// Mutable appearances are an inbuilt byond datastructure. Read the documentation on them by hitting F1 in DM. // Basically use them instead of images for overlays/underlays and when changing an object's appearance if you're doing so with any regularity. // Unless you need the overlay/underlay to have a different direction than the base object. Then you have to use an image due to a bug. // Mutable appearances erase template vars on new, because they accept an appearance to copy as an arg // If we have nothin to copy, we set the float plane /mutable_appearance/New(mutable_appearance/to_copy) ..() if(!to_copy) plane = FLOAT_PLANE // Helper similar to image() /proc/mutable_appearance(icon, icon_state = "", layer = FLOAT_LAYER, plane = FLOAT_PLANE, alpha = 255, appearance_flags = NONE, color) var/mutable_appearance/MA = new() MA.icon = icon MA.icon_state = icon_state MA.layer = layer MA.plane = plane MA.alpha = alpha MA.appearance_flags |= appearance_flags if(color) MA.color = color return MA /mutable_appearance/clean/New() . = ..() alpha = 255 transform = null