/* Note from Carnie: The way datum/mind stuff works has been changed a lot. Minds now represent IC characters rather than following a client around constantly. Guidelines for using minds properly: - Never mind.transfer_to(ghost). The var/current and var/original of a mind must always be of type mob/living! ghost.mind is however used as a reference to the ghost's corpse - When creating a new mob for an existing IC character (e.g. cloning a dead guy or borging a brain of a human) the existing mind of the old mob should be transfered to the new mob like so: mind.transfer_to(new_mob) - You must not assign key= or ckey= after transfer_to() since the transfer_to transfers the client for you. By setting key or ckey explicitly after transfering the mind with transfer_to you will cause bugs like DCing the player. - IMPORTANT NOTE 2, if you want a player to become a ghost, use mob.ghostize() It does all the hard work for you. - When creating a new mob which will be a new IC character (e.g. putting a shade in a construct or randomly selecting a ghost to become a xeno during an event). Simply assign the key or ckey like you've always done. new_mob.key = key The Login proc will handle making a new mob for that mobtype (including setting up stuff like mind.name). Simple! However if you want that mind to have any special properties like being a traitor etc you will have to do that yourself. */ /datum/mind var/key var/name //replaces mob/var/original_name var/mob/living/current var/mob/living/original //TODO: remove.not used in any meaningful way ~Carn. First I'll need to tweak the way silicon-mobs handle minds. var/active = 0 var/memory var/assigned_role var/special_role var/list/restricted_roles = list() var/list/spell_list = list() // Wizard mode & "Give Spell" badmin button. var/role_alt_title var/datum/job/assigned_job var/list/kills=list() var/list/datum/objective/objectives = list() var/list/datum/objective/special_verbs = list() var/has_been_rev = 0//Tracks if this mind has been a rev or not var/miming = 0 // Mime's vow of silence var/speech_span // What span any body this mind has talks in. var/datum/faction/faction //associated faction var/datum/changeling/changeling //changeling holder var/linglink var/datum/vampire/vampire //vampire holder var/datum/nations/nation //nation holder var/datum/abductor/abductor //abductor holder var/antag_hud_icon_state = null //this mind's ANTAG_HUD should have this icon_state var/datum/atom_hud/antag/antag_hud = null //this mind's antag HUD var/datum/mindslaves/som //stands for slave or master...hush.. var/rev_cooldown = 0 // the world.time since the mob has been brigged, or -1 if not at all var/brigged_since = -1 New(var/key) src.key = key //put this here for easier tracking ingame var/datum/money_account/initial_account //zealot_master is a reference to the mob that converted them into a zealot (for ease of investigation and such) var/mob/living/carbon/human/zealot_master = null /datum/mind/proc/transfer_to(mob/living/new_character) var/datum/atom_hud/antag/hud_to_transfer = antag_hud //we need this because leave_hud() will clear this list if(!istype(new_character)) log_runtime(EXCEPTION("transfer_to(): Some idiot has tried to transfer_to() a non mob/living mob."), src) if(current) //remove ourself from our old body's mind variable current.mind = null leave_all_huds() //leave all the huds in the old body, so it won't get huds if somebody else enters it nanomanager.user_transferred(current, new_character) if(new_character.mind) //remove any mind currently in our new body's mind variable new_character.mind.current = null current = new_character //link ourself to our new body new_character.mind = src //and link our new body to ourself transfer_antag_huds(hud_to_transfer) //inherit the antag HUD transfer_actions(new_character) if(active) new_character.key = key //now transfer the key to link the client to our new body /datum/mind/proc/store_memory(new_text) memory += "[new_text]
" /datum/mind/proc/wipe_memory() memory = null /datum/mind/proc/show_memory(mob/recipient, window=1) if(!recipient) recipient = current var/output = "[current.real_name]'s Memories:
" output += memory if(objectives.len) output += "
Objectives:" var/obj_count = 1 for(var/datum/objective/objective in objectives) output += "Objective #[obj_count]: [objective.explanation_text]" obj_count++ if(job_objectives.len) output += "
Job Objectives:" if(window) recipient << browse(output,"window=memory") else to_chat(recipient, "[output]") /datum/mind/proc/edit_memory() if(!ticker || !ticker.mode) alert("Not before round-start!", "Alert") return var/out = "[name][(current&&(current.real_name!=name))?" (as [current.real_name])":""]
" out += "Mind currently owned by key: [key] [active?"(synced)":"(not synced)"]
" out += "Assigned role: [assigned_role]. Edit
" out += "Factions and special roles:
" var/list/sections = list( "implant", "revolution", "cult", "wizard", "changeling", "vampire", // "traitorvamp", "nuclear", "traitor", // "traitorchan", ) var/text = "" var/mob/living/carbon/human/H = current if(ishuman(current)) /** Impanted**/ if(ismindshielded(H)) text = "Mindshield Implant:Remove|Implanted
" else text = "Mindshield Implant:No Implant|Implant him!
