// Quality /datum/smith_quality var/name = "standard" /// How much does this quality improve stats? var/stat_mult = 1.0 /// How many more materials does this quality require? var/material_mult = 1.0 /// How much extra work is needed to produce this quality? var/work_mult = 1.0 /// Is this quality valid for secondary goals? var/secondary_goal_candidate = TRUE /// How much is this secondary goal worth? var/secondary_goal_difficulty = SMITH_GOAL_EASY /datum/smith_quality/improved name = "improved" stat_mult = 1.25 material_mult = 1.5 work_mult = 2.0 secondary_goal_difficulty = SMITH_GOAL_MEDIUM /datum/smith_quality/enhanced name = "enhanced" stat_mult = 1.5 material_mult = 2.0 work_mult = 3.0 secondary_goal_difficulty = SMITH_GOAL_HARD /datum/smith_quality/superior name = "superior" stat_mult = 1.75 material_mult = 3.0 work_mult = 4.5 secondary_goal_candidate = FALSE /datum/smith_quality/masterwork name = "masterwork" stat_mult = 2.0 material_mult = 4.0 work_mult = 6.0 secondary_goal_candidate = FALSE // Materials #define MAJOR_MATERIAL_BUFF 1.2 #define MINOR_MATERIAL_BUFF 1.1 #define MINOR_MATERIAL_DEBUFF 0.9 #define MAJOR_MATERIAL_DEBUFF 0.8 /datum/smith_material var/name = "Boring Debug" /// Brute armor multiplier var/brute_armor_mult = 1.0 /// Burn armor multiplier var/burn_armor_mult = 1.0 /// Laser armor multiplier var/laser_armor_mult = 1.0 /// Explosive armor multiplier var/explosive_armor_mult = 1.0 /// Movement speed modifier var/movement_speed_mod = 1.0 /// Heat insulation multiplier var/heat_insulation_mult = 1.0 /// Electrical insulation multiplier var/siemens_coeff_mult = 1.0 /// Radiation insulation multiplier var/radiation_armor_mult = 1.0 /// Tool speed multiplier var/tool_speed_mult = 1.0 /// Tool precision multiplier var/tool_failure_mult = 1.0 /// Tool productivity mult var/tool_productivity_mult = 1.0 /// How much larger does a bit with this material make it? var/size_mod = 0 /// Projectile speed multiplier var/projectile_speed_mult = 1.0 /// Power draw multiplier var/power_draw_mult = 1.0 /// Projectile damage multiplier var/projectile_damage_multiplier = 1.0 /// Fire rate multiplier var/fire_rate_multiplier = 1.0 /// Multiplier for tool uses and lens uses. var/durability_mult = 1.0 /// Is this material valid for secondary goals? var/secondary_goal_candidate = FALSE /// How much is this secondary goal worth? var/secondary_goal_difficulty /// What color does the material tint? var/color_tint = "#ffffff" /datum/smith_material/metal name = "metal" brute_armor_mult = MINOR_MATERIAL_BUFF burn_armor_mult = MINOR_MATERIAL_DEBUFF explosive_armor_mult = MINOR_MATERIAL_BUFF movement_speed_mod = MINOR_MATERIAL_BUFF radiation_armor_mult = MINOR_MATERIAL_BUFF tool_failure_mult = MINOR_MATERIAL_BUFF fire_rate_multiplier = MINOR_MATERIAL_DEBUFF durability_mult = MINOR_MATERIAL_BUFF secondary_goal_candidate = TRUE secondary_goal_difficulty = SMITH_GOAL_EASY color_tint = "#78787b" /datum/smith_material/silver name = "silver" laser_armor_mult = MINOR_MATERIAL_BUFF heat_insulation_mult = MINOR_MATERIAL_BUFF siemens_coeff_mult = MINOR_MATERIAL_DEBUFF tool_failure_mult = MINOR_MATERIAL_DEBUFF tool_productivity_mult = MINOR_MATERIAL_BUFF power_draw_mult = MINOR_MATERIAL_DEBUFF projectile_damage_multiplier = MINOR_MATERIAL_DEBUFF secondary_goal_candidate = TRUE secondary_goal_difficulty = SMITH_GOAL_MEDIUM color_tint = "#f0f0f0" /datum/smith_material/gold name = "gold" burn_armor_mult = MINOR_MATERIAL_BUFF