list("Mining Outpost") /obj/machinery/computer/security/engineering name = "engineering camera monitor" desc = "Used to monitor fires and breaches." icon_keyboard = "power_key" icon_screen = "engie_cams" light_color = "#FAC54B" network = list("Power Alarms","Atmosphere Alarms","Fire Alarms")