/obj/item/weapon/paper_bin name = "paper bin" icon = 'icons/obj/bureaucracy.dmi' icon_state = "paper_bin1" item_state = "sheet-metal" throwforce = 1 w_class = 3 throw_speed = 3 throw_range = 7 pressure_resistance = 8 burn_state = FLAMMABLE var/amount = 30 //How much paper is in the bin. var/list/papers = list() //List of papers put in the bin for reference. /obj/item/weapon/paper_bin/fire_act() if(!amount) return ..() /obj/item/weapon/paper_bin/Destroy() if(papers) for(var/i in papers) qdel(i) papers.Cut() return ..() /obj/item/weapon/paper_bin/burn() amount = 0 extinguish() update_icon() /obj/item/weapon/paper_bin/MouseDrop(atom/over_object) var/mob/M = usr if(M.restrained() || M.stat || !Adjacent(M)) return if(over_object == M) M.put_in_hands(src) else if(istype(over_object, /obj/screen)) switch(over_object.name) if("r_hand") if(!remove_item_from_storage(M)) M.unEquip(src) M.put_in_r_hand(src) if("l_hand") if(!remove_item_from_storage(M)) M.unEquip(src) M.put_in_l_hand(src) add_fingerprint(M) /obj/item/weapon/paper_bin/attack_hand(mob/user as mob) if(ishuman(user)) var/mob/living/carbon/human/H = user var/obj/item/organ/external/temp = H.bodyparts_by_name["r_hand"] if(H.hand) temp = H.bodyparts_by_name["l_hand"] if(temp && !temp.is_usable()) to_chat(H, "You try to move your [temp.name], but cannot!") return if(amount >= 1) amount-- if(amount==0) update_icon() var/obj/item/weapon/paper/P if(papers.len > 0) //If there's any custom paper on the stack, use that instead of creating a new paper. P = papers[papers.len] papers.Remove(P) else P = new /obj/item/weapon/paper if(holiday_master.holidays && holiday_master.holidays[APRIL_FOOLS]) if(prob(30)) P.info = "HONK HONK HONK HONK HONK HONK HONK
HOOOOOOOOOOOOOOOOOOOOOONK
APRIL FOOLS
" P.rigged = 1 P.updateinfolinks() P.loc = user.loc user.put_in_hands(P) to_chat(user, "You take [P] out of the [src].") else to_chat(user, "[src] is empty!") add_fingerprint(user) return /obj/item/weapon/paper_bin/attackby(obj/item/weapon/paper/i as obj, mob/user as mob, params) if(!istype(i)) return user.drop_item() i.loc = src to_chat(user, "You put [i] in [src].") papers.Add(i) amount++ /obj/item/weapon/paper_bin/examine(mob/user) if(..(user, 1)) if(amount) to_chat(usr, "There " + (amount > 1 ? "are [amount] papers" : "is one paper") + " in the bin.") else to_chat(usr, "There are no papers in the bin.") /obj/item/weapon/paper_bin/update_icon() if(amount < 1) icon_state = "paper_bin0" else icon_state = "paper_bin1" /obj/item/weapon/paper_bin/carbon name = "carbonless paper bin" icon_state = "paper_bin2" /obj/item/weapon/paper_bin/carbon/attack_hand(mob/user as mob) if(amount >= 1) amount-- if(amount==0) update_icon() var/obj/item/weapon/paper/carbon/P if(papers.len > 0) //If there's any custom paper on the stack, use that instead of creating a new paper. P = papers[papers.len] papers.Remove(P) else P = new /obj/item/weapon/paper/carbon P.loc = user.loc user.put_in_hands(P) to_chat(user, "You take [P] out of the [src].") else to_chat(user, "[src] is empty!") add_fingerprint(user) return