movement_speed_mod = MINOR_MATERIAL_BUFF heat_insulation_mult = MINOR_MATERIAL_BUFF siemens_coeff_mult = MINOR_MATERIAL_DEBUFF radiation_armor_mult = MAJOR_MATERIAL_BUFF tool_speed_mult = MINOR_MATERIAL_BUFF tool_failure_mult = MINOR_MATERIAL_DEBUFF tool_productivity_mult = MAJOR_MATERIAL_BUFF size_mod = 1 fire_rate_multiplier = MINOR_MATERIAL_BUFF durability_mult = MINOR_MATERIAL_DEBUFF secondary_goal_candidate = TRUE secondary_goal_difficulty = SMITH_GOAL_MEDIUM color_tint = "#ffd659" /datum/smith_material/plasma name = "plasma" burn_armor_mult = MAJOR_MATERIAL_DEBUFF explosive_armor_mult = MINOR_MATERIAL_BUFF siemens_coeff_mult = MINOR_MATERIAL_BUFF tool_speed_mult = MINOR_MATERIAL_BUFF tool_productivity_mult = MINOR_MATERIAL_DEBUFF projectile_damage_multiplier = MINOR_MATERIAL_BUFF durability_mult = MINOR_MATERIAL_DEBUFF secondary_goal_candidate = TRUE secondary_goal_difficulty = SMITH_GOAL_EASY color_tint = "#ba3692" /datum/smith_material/titanium name = "titanium" brute_armor_mult = MINOR_MATERIAL_BUFF burn_armor_mult = MINOR_MATERIAL_DEBUFF laser_armor_mult = MINOR_MATERIAL_BUFF heat_insulation_mult = MINOR_MATERIAL_BUFF tool_failure_mult = MINOR_MATERIAL_DEBUFF tool_speed_mult = MINOR_MATERIAL_BUFF projectile_speed_mult = MINOR_MATERIAL_BUFF power_draw_mult = MINOR_MATERIAL_DEBUFF fire_rate_multiplier = MINOR_MATERIAL_DEBUFF secondary_goal_candidate = TRUE secondary_goal_difficulty = SMITH_GOAL_EASY color_tint = "#c1c9cf" /datum/smith_material/uranium name = "uranium" burn_armor_mult = MINOR_MATERIAL_BUFF laser_armor_mult = MINOR_MATERIAL_BUFF explosive_armor_mult = MINOR_MATERIAL_BUFF movement_speed_mod = MINOR_MATERIAL_BUFF siemens_coeff_mult = MINOR_MATERIAL_BUFF radiation_armor_mult = MAJOR_MATERIAL_DEBUFF tool_speed_mult = MINOR_MATERIAL_BUFF tool_failure_mult = MINOR_MATERIAL_DEBUFF tool_productivity_mult = MINOR_MATERIAL_DEBUFF size_mod = 1 projectile_speed_mult = MINOR_MATERIAL_BUFF power_draw_mult = MINOR_MATERIAL_DEBUFF fire_rate_multiplier = MINOR_MATERIAL_DEBUFF durability_mult = MINOR_MATERIAL_BUFF secondary_goal_candidate = TRUE secondary_goal_difficulty = SMITH_GOAL_MEDIUM color_tint = "#2c8c46" /// Radioactive, woah var/radiation_amount = 15 /datum/smith_material/diamond name = "diamond" brute_armor_mult = MAJOR_MATERIAL_BUFF burn_armor_mult = MINOR_MATERIAL_BUFF explosive_armor_mult = MINOR_MATERIAL_BUFF siemens_coeff_mult = MAJOR_MATERIAL_BUFF tool_failure_mult = MINOR_MATERIAL_DEBUFF tool_productivity_mult = MAJOR_MATERIAL_BUFF durability_mult = MAJOR_MATERIAL_BUFF color_tint = "#aef2f4" /datum/smith_material/bluespace name = "bluespace" laser_armor_mult = MAJOR_MATERIAL_BUFF explosive_armor_mult = MINOR_MATERIAL_BUFF movement_speed_mod = MINOR_MATERIAL_DEBUFF heat_insulation_mult = MINOR_MATERIAL_BUFF siemens_coeff_mult = MINOR_MATERIAL_BUFF radiation_armor_mult = MINOR_MATERIAL_DEBUFF tool_speed_mult = MAJOR_MATERIAL_BUFF tool_productivity_mult = MAJOR_MATERIAL_BUFF power_draw_mult = MAJOR_MATERIAL_BUFF projectile_damage_multiplier = MAJOR_MATERIAL_BUFF color_tint = "#2e50b7" /datum/smith_material/plasteel name = "plasteel" brute_armor_mult = MINOR_MATERIAL_BUFF burn_armor_mult = MINOR_MATERIAL_BUFF laser_armor_mult = MINOR_MATERIAL_BUFF explosive_armor_mult = MINOR_MATERIAL_BUFF movement_speed_mod = MAJOR_MATERIAL_BUFF heat_insulation_mult = MINOR_MATERIAL_DEBUFF tool_speed_mult = MINOR_MATERIAL_BUFF size_mod = 2 power_draw_mult = MAJOR_MATERIAL_BUFF projectile_damage_multiplier = MINOR_MATERIAL_BUFF fire_rate_multiplier = MINOR_MATERIAL_BUFF durability_mult = MAJOR_MATERIAL_BUFF secondary_goal_candidate = TRUE secondary_goal_difficulty = SMITH_GOAL_MEDIUM color_tint = "#555053" /datum/smith_material/plastitanium name = "plastitanium" brute_armor_mult = MINOR_MATERIAL_BUFF burn_armor_mult = MINOR_MATERIAL_BUFF laser_armor_mult = MAJOR_MATERIAL_BUFF explosive_armor_mult = MINOR_MATERIAL_BUFF movement_speed_mod = MINOR_MATERIAL_BUFF heat_insulation_mult = MINOR_MATERIAL_DEBUFF radiation_armor_mult = MINOR_MATERIAL_BUFF tool_speed_mult = MINOR_MATERIAL_BUFF size_mod = 1 projectile_speed_mult = MINOR_MATERIAL_BUFF power_draw_mult = MAJOR_MATERIAL_BUFF fire_rate_multiplier = MINOR_MATERIAL_BUFF durability_mult = MAJOR_MATERIAL_BUFF secondary_goal_candidate = TRUE secondary_goal_difficulty = SMITH_GOAL_HARD color_tint = "#8a838a" /datum/smith_material/iridium name = "iridium" brute_armor_mult = MINOR_MATERIAL_BUFF burn_armor_mult = MINOR_MATERIAL_BUFF laser_armor_mult = MINOR_MATERIAL_BUFF movement_speed_mod = MINOR_MATERIAL_BUFF heat_insulation_mult = MINOR_MATERIAL_DEBUFF radiation_armor_mult = MINOR_MATERIAL_BUFF tool_speed_mult = MINOR_MATERIAL_BUFF tool_productivity_mult = MINOR_MATERIAL_BUFF size_mod = -1 projectile_speed_mult = MINOR_MATERIAL_BUFF power_draw_mult = MINOR_MATERIAL_BUFF projectile_damage_multiplier = MINOR_MATERIAL_BUFF durability_mult = MINOR_MATERIAL_BUFF color_tint = "#62c3cc" /datum/smith_material/palladium name = "palladium" brute_armor_mult = MINOR_MATERIAL_BUFF burn_armor_mult = MINOR_MATERIAL_BUFF laser_armor_mult = MINOR_MATERIAL_DEBUFF explosive_armor_mult = MINOR_MATERIAL_DEBUFF heat_insulation_mult = MINOR_MATERIAL_BUFF siemens_coeff_mult = MINOR_MATERIAL_BUFF radiation_armor_mult = MINOR_MATERIAL_BUFF tool_speed_mult = MINOR_MATERIAL_BUFF tool_productivity_mult = MINOR_MATERIAL_BUFF size_mod = -1 power_draw_mult = MINOR_MATERIAL_DEBUFF projectile_damage_multiplier = MINOR_MATERIAL_DEBUFF durability_mult = MINOR_MATERIAL_BUFF color_tint = "#d36717" /datum/smith_material/platinum name = "platinum" brute_armor_mult = MINOR_MATERIAL_BUFF burn_armor_mult = MINOR_MATERIAL_BUFF laser_armor_mult = MINOR_MATERIAL_BUFF explosive_armor_mult = MINOR_MATERIAL_DEBUFF movement_speed_mod = MINOR_MATERIAL_DEBUFF heat_insulation_mult = MINOR_MATERIAL_DEBUFF siemens_coeff_mult = MINOR_MATERIAL_DEBUFF tool_failure_mult = MINOR_MATERIAL_DEBUFF tool_productivity_mult = MAJOR_MATERIAL_BUFF size_mod = -1 projectile_damage_multiplier = MINOR_MATERIAL_BUFF power_draw_mult = MINOR_MATERIAL_BUFF durability_mult = MINOR_MATERIAL_BUFF color_tint = "#c7d3f9" /datum/smith_material/brass name = "brass" brute_armor_mult = MINOR_MATERIAL_DEBUFF burn_armor_mult = MINOR_MATERIAL_DEBUFF laser_armor_mult = MAJOR_MATERIAL_BUFF explosive_armor_mult = MINOR_MATERIAL_DEBUFF movement_speed_mod = MINOR_MATERIAL_DEBUFF heat_insulation_mult = MINOR_MATERIAL_DEBUFF siemens_coeff_mult = MINOR_MATERIAL_DEBUFF radiation_armor_mult = MINOR_MATERIAL_BUFF tool_speed_mult = MINOR_MATERIAL_BUFF tool_failure_mult = MINOR_MATERIAL_DEBUFF projectile_speed_mult = MINOR_MATERIAL_DEBUFF power_draw_mult = MAJOR_MATERIAL_DEBUFF fire_rate_multiplier = MINOR_MATERIAL_DEBUFF durability_mult = MINOR_MATERIAL_DEBUFF secondary_goal_candidate = TRUE secondary_goal_difficulty = SMITH_GOAL_MEDIUM color_tint = "#97681b" #undef MAJOR_MATERIAL_BUFF #undef MINOR_MATERIAL_BUFF #undef MINOR_MATERIAL_DEBUFF #undef MAJOR_MATERIAL_DEBUFF