//These are directional muzzle effects used by hitscan projectiles. Unlike current muzzle effect, they rotate to face the point the hitscan beam came from. /obj/effect/projectile/muzzle name = "muzzle flash" icon = 'icons/obj/projectiles_muzzle.dmi' /obj/effect/projectile/muzzle/laser icon_state = "muzzle_laser" /obj/effect/projectile/muzzle/laser/blue icon_state = "muzzle_blue" /obj/effect/projectile/muzzle/disabler icon_state = "muzzle_omni" /obj/effect/projectile/muzzle/xray icon_state = "muzzle_xray" /obj/effect/projectile/muzzle/pulse icon_state = "muzzle_u_laser" /obj/effect/projectile/muzzle/plasma_cutter icon_state = "muzzle_plasmacutter" /obj/effect/projectile/muzzle/stun icon_state = "muzzle_stun" /obj/effect/projectile/muzzle/heavy_laser icon_state = "muzzle_beam_heavy" /obj/effect/projectile/muzzle/wormhole icon_state = "wormhole_g" /obj/effect/projectile/muzzle/laser/emitter name = "emitter flash" icon_state = "muzzle_emitter" /obj/effect/projectile/muzzle/solar icon_state = "muzzle_solar" /obj/effect/projectile/muzzle/sniper icon_state = "sniper" /obj/effect/projectile/muzzle/bullet icon_state = "muzzle_bullet" /obj/effect/projectile/muzzle/death icon_state = "muzzle_hcult"