" sections["implant"] = text /** REVOLUTION ***/ text = "revolution" if(ticker.mode.config_tag=="revolution") text += uppertext(text) text = "[text]: " if(ismindshielded(H)) text += "NO|headrev|rev" else if(src in ticker.mode.head_revolutionaries) text += "no|HEADREV|rev" text += "
Flash: give" var/list/L = current.get_contents() var/obj/item/device/flash/flash = locate() in L if(flash) if(!flash.broken) text += "|take." else text += "|take|repair." else text += "." text += " Reequip (gives traitor uplink)." if(objectives.len==0) text += "
Objectives are empty! Set to kill all heads." else if(src in ticker.mode.revolutionaries) text += "no|headrev|REV" else text += "NO|headrev|rev" if(current && current.client && (ROLE_REV in current.client.prefs.be_special)) text += "|Enabled in Prefs" else text += "|Disabled in Prefs" sections["revolution"] = text /** CULT ***/ text = "cult" if(ticker.mode.config_tag=="cult") text = uppertext(text) text = "[text]: " if(ismindshielded(H)) text += "NO|cultist" else if(src in ticker.mode.cult) text += "no|CULTIST" text += "
Give tome|equip." /* if(objectives.len==0) text += "
Objectives are empty! Set to sacrifice and escape or summon." */ else text += "NO|cultist" if(current && current.client && (ROLE_CULTIST in current.client.prefs.be_special)) text += "|Enabled in Prefs" else text += "|Disabled in Prefs" sections["cult"] = text /** WIZARD ***/ text = "wizard" if(ticker.mode.config_tag=="wizard") text = uppertext(text) text = "[text]: " if(src in ticker.mode.wizards) text += "WIZARD|no" text += "
To lair, undress, dress up, let choose name." if(objectives.len==0) text += "
Objectives are empty! Randomize!" else text += "wizard|NO" if(current && current.client && (ROLE_WIZARD in current.client.prefs.be_special)) text += "|Enabled in Prefs" else text += "|Disabled in Prefs" sections["wizard"] = text /** CHANGELING ***/ text = "changeling" if(ticker.mode.config_tag=="changeling" || ticker.mode.config_tag=="traitorchan") text = uppertext(text) text = "[text]: " if(src in ticker.mode.changelings) text += "CHANGELING|no" if(objectives.len==0) text += "
Objectives are empty! Randomize!" if( changeling && changeling.absorbed_dna.len && (current.real_name != changeling.absorbed_dna[1]) ) text += "
Transform to initial appearance." else text += "changeling|NO" if(current && current.client && (ROLE_CHANGELING in current.client.prefs.be_special)) text += "|Enabled in Prefs" else text += "|Disabled in Prefs" sections["changeling"] = text /** VAMPIRE ***/ text = "vampire" if(ticker.mode.config_tag=="vampire" || ticker.mode.config_tag=="traitorvamp") text = uppertext(text) text = "[text]: " if(src in ticker.mode.vampires) text += "VAMPIRE|no" if(objectives.len==0) text += "
Objectives are empty! Randomize!" else text += "vampire|NO" if(current && current.client && (ROLE_VAMPIRE in current.client.prefs.be_special)) text += "|Enabled in Prefs" else text += "|Disabled in Prefs" /** Enthralled ***/ text += "
enthralled: " if(src in ticker.mode.vampire_enthralled) text += "THRALL|no" else text += "thrall|NO" sections["vampire"] = text /** NUCLEAR ***/ text = "nuclear" if(ticker.mode.config_tag=="nuclear") text = uppertext(text) text = "[text]: " if(src in ticker.mode.syndicates) text += "OPERATIVE|no" text += "
To shuttle, undress, dress up." var/code for(var/obj/machinery/nuclearbomb/bombue in machines) if(length(bombue.r_code) <= 5 && bombue.r_code != "LOLNO" && bombue.r_code != "ADMIN") code = bombue.r_code break if(code) text += " Code is [code]. tell the code." else text += "operative|NO" if(current && current.client && (ROLE_OPERATIVE in current.client.prefs.be_special)) text += "|Enabled in Prefs" else text += "|Disabled in Prefs" sections["nuclear"] = text /** SHADOWLING **/ text = "shadowling" if(ticker.mode.config_tag == "shadowling") text = uppertext(text) text = "[text]: " if(src in ticker.mode.shadows) text += "SHADOWLING|thrall|no" else if(src in ticker.mode.shadowling_thralls) text += "Shadowling|THRALL|no" else text += "shadowling|thrall|NO" if(current && current.client && (ROLE_SHADOWLING in current.client.prefs.be_special)) text += "|Enabled in Prefs" else text += "|Disabled in Prefs" sections["shadowling"] = text /** Abductors **/ text = "abductor" if(ticker.mode.config_tag == "abductor") text = uppertext(text) text = "[text]: " if(src in ticker.mode.abductors) text += "ABDUCTOR|no" text += "|undress|equip" else text += "abductor|NO" if(current && current.client && (ROLE_ABDUCTOR in current.client.prefs.be_special)) text += "|Enabled in Prefs" else text += "|Disabled in Prefs" sections["Abductor"] = text /** TRAITOR ***/ text = "traitor" if(ticker.mode.config_tag=="traitor" || ticker.mode.config_tag=="traitorchan" || ticker.mode.config_tag=="traitorvamp") text = uppertext(text) text = "[text]: " if(src in ticker.mode.traitors) text += "TRAITOR|no" if(objectives.len==0) text += "
Objectives are empty! Randomize!" else text += "traitor|NO" if(current && current.client && (ROLE_TRAITOR in current.client.prefs.be_special)) text += "|Enabled in Prefs" else text += "|Disabled in Prefs" sections["traitor"] = text /** SILICON ***/ if(issilicon(current)) text = "silicon" var/mob/living/silicon/robot/robot = current if(istype(robot) && robot.emagged) text += "
Cyborg: Is emagged! Unemag!
0th law: [robot.laws.zeroth_law]" var/mob/living/silicon/ai/ai = current if(istype(ai) && ai.connected_robots.len) var/n_e_robots = 0 for(var/mob/living/silicon/robot/R in ai.connected_robots) if(R.emagged) n_e_robots++ text += "
[n_e_robots] of [ai.connected_robots.len] slaved cyborgs are emagged. Unemag" if(ticker.mode.config_tag == "traitorchan") if(sections["traitor"]) out += sections["traitor"]+"
" if(sections["changeling"]) out += sections["changeling"]+"
" sections -= "traitor" sections -= "changeling" if(ticker.mode.config_tag == "traitorvamp") if(sections["traitor"]) out += sections["traitor"]+"
" if(sections["vampire"]) out += sections["vampire"]+"
" sections -= "traitor" sections -= "vampire" else if(sections[ticker.mode.config_tag]) out += sections[ticker.mode.config_tag]+"
" sections -= ticker.mode.config_tag for(var/i in sections) if(sections[i]) out += sections[i]+"
" if(((src in ticker.mode.head_revolutionaries) || \ (src in ticker.mode.traitors) || \ (src in ticker.mode.syndicates)) && \ ishuman(current) ) text = "Uplink: give" var/obj/item/device/uplink/hidden/suplink = find_syndicate_uplink() var/crystals if(suplink) crystals = suplink.uses if(suplink) text += "|take" if(usr.client.holder.rights & (R_SERVER|R_EVENT)) text += ", [crystals] crystals" else text += ", [crystals] crystals" text += "." //hiel grammar out += text out += "
" out += "Memory:
" out += memory out += "
Edit memory
" out += "Objectives:
