/obj/item/mounted var/list/buildon_types = list( /turf/simulated/mineral/ancient, /turf/simulated/wall ) var/allow_floor_mounting = FALSE new_attack_chain = TRUE /obj/item/mounted/interact_with_atom(atom/target, mob/living/user, list/modifiers) . = ..() if(is_type_in_list(target, buildon_types)) if(try_build(target, user)) do_build(target, user) return ITEM_INTERACT_COMPLETE ..() /obj/item/mounted/proc/try_build(turf/on_wall, mob/user) //checks if(!on_wall || !user) return FALSE if(!allow_floor_mounting) if(!(get_dir(on_wall, user) in GLOB.cardinal)) to_chat(user, "You need to be standing next to [on_wall] to place [src].") return FALSE if(gotwallitem(get_turf(user), get_dir(user, on_wall))) to_chat(user, "There's already an item on this wall!") return FALSE return TRUE /obj/item/mounted/proc/do_build(turf/on_wall, mob/user) //the buildy bit after we pass the checks return