/obj/item/mounted/frame/light_fixture name = "light fixture frame" desc = "Used for building lights." icon = 'icons/obj/lighting.dmi' icon_state = "tube-construct-item" mount_requirements = MOUNTED_FRAME_SIMFLOOR ///specifies which type of light fixture this frame will build var/fixture_type = "tube" /obj/item/mounted/frame/light_fixture/do_build(turf/on_wall, mob/user) to_chat(user, "You begin attaching [src] to \the [on_wall].") playsound(get_turf(src), 'sound/machines/click.ogg', 75, 1) var/constrdir = user.dir var/constrloc = get_turf(user) if(!do_after(user, 30, target = on_wall)) return var/obj/machinery/light_construct/newlight switch(fixture_type) if("bulb") newlight = new /obj/machinery/light_construct/small(constrloc) if("tube") newlight = new /obj/machinery/light_construct(constrloc) if("floor") newlight = new /obj/machinery/light_construct/floor(on_wall) if("clockwork_bulb") newlight = new /obj/machinery/light_construct/clockwork/small(constrloc) if("clockwork_tube") newlight = new /obj/machinery/light_construct/clockwork(constrloc) if("clockwork_floor") newlight = new /obj/machinery/light_construct/clockwork/floor(on_wall) else newlight = new /obj/machinery/light_construct/small(constrloc) newlight.dir = constrdir newlight.fingerprints = src.fingerprints newlight.fingerprintshidden = src.fingerprintshidden newlight.fingerprintslast = src.fingerprintslast user.visible_message("[user] attaches \the [src] to \the [on_wall].", \ "You attach \the [src] to \the [on_wall].") qdel(src) /obj/item/mounted/frame/light_fixture/small name = "small light fixture frame" desc = "Used for building small lights." icon_state = "bulb-construct-item" fixture_type = "bulb" metal_sheets_refunded = 1 /obj/item/mounted/frame/light_fixture/floor name = "floor light fixture frame" desc = "Used for building floor lights." icon_state = "floor-construct-item" fixture_type = "floor" metal_sheets_refunded = 3 buildon_types = list(/turf/simulated/floor) allow_floor_mounting = TRUE /obj/item/mounted/frame/light_fixture/clockwork name = "brass light fixture frame" desc = "Used for building brass lights." icon_state = "clockwork_tube-construct-item" fixture_type = "clockwork_tube" metal_sheets_refunded = 0 brass_sheets_refunded = 2 /obj/item/mounted/frame/light_fixture/clockwork/small name = "brass small light fixture frame" desc = "Used for building small brass lights." icon_state = "clockwork_bulb-construct-item" fixture_type = "clockwork_bulb" brass_sheets_refunded = 1 /obj/item/mounted/frame/light_fixture/clockwork/floor name = "brass floor light fixture frame" desc = "Used for building brass floor lights." icon_state = "clockwork_floor-construct-item" fixture_type = "clockwork_floor" brass_sheets_refunded = 3 buildon_types = list(/turf/simulated/floor) allow_floor_mounting = TRUE