" if(objectives.len == 0) out += "EMPTY
" else var/obj_count = 1 for(var/datum/objective/objective in objectives) out += "[obj_count]: [objective.explanation_text] Edit Delete Toggle Completion
" obj_count++ out += "Add objective

" out += "Announce objectives

" usr << browse(out, "window=edit_memory[src];size=400x500") /datum/mind/Topic(href, href_list) if(!check_rights(R_ADMIN)) return if(href_list["role_edit"]) var/new_role = input("Select new role", "Assigned role", assigned_role) as null|anything in joblist if(!new_role) return assigned_role = new_role log_admin("[key_name(usr)] has changed [key_name(current)]'s assigned role to [assigned_role]") message_admins("[key_name_admin(usr)] has changed [key_name_admin(current)]'s assigned role to [assigned_role]") else if(href_list["memory_edit"]) var/new_memo = copytext(input("Write new memory", "Memory", memory) as null|message,1,MAX_MESSAGE_LEN) if(isnull(new_memo)) return memory = new_memo log_admin("[key_name(usr)] has edited [key_name(current)]'s memory") message_admins("[key_name_admin(usr)] has edited [key_name_admin(current)]'s memory") else if(href_list["obj_edit"] || href_list["obj_add"]) var/datum/objective/objective var/objective_pos var/def_value if(href_list["obj_edit"]) objective = locate(href_list["obj_edit"]) if(!objective) return objective_pos = objectives.Find(objective) //Text strings are easy to manipulate. Revised for simplicity. var/temp_obj_type = "[objective.type]"//Convert path into a text string. def_value = copytext(temp_obj_type, 19)//Convert last part of path into an objective keyword. if(!def_value)//If it's a custom objective, it will be an empty string. def_value = "custom" var/new_obj_type = input("Select objective type:", "Objective type", def_value) as null|anything in list("assassinate", "blood", "debrain", "protect", "prevent", "brig", "hijack", "escape", "survive", "steal", "download", "nuclear", "capture", "absorb", "destroy", "maroon", "identity theft", "custom") if(!new_obj_type) return var/datum/objective/new_objective = null switch(new_obj_type) if("assassinate","protect","debrain", "brig", "maroon") //To determine what to name the objective in explanation text. var/objective_type_capital = uppertext(copytext(new_obj_type, 1,2))//Capitalize first letter. var/objective_type_text = copytext(new_obj_type, 2)//Leave the rest of the text. var/objective_type = "[objective_type_capital][objective_type_text]"//Add them together into a text string. var/list/possible_targets = list("Free objective") for(var/datum/mind/possible_target in ticker.minds) if((possible_target != src) && istype(possible_target.current, /mob/living/carbon/human)) possible_targets += possible_target.current var/mob/def_target = null var/objective_list[] = list(/datum/objective/assassinate, /datum/objective/protect, /datum/objective/debrain) if(objective&&(objective.type in objective_list) && objective:target) def_target = objective:target.current var/new_target = input("Select target:", "Objective target", def_target) as null|anything in possible_targets if(!new_target) return var/objective_path = text2path("/datum/objective/[new_obj_type]") if(new_target == "Free objective") new_objective = new objective_path new_objective.owner = src new_objective:target = null new_objective.explanation_text = "Free objective" else new_objective = new objective_path new_objective.owner = src new_objective:target = new_target:mind //Will display as special role if the target is set as MODE. Ninjas/commandos/nuke ops. new_objective.explanation_text = "[objective_type] [new_target:real_name], the [new_target:mind:assigned_role=="MODE" ? (new_target:mind:special_role) : (new_target:mind:assigned_role)]." if("destroy") var/list/possible_targets = active_ais(1) if(possible_targets.len) var/mob/new_target = input("Select target:", "Objective target") as null|anything in possible_targets new_objective = new /datum/objective/destroy new_objective.target = new_target.mind new_objective.owner = src new_objective.explanation_text = "Destroy [new_target.name], the experimental AI." else to_chat(usr, "No active AIs with minds") if("prevent") new_objective = new /datum/objective/block new_objective.owner = src if("hijack") new_objective = new /datum/objective/hijack new_objective.owner = src if("escape") new_objective = new /datum/objective/escape new_objective.owner = src if("survive") new_objective = new /datum/objective/survive new_objective.owner = src if("die") new_objective = new /datum/objective/die new_objective.owner = src if("nuclear") new_objective = new /datum/objective/nuclear new_objective.owner = src if("steal") if(!istype(objective, /datum/objective/steal)) new_objective = new /datum/objective/steal new_objective.owner = src else new_objective = objective var/datum/objective/steal/steal = new_objective if(!steal.select_target()) return if("download","capture","absorb", "blood") var/def_num if(objective&&objective.type==text2path("/datum/objective/[new_obj_type]")) def_num = objective.target_amount var/target_number = input("Input target number:", "Objective", def_num) as num|null if(isnull(target_number))//Ordinarily, you wouldn't need isnull. In this case, the value may already exist. return switch(new_obj_type) if("download") new_objective = new /datum/objective/download new_objective.explanation_text = "Download [target_number] research levels." if("capture") new_objective = new /datum/objective/capture new_objective.explanation_text = "Accumulate [target_number] capture points." if("absorb") new_objective = new /datum/objective/absorb new_objective.explanation_text = "Absorb [target_number] compatible genomes." if("blood") new_objective = new /datum/objective/blood new_objective.explanation_text = "Accumulate at least [target_number] total units of blood." new_objective.owner = src new_objective.target_amount = target_number if("identity theft") var/list/possible_targets = list("Free objective") for(var/datum/mind/possible_target in ticker.minds) if((possible_target != src) && ishuman(possible_target.current)) possible_targets += possible_target var/new_target = input("Select target:", "Objective target") as null|anything in possible_targets if(!new_target) return var/datum/mind/targ = new_target if(!istype(targ)) log_runtime(EXCEPTION("Invalid target for identity theft objective, cancelling"), src) return new_objective = new /datum/objective/escape/escape_with_identity new_objective.owner = src new_objective.target = new_target new_objective.explanation_text = "Escape on the shuttle or an escape pod with the identity of [targ.current.real_name], the [targ.assigned_role] while wearing their identification card." if("custom") var/expl = sanitize(copytext(input("Custom