/obj/item/hammer name = "hammer" desc = "A useful tool to many throughout history. Slightly better than a weighted rock." icon = 'icons/obj/tools.dmi' icon_state = "hammer" belt_icon = "hammer" usesound = 'sound/magic/fellowship_armory.ogg' flags = CONDUCT slot_flags = ITEM_SLOT_BELT force = 10 throwforce = 7 materials = list(MAT_METAL = 300) origin_tech = "engineering=1;combat=1" attack_verb = list("attacked", "hammered", "smashed", "bludgeoned", "whacked") armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 30) tool_behaviour = TOOL_HAMMER /obj/item/hammer/Initialize(mapload) . = ..() RegisterSignal(src, COMSIG_BIT_ATTACH, PROC_REF(add_bit)) RegisterSignal(src, COMSIG_CLICK_ALT, PROC_REF(remove_bit)) /obj/item/hammer/suicide_act(mob/user) user.visible_message("[user] is bashing [user.p_their()] head with [src]! It looks like [user.p_theyre()] trying to commit suicide!") if(!use_tool(user, user, 3 SECONDS, volume = tool_volume)) return SHAME playsound(loc, usesound, 50, FALSE) return BRUTELOSS