objective:", "Objective", objective ? objective.explanation_text : "") as text|null,1,MAX_MESSAGE_LEN)) if(!expl) return new_objective = new /datum/objective new_objective.owner = src new_objective.explanation_text = expl if(!new_objective) return if(objective) objectives -= objective objectives.Insert(objective_pos, new_objective) else objectives += new_objective log_admin("[key_name(usr)] has updated [key_name(current)]'s objectives: [new_objective]") message_admins("[key_name_admin(usr)] has updated [key_name_admin(current)]'s objectives: [new_objective]") else if(href_list["obj_delete"]) var/datum/objective/objective = locate(href_list["obj_delete"]) if(!istype(objective)) return objectives -= objective log_admin("[key_name(usr)] has removed one of [key_name(current)]'s objectives: [objective]") message_admins("[key_name_admin(usr)] has removed one of [key_name_admin(current)]'s objectives: [objective]") else if(href_list["obj_completed"]) var/datum/objective/objective = locate(href_list["obj_completed"]) if(!istype(objective)) return objective.completed = !objective.completed log_admin("[key_name(usr)] has toggled the completion of one of [key_name(current)]'s objectives") message_admins("[key_name_admin(usr)] has toggled the completion of one of [key_name_admin(current)]'s objectives") else if(href_list["implant"]) var/mob/living/carbon/human/H = current switch(href_list["implant"]) if("remove") for(var/obj/item/weapon/implant/mindshield/I in H.contents) if(I && I.implanted) qdel(I) to_chat(H, "Your mindshield implant has been deactivated.") log_admin("[key_name(usr)] has deactivated [key_name(current)]'s mindshield implant") message_admins("[key_name_admin(usr)] has deactivated [key_name_admin(current)]'s mindshield implant") if("add") var/obj/item/weapon/implant/mindshield/L = new/obj/item/weapon/implant/mindshield(H) L.implant(H) log_admin("[key_name(usr)] has given [key_name(current)] a mindshield implant") message_admins("[key_name_admin(usr)] has given [key_name_admin(current)] a mindshield implant") to_chat(H, "You somehow have become the recepient of a mindshield transplant, and it just activated!") if(src in ticker.mode.revolutionaries) special_role = null ticker.mode.revolutionaries -= src to_chat(src, "The nanobots in the mindshield implant remove all thoughts about being a revolutionary. Get back to work!") if(src in ticker.mode.head_revolutionaries) special_role = null ticker.mode.head_revolutionaries -=src to_chat(src, "The nanobots in the mindshield implant remove all thoughts about being a revolutionary. Get back to work!") if(src in ticker.mode.cult) ticker.mode.cult -= src ticker.mode.update_cult_icons_removed(src) special_role = null var/datum/game_mode/cult/cult = ticker.mode if(istype(cult)) cult.memorize_cult_objectives(src) to_chat(current, "The nanobots in the mindshield implant remove all thoughts about being in a cult. Have a productive day!") memory = "" else if(href_list["revolution"]) switch(href_list["revolution"]) if("clear") if(src in ticker.mode.revolutionaries) ticker.mode.revolutionaries -= src to_chat(current, "You have been brainwashed! You are no longer a revolutionary!") ticker.mode.update_rev_icons_removed(src) special_role = null if(src in ticker.mode.head_revolutionaries) ticker.mode.head_revolutionaries -= src to_chat(current, "You have been brainwashed! You are no longer a head revolutionary!") ticker.mode.update_rev_icons_removed(src) special_role = null log_admin("[key_name(usr)] has de-rev'd [key_name(current)]") message_admins("[key_name_admin(usr)] has de-rev'd [key_name_admin(current)]") if("rev") if(src in ticker.mode.head_revolutionaries) ticker.mode.head_revolutionaries -= src ticker.mode.update_rev_icons_removed(src) to_chat(current, "Revolution has been disappointed of your leadership traits! You are a regular revolutionary now!") else if(!(src in ticker.mode.revolutionaries)) to_chat(current, " You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!") else return ticker.mode.revolutionaries += src ticker.mode.update_rev_icons_added(src) special_role = SPECIAL_ROLE_REV log_admin("[key_name(usr)] has rev'd [key_name(current)]") message_admins("[key_name_admin(usr)] has rev'd [key_name_admin(current)]") if("headrev") if(src in ticker.mode.revolutionaries) ticker.mode.revolutionaries -= src ticker.mode.update_rev_icons_removed(src) to_chat(current, "\red You have proven your devotion to revolution! You are a head revolutionary now!") else if(!(src in ticker.mode.head_revolutionaries)) to_chat(current, "You are a member of the revolutionaries' leadership now!") else return if(ticker.mode.head_revolutionaries.len>0) // copy targets var/datum/mind/valid_head = locate() in ticker.mode.head_revolutionaries if(valid_head) for(var/datum/objective/mutiny/O in valid_head.objectives) var/datum/objective/mutiny/rev_obj = new rev_obj.owner = src rev_obj.target = O.target rev_obj.explanation_text = "Assassinate [O.target.name], the [O.target.assigned_role]." objectives += rev_obj ticker.mode.greet_revolutionary(src,0) ticker.mode.head_revolutionaries += src ticker.mode.update_rev_icons_added(src) special_role = SPECIAL_ROLE_HEAD_REV log_admin("[key_name(usr)] has head-rev'd [key_name(current)]") message_admins("[key_name_admin(usr)] has head-rev'd [key_name_admin(current)]") if("autoobjectives") ticker.mode.forge_revolutionary_objectives(src) ticker.mode.greet_revolutionary(src,0) log_admin("[key_name(usr)] has automatically forged revolutionary objectives for [key_name(current)]") message_admins("[key_name_admin(usr)] has automatically forged revolutionary objectives for [key_name_admin(current)]") if("flash") if(!ticker.mode.equip_revolutionary(current)) to_chat(usr, "Spawning flash failed!") log_admin("[key_name(usr)] has given [key_name(current)] a flash") message_admins("[key_name_admin(usr)] has given [key_name_admin(current)] a flash") if("takeflash") var/list/L = current.get_contents() var/obj/item/device/flash/flash = locate() in L if(!flash) to_chat(usr, "Deleting flash failed!") qdel(flash) log_admin("[key_name(usr)] has taken [key_name(current)]'s flash") message_admins("[key_name_admin(usr)] has taken [key_name_admin(current)]'s flash") if("repairflash") var/list/L = current.get_contents() var/obj/item/device/flash/flash = locate() in L if(!flash) to_chat(usr, "Repairing flash failed!") else flash.broken = 0 log_admin("[key_name(usr)] has repaired [key_name(current)]'s flash") message_admins("[key_name_admin(usr)] has repaired [key_name_admin(current)]'s flash") if("reequip") var/list/L = current.get_contents() var/obj/item/device/flash/flash = locate() in L qdel(flash) take_uplink() var/fail = 0 fail |= !ticker.mode.equip_traitor(current, 1) fail |= !ticker.mode.equip_revolutionary(current) if(fail) to_chat(usr, "Reequipping revolutionary goes wrong!") return log_admin("[key_name(usr)] has equipped [key_name(current)] as a revolutionary") message_admins("[key_name_admin(usr)] has equipped [key_name_admin(current)] as a revolutionary") else if(href_list["cult"]) switch(href_list["cult"]) if("clear") if(src in ticker.mode.cult) ticker.mode.remove_cultist(src) special_role = null log_admin("[key_name(usr)] has de-culted [key_name(current)]") message_admins("[key_name_admin(usr)] has de-culted [key_name_admin(current)]") if("cultist") if(!(src in ticker.mode.cult)) ticker.mode.add_cultist(src) special_role = SPECIAL_ROLE_CULTIST to_chat(current, "You catch a glimpse of the Realm of [ticker.mode.cultdat.entity_name], [ticker.mode.cultdat.entity_title3]. You now see how flimsy the world is, you see that it should be open to the knowledge of [ticker.mode.cultdat.entity_name].") to_chat(current, "Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve [ticker.mode.cultdat.entity_title2] above all else. Bring It back.") log_admin("[key_name(usr)] has culted [key_name(current)]") message_admins("[key_name_admin(usr)] has culted [key_name_admin(current)]") if("tome") var/mob/living/carbon/human/H = current if(istype(H)) var/obj/item/weapon/tome/T = new(H) var/list/slots = list ( "backpack" = slot_in_backpack, "left pocket" = slot_l_store, "right pocket" = slot_r_store, "left hand" = slot_l_hand, "right hand" = slot_r_hand, ) var/where = H.equip_in_one_of_slots(T, slots) if(!where) to_chat(usr, "Spawning tome failed!") qdel(T) else to_chat(H, "A tome, a message from your new master, appears in your [where].") log_admin("[key_name(usr)] has spawned a tome for [key_name(current)]") message_admins("[key_name_admin(usr)] has spawned a tome for [key_name_admin(current)]") if("equip") if(!ticker.mode.equip_cultist(current)) to_chat(usr, "Spawning equipment failed!") log_admin("[key_name(usr)] has equipped [key_name(current)] as a cultist") message_admins("[key_name_admin(usr)] has equipped [key_name_admin(current)] as a cultist") else if(href_list["wizard"]) switch(href_list["wizard"]) if("clear") if(src in ticker.mode.wizards) ticker.mode.wizards -= src special_role = null current.spellremove(current) current.faction = list("Station") ticker.mode.update_wiz_icons_removed(src) to_chat(current, "You have been brainwashed! You are no longer a wizard!") log_admin("[key_name(usr)] has de-wizarded [key_name(current)]") message_admins("[key_name_admin(usr)] has de-wizarded [key_name_admin(current)]") if("wizard") if(!(src in ticker.mode.wizards)) ticker.mode.wizards += src special_role = SPECIAL_ROLE_WIZARD //ticker.mode.learn_basic_spells(current) ticker.mode.update_wiz_icons_added(src) to_chat(current, "You are a Space Wizard!") current.faction = list("wizard") log_admin("[key_name(usr)] has wizarded [key_name(current)]") message_admins("[key_name_admin(usr)] has wizarded [key_name_admin(current)]") if("lair") current.forceMove(pick(wizardstart)) log_admin("[key_name(usr)] has moved [key_name(current)] to the wizard's lair") message_admins("[key_name_admin(usr)] has moved [key_name_admin(current)] to the wizard's lair") if("dressup") ticker.mode.equip_wizard(current) log_admin("[key_name(usr)] has equipped [key_name(current)] as a wizard") message_admins("[key_name_admin(usr)] has equipped [key_name_admin(current)] as a wizard") if("name") ticker.mode.name_wizard(current) log_admin("[key_name(usr)] has allowed wizard [key_name(current)] to name themselves") message_admins("[key_name_admin(usr)] has allowed wizard [key_name_admin(current)] to name themselves") if("autoobjectives") ticker.mode.forge_wizard_objectives(src) to_chat(usr, "The objectives for wizard [key] have been generated. You can edit them and announce manually.") log_admin("[key_name(usr)] has automatically forged wizard objectives for [key_name(current)]") message_admins("[key_name_admin(usr)] has automatically forged wizard objectives for [key_name_admin(current)]") else if(href_list["changeling"]) switch(href_list["changeling"]) if("clear") if(src in ticker.mode.changelings) ticker.mode.changelings -= src special_role = null current.remove_changeling_powers() ticker.mode.update_change_icons_removed(src) if(changeling) qdel(changeling) to_chat(current, "You grow weak and lose your powers! You are no longer a changeling and are stuck in your current form!") log_admin("[key_name(usr)] has de-changelinged [key_name(current)]") message_admins("[key_name_admin(usr)] has de-changelinged [key_name_admin(current)]") if("changeling") if(!(src in ticker.mode.changelings)) ticker.mode.changelings += src ticker.mode.grant_changeling_powers(current) ticker.mode.update_change_icons_added(src) special_role = SPECIAL_ROLE_CHANGELING to_chat(current, "Your powers have awoken. A flash of memory returns to us... we are a changeling!") log_admin("[key_name(usr)] has changelinged [key_name(current)]") message_admins("[key_name_admin(usr)] has changelinged [key_name_admin(current)]") if("autoobjectives") ticker.mode.forge_changeling_objectives(src) to_chat(usr, "The objectives for changeling [key] have been generated. You can edit them and announce manually.") log_admin("[key_name(usr)] has automatically forged objectives for [key_name(current)]") message_admins("[key_name_admin(usr)] has automatically forged objectives for [key_name_admin(current)]") if("initialdna") if(!changeling || !changeling.absorbed_dna.len) to_chat(usr, "Resetting DNA failed!") else current.dna = changeling.absorbed_dna[1] current.real_name = current.dna.real_name current.UpdateAppearance() domutcheck(current, null) log_admin("[key_name(usr)] has reset [key_name(current)]'s DNA") message_admins("[key_name_admin(usr)] has reset [key_name_admin(current)]'s DNA") else if(href_list["vampire"]) switch(href_list["vampire"]) if("clear") if(src in ticker.mode.vampires) ticker.mode.vampires -= src special_role = null if(vampire) vampire.remove_vampire_powers() qdel(vampire) vampire = null ticker.mode.update_vampire_icons_removed(src) to_chat(current, "You grow weak and lose your powers! You are no longer a vampire and are stuck in your current form!") log_admin("[key_name(usr)] has de-vampired [key_name(current)]") message_admins("[key_name_admin(usr)] has de-vampired [key_name_admin(current)]") if("vampire") if(!(src in ticker.mode.vampires)) ticker.mode.vampires += src ticker.mode.grant_vampire_powers(current) ticker.mode.update_vampire_icons_added(src) var/datum/mindslaves/slaved = new() slaved.masters += src som = slaved //we MIGT want to mindslave someone special_role = SPECIAL_ROLE_VAMPIRE to_chat(current, "Your powers have awoken. Your lust for blood grows... You are a Vampire!") log_admin("[key_name(usr)] has vampired [key_name(current)]") message_admins("[key_name_admin(usr)] has vampired [key_name_admin(current)]") if("autoobjectives") ticker.mode.forge_vampire_objectives(src) to_chat(usr, "The objectives for vampire [key] have been generated. You can edit them and announce manually.") log_admin("[key_name(usr)] has automatically forged objectives for [key_name(current)]") message_admins("[key_name_admin(usr)] has automatically forged objectives for [key_name_admin(current)]") else if(href_list["vampthrall"]) switch(href_list["vampthrall"]) if("clear") if(src in ticker.mode.vampire_enthralled) ticker.mode.remove_vampire_mind(src) log_admin("[key_name(usr)] has de-vampthralled [key_name(current)]") message_admins("[key_name_admin(usr)] has de-vampthralled [key_name_admin(current)]") else if(href_list["nuclear"]) var/mob/living/carbon/human/H = current switch(href_list["nuclear"]) if("clear") if(src in ticker.mode.syndicates) ticker.mode.syndicates -= src ticker.mode.update_synd_icons_removed(src) special_role = null for(var/datum/objective/nuclear/O in objectives) objectives-=O to_chat(current, "You have been brainwashed! You are no longer a syndicate operative!") log_admin("[key_name(usr)] has de-nuke op'd [key_name(current)]") message_admins("[key_name_admin(usr)] has de-nuke op'd [key_name_admin(current)]") if("nuclear") if(!(src in ticker.mode.syndicates)) ticker.mode.syndicates += src ticker.mode.update_synd_icons_added(src) if(ticker.mode.syndicates.len==1) ticker.mode.prepare_syndicate_leader(src) else current.real_name = "[syndicate_name()] Operative #[ticker.mode.syndicates.len-1]" special_role = SPECIAL_ROLE_NUKEOPS to_chat(current, "You are a [syndicate_name()] agent!") ticker.mode.forge_syndicate_objectives(src) ticker.mode.greet_syndicate(src) log_admin("[key_name(usr)] has nuke op'd [key_name(current)]") message_admins("[key_name_admin(usr)] has nuke op'd [key_name_admin(current)]") if("lair") current.forceMove(get_turf(locate("landmark*Syndicate-Spawn"))) log_admin("[key_name(usr)] has moved [key_name(current)] to the nuclear operative spawn") message_admins("[key_name_admin(usr)] has moved [key_name_admin(current)] to the nuclear operative spawn") if("dressup") qdel(H.belt) qdel(H.back) qdel(H.l_ear) qdel(H.r_ear) qdel(H.gloves) qdel(H.head) qdel(H.shoes) qdel(H.wear_id) qdel(H.wear_pda) qdel(H.wear_suit) qdel(H.w_uniform) if(!ticker.mode.equip_syndicate(current)) to_chat(usr, "Equipping a syndicate failed!") return log_admin("[key_name(usr)] has equipped [key_name(current)] as a nuclear operative") message_admins("[key_name_admin(usr)] has equipped [key_name_admin(current)] as a nuclear operative") if("tellcode") var/code for(var/obj/machinery/nuclearbomb/bombue in machines) if(length(bombue.r_code) <= 5 && bombue.r_code != "LOLNO" && bombue.r_code != "ADMIN") code = bombue.r_code break if(code) store_memory("Syndicate Nuclear Bomb Code: [code]", 0, 0) to_chat(current, "The nuclear authorization code is: [code]") log_admin("[key_name(usr)] has given [key_name(current)] the nuclear authorization code") message_admins("[key_name_admin(usr)] has given [key_name_admin(current)] the nuclear authorization code") else to_chat(usr, "No valid nuke found!") else if(href_list["traitor"]) switch(href_list["traitor"]) if("clear") if(src in ticker.mode.traitors) ticker.mode.traitors -= src special_role = null to_chat(current, "You have been brainwashed! You are no longer a traitor!") log_admin("[key_name(usr)] has de-traitored [key_name(current)]") message_admins("[key_name_admin(usr)] has de-traitored [key_name_admin(current)]") if(isAI(current)) var/mob/living/silicon/ai/A = current A.set_zeroth_law("") A.show_laws() A.verbs -= /mob/living/silicon/ai/proc/choose_modules A.malf_picker.remove_verbs(A) qdel(A.malf_picker) ticker.mode.update_traitor_icons_removed(src) if("traitor") if(!(src in ticker.mode.traitors)) ticker.mode.traitors += src var/datum/mindslaves/slaved = new() slaved.masters += src som = slaved //we MIGT want to mindslave someone special_role = SPECIAL_ROLE_TRAITOR to_chat(current, "You are a traitor!") log_admin("[key_name(usr)] has traitored [key_name(current)]") message_admins("[key_name_admin(usr)] has traitored [key_name_admin(current)]") if(isAI(current)) var/mob/living/silicon/ai/A = current ticker.mode.add_law_zero(A) ticker.mode.update_traitor_icons_added(src) if("autoobjectives") ticker.mode.forge_traitor_objectives(src) to_chat(usr, "The objectives for traitor [key] have been generated. You can edit them and announce manually.") log_admin("[key_name(usr)] has automatically forged objectives for [key_name(current)]") message_admins("[key_name_admin(usr)] has automatically forged objectives for [key_name_admin(current)]") else if(href_list["shadowling"]) switch(href_list["shadowling"]) if("clear") ticker.mode.update_shadow_icons_removed(src) if(src in ticker.mode.shadows) ticker.mode.shadows -= src special_role = null to_chat(current, "Your powers have been quenched! You are no longer a shadowling!") message_admins("[key_name_admin(usr)] has de-shadowlinged [current].") log_admin("[key_name(usr)] has de-shadowlinged [current].") current.spellremove(current) current.remove_language("Shadowling Hivemind") else if(src in ticker.mode.shadowling_thralls) ticker.mode.remove_thrall(src,0) message_admins("[key_name_admin(usr)] has de-thrall'ed [current].") log_admin("[key_name(usr)] has de-thralled [key_name(current)]") message_admins("[key_name_admin(usr)] has de-thralled [key_name_admin(current)]") if("shadowling") if(!ishuman(current)) to_chat(usr, "This only works on humans!") return ticker.mode.shadows += src special_role = SPECIAL_ROLE_SHADOWLING to_chat(current, "Something stirs deep in your mind. A red light floods your vision, and slowly you remember. Though your human disguise has served you well, the \ time is nigh to cast it off and enter your true form. You have disguised yourself amongst the humans, but you are not one of them. You are a shadowling, and you are to ascend at all costs.\ ") ticker.mode.finalize_shadowling(src) ticker.mode.update_shadow_icons_added(src) log_admin("[key_name(usr)] has shadowlinged [key_name(current)]") message_admins("[key_name_admin(usr)] has shadowlinged [key_name_admin(current)]") if("thrall") if(!ishuman(current)) to_chat(usr, "This only works on humans!") return ticker.mode.add_thrall(src) message_admins("[key_name_admin(usr)] has thralled [current].") log_admin("[key_name(usr)] has thralled [current].") else if(href_list["abductor"]) switch(href_list["abductor"]) if("clear") to_chat(usr, "Not implemented yet. Sorry!") //ticker.mode.update_abductor_icons_removed(src) if("abductor") if(!ishuman(current)) to_chat(usr, "This only works on humans!") return make_Abductor() log_admin("[key_name(usr)] turned [current] into abductor.") ticker.mode.update_abductor_icons_added(src) if("equip") var/gear = alert("Agent or Scientist Gear","Gear","Agent","Scientist") if(gear) var/datum/game_mode/abduction/temp = new temp.equip_common(current) if(gear=="Agent") temp.equip_agent(current) else temp.equip_scientist(current) else if(href_list["silicon"]) switch(href_list["silicon"]) if("unemag") var/mob/living/silicon/robot/R = current if(istype(R)) R.emagged = 0 if(R.activated(R.module.emag)) R.module_active = null if(R.module_state_1 == R.module.emag) R.module_state_1 = null R.contents -= R.module.emag else if(R.module_state_2 == R.module.emag) R.module_state_2 = null R.contents -= R.module.emag else if(R.module_state_3 == R.module.emag) R.module_state_3 = null R.contents -= R.module.emag log_admin("[key_name(usr)] has un-emagged [key_name(current)]") message_admins("[key_name_admin(usr)] has un-emagged [key_name_admin(current)]") if("unemagcyborgs") if(isAI(current)) var/mob/living/silicon/ai/ai = current for(var/mob/living/silicon/robot/R in ai.connected_robots) R.emagged = 0 if(R.module) if(R.activated(R.module.emag)) R.module_active = null if(R.module_state_1 == R.module.emag) R.module_state_1 = null R.contents -= R.module.emag else if(R.module_state_2 == R.module.emag) R.module_state_2 = null R.contents -= R.module.emag else if(R.module_state_3 == R.module.emag) R.module_state_3 = null R.contents -= R.module.emag log_admin("[key_name(usr)] has unemagged [key_name(ai)]'s cyborgs") message_admins("[key_name_admin(usr)] has unemagged [key_name_admin(ai)]'s cyborgs") else if(href_list["common"]) switch(href_list["common"]) if("undress") if(ishuman(current)) var/mob/living/carbon/human/H = current // Don't "undress" organs right out of the body for(var/obj/item/W in H.contents - (H.bodyparts | H.internal_organs)) current.unEquip(W, 1) else for(var/obj/item/W in current) current.unEquip(W, 1) log_admin("[key_name(usr)] has unequipped [key_name(current)]") message_admins("[key_name_admin(usr)] has unequipped [key_name_admin(current)]") if("takeuplink") take_uplink() memory = null//Remove any memory they may have had. log_admin("[key_name(usr)] has taken [key_name(current)]'s uplink") message_admins("[key_name_admin(usr)] has taken [key_name_admin(current)]'s uplink") if("crystals") if(usr.client.holder.rights & (R_SERVER|R_EVENT)) var/obj/item/device/uplink/hidden/suplink = find_syndicate_uplink() var/crystals if(suplink) crystals = suplink.uses crystals = input("Amount of telecrystals for [key]","Syndicate uplink", crystals) as null|num if(!isnull(crystals)) if(suplink) suplink.uses = crystals log_admin("[key_name(usr)] has set [key_name(current)]'s telecrystals to [crystals]") message_admins("[key_name_admin(usr)] has set [key_name_admin(current)]'s telecrystals to [crystals]") if("uplink") if(!ticker.mode.equip_traitor(current, !(src in ticker.mode.traitors))) to_chat(usr, "Equipping a syndicate failed!") return log_admin("[key_name(usr)] has given [key_name(current)] an uplink") message_admins("[key_name_admin(usr)] has given [key_name_admin(current)] an uplink") else if(href_list["obj_announce"]) var/obj_count = 1 to_chat(current, "
Your current objectives:") for(var/datum/objective/objective in objectives) to_chat(current, "Objective #[obj_count]: [objective.explanation_text]") obj_count++ current << 'sound/ambience/alarm4.ogg' log_admin("[key_name(usr)] has announced [key_name(current)]'s objectives") message_admins("[key_name_admin(usr)] has announced [key_name_admin(current)]'s objectives") edit_memory() /* /datum/mind/proc/clear_memory(var/silent = 1) var/datum/game_mode/current_mode = ticker.mode // remove traitor uplinks var/list/L = current.get_contents() for(var/t in L) if(istype(t, /obj/item/device/pda)) if(t:uplink) qdel(t:uplink) t:uplink = null else if(istype(t, /obj/item/device/radio)) if(t:traitorradio) qdel(t:traitorradio) t:traitorradio = null t:traitor_frequency = 0.0 else if(istype(t, /obj/item/weapon/SWF_uplink) || istype(t, /obj/item/weapon/syndicate_uplink)) if(t:origradio) var/obj/item/device/radio/R = t:origradio R.loc = current.loc R.traitorradio = null R.traitor_frequency = 0.0 qdel(t) // remove wizards spells //If there are more special powers that need removal, they can be procced into here./N current.spellremove(current) // clear memory memory = "" special_role = null */ /datum/mind/proc/find_syndicate_uplink() var/list/L = current.get_contents() for(var/obj/item/I in L) if(I.hidden_uplink) return I.hidden_uplink return null /datum/mind/proc/take_uplink() var/obj/item/device/uplink/hidden/H = find_syndicate_uplink() if(H) qdel(H) /datum/mind/proc/make_Tratior() if(!(src in ticker.mode.traitors)) ticker.mode.traitors += src special_role = SPECIAL_ROLE_TRAITOR ticker.mode.forge_traitor_objectives(src) ticker.mode.finalize_traitor(src) ticker.mode.greet_traitor(src) ticker.mode.update_traitor_icons_added(src) /datum/mind/proc/make_Nuke() if(!(src in ticker.mode.syndicates)) ticker.mode.syndicates += src ticker.mode.update_synd_icons_added(src) if(ticker.mode.syndicates.len==1) ticker.mode.prepare_syndicate_leader(src) else current.real_name = "[syndicate_name()] Operative #[ticker.mode.syndicates.len-1]" special_role = SPECIAL_ROLE_NUKEOPS assigned_role = "MODE" to_chat(current, "You are a [syndicate_name()] agent!") ticker.mode.forge_syndicate_objectives(src) ticker.mode.greet_syndicate(src) current.loc = get_turf(locate("landmark*Syndicate-Spawn")) var/mob/living/carbon/human/H = current qdel(H.belt) qdel(H.back) qdel(H.l_ear) qdel(H.r_ear) qdel(H.gloves) qdel(H.head) qdel(H.shoes) qdel(H.wear_id) qdel(H.wear_pda) qdel(H.wear_suit) qdel(H.w_uniform) ticker.mode.equip_syndicate(current) /datum/mind/proc/make_Changling() if(!(src in ticker.mode.changelings)) ticker.mode.changelings += src ticker.mode.grant_changeling_powers(current) special_role = SPECIAL_ROLE_CHANGELING ticker.mode.forge_changeling_objectives(src) ticker.mode.greet_changeling(src) ticker.mode.update_change_icons_added(src) /datum/mind/proc/make_Wizard() if(!(src in ticker.mode.wizards)) ticker.mode.wizards += src special_role = SPECIAL_ROLE_WIZARD assigned_role = "MODE" //ticker.mode.learn_basic_spells(current) if(!wizardstart.len) current.loc = pick(latejoin) to_chat(current, "HOT INSERTION, GO GO GO") else current.loc = pick(wizardstart) ticker.mode.equip_wizard(current) for(var/obj/item/weapon/spellbook/S in current.contents) S.op = 0 ticker.mode.name_wizard(current) ticker.mode.forge_wizard_objectives(src) ticker.mode.greet_wizard(src) ticker.mode.update_wiz_icons_added(src) /datum/mind/proc/make_Cultist() if(!(src in ticker.mode.cult)) ticker.mode.cult += src ticker.mode.update_cult_icons_added(src) special_role = SPECIAL_ROLE_CULTIST to_chat(current, "You catch a glimpse of the Realm of [ticker.mode.cultdat.entity_name], [ticker.mode.cultdat.entity_title2]. You now see how flimsy the world is, you see that it should be open to the knowledge of [ticker.mode.cultdat.entity_name].") to_chat(current, "Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.") var/datum/game_mode/cult/cult = ticker.mode if(GAMEMODE_IS_CULT) cult.memorize_cult_objectives(src) else var/explanation = "Summon [ticker.mode.cultdat.entity_name] via the use of the appropriate rune. It will only work if nine cultists stand on and around it." to_chat(current, "Objective #1: [explanation]") current.memory += "Objective #1: [explanation]
" var/mob/living/carbon/human/H = current if(istype(H)) var/obj/item/weapon/tome/T = new(H) var/list/slots = list ( "backpack" = slot_in_backpack, "left pocket" = slot_l_store, "right pocket" = slot_r_store, "left hand" = slot_l_hand, "right hand" = slot_r_hand, ) var/where = H.equip_in_one_of_slots(T, slots) if(!where) else to_chat(H, "A tome, a message from your new master, appears in your [where].") if(!ticker.mode.equip_cultist(current)) to_chat(H, "Summoning an amulet from your Master failed.") /datum/mind/proc/make_Rev() if(ticker.mode.head_revolutionaries.len>0) // copy targets var/datum/mind/valid_head = locate() in ticker.mode.head_revolutionaries if(valid_head) for(var/datum/objective/mutiny/O in valid_head.objectives) var/datum/objective/mutiny/rev_obj = new rev_obj.owner = src rev_obj.target = O.target rev_obj.explanation_text = "Assassinate [O.target.current.real_name], the [O.target.assigned_role]." objectives += rev_obj ticker.mode.greet_revolutionary(src,0) ticker.mode.head_revolutionaries += src ticker.mode.update_rev_icons_added(src) special_role = SPECIAL_ROLE_HEAD_REV ticker.mode.forge_revolutionary_objectives(src) ticker.mode.greet_revolutionary(src,0) var/list/L = current.get_contents() var/obj/item/device/flash/flash = locate() in L qdel(flash) take_uplink() var/fail = 0 // fail |= !ticker.mode.equip_traitor(current, 1) fail |= !ticker.mode.equip_revolutionary(current) /datum/mind/proc/make_Abductor() var/role = alert("Abductor Role ?","Role","Agent","Scientist") var/team = input("Abductor Team ?","Team ?") in list(1,2,3,4) var/teleport = alert("Teleport to ship ?","Teleport","Yes","No") if(!role || !team || !teleport) return if(!ishuman(current)) return ticker.mode.abductors |= src var/datum/objective/experiment/O = new O.owner = src objectives += O var/mob/living/carbon/human/H = current H.set_species("Abductor") switch(role) if("Agent") H.mind.abductor.agent = 1 if("Scientist") H.mind.abductor.scientist = 1 H.mind.abductor.team = team var/list/obj/effect/landmark/abductor/agent_landmarks = new var/list/obj/effect/landmark/abductor/scientist_landmarks = new agent_landmarks.len = 4 scientist_landmarks.len = 4 for(var/obj/effect/landmark/abductor/A in landmarks_list) if(istype(A,/obj/effect/landmark/abductor/agent)) agent_landmarks[text2num(A.team)] = A else if(istype(A,/obj/effect/landmark/abductor/scientist)) scientist_landmarks[text2num(A.team)] = A var/obj/effect/landmark/L if(teleport=="Yes") switch(role) if("Agent") H.mind.abductor.agent = 1 L = agent_landmarks[team] H.loc = L.loc if("Scientist") H.mind.abductor.scientist = 1 L = agent_landmarks[team] H.loc = L.loc // check whether this mind's mob has been brigged for the given duration // have to call this periodically for the duration to work properly /datum/mind/proc/is_brigged(duration) var/turf/T = current.loc if(!istype(T)) brigged_since = -1 return 0 var/is_currently_brigged = current.is_in_brig() if(!is_currently_brigged) brigged_since = -1 return 0 if(brigged_since == -1) brigged_since = world.time return (duration <= world.time - brigged_since) /datum/mind/proc/AddSpell(obj/effect/proc_holder/spell/S) spell_list += S S.action.Grant(current) /datum/mind/proc/RemoveSpell(obj/effect/proc_holder/spell/spell) //To remove a specific spell from a mind if(!spell) return for(var/obj/effect/proc_holder/spell/S in spell_list) if(istype(S, spell)) qdel(S) spell_list -= S /datum/mind/proc/transfer_actions(mob/living/new_character) if(current && current.actions) for(var/datum/action/A in current.actions) A.Grant(new_character) transfer_mindbound_actions(new_character) /datum/mind/proc/transfer_mindbound_actions(mob/living/new_character) for(var/X in spell_list) var/obj/effect/proc_holder/spell/S = X S.action.Grant(new_character) /datum/mind/proc/get_ghost(even_if_they_cant_reenter) for(var/mob/dead/observer/G in dead_mob_list) if(G.mind == src) if(G.can_reenter_corpse || even_if_they_cant_reenter) return G break /datum/mind/proc/grab_ghost(force) var/mob/dead/observer/G = get_ghost(even_if_they_cant_reenter = force) . = G if(G) G.reenter_corpse() /datum/mind/proc/make_zealot(mob/living/carbon/human/missionary, convert_duration = 6000, team_color = "red") if(!missionary || !istype(missionary)) //better provide a proper missionary or the rest of this is gonna break return 0 zealot_master = missionary var/list/implanters var/ref = "\ref[missionary.mind]" if(!(missionary.mind in ticker.mode.implanter)) ticker.mode.implanter[ref] = list() implanters = ticker.mode.implanter[ref] implanters.Add(src) ticker.mode.implanted.Add(src) ticker.mode.implanted[src] = missionary.mind //ticker.mode.implanter[missionary.mind] += src ticker.mode.implanter[ref] = implanters ticker.mode.traitors += src special_role = "traitor" to_chat(current, "You're now a loyal zealot of [missionary.name]! You now must lay down your life to protect them and assist in their goals at any cost.") var/datum/objective/protect/mindslave/MS = new MS.owner = src MS.target = missionary.mind MS.explanation_text = "Obey every order from and protect [missionary.real_name], the [missionary.mind.assigned_role=="MODE" ? (missionary.mind.special_role) : (missionary.mind.assigned_role)]." objectives += MS for(var/datum/objective/objective in objectives) to_chat(current, "Objective #1: [objective.explanation_text]") ticker.mode.update_traitor_icons_added(missionary.mind) ticker.mode.update_traitor_icons_added(src)//handles datahuds/observerhuds if(missionary.mind.som)//do not add if not a traitor..and you just picked up a robe and staff in the hall... var/datum/mindslaves/slaved = missionary.mind.som som = slaved slaved.serv += current slaved.add_serv_hud(missionary.mind, "master") //handles master servent icons slaved.add_serv_hud(src, "mindslave") var/obj/item/clothing/under/jumpsuit = null if(ishuman(current)) //only bother with the jumpsuit stuff if we are a human type, since we won't have the slot otherwise var/mob/living/carbon/human/H = current if(H.w_uniform) jumpsuit = H.w_uniform jumpsuit.color = team_color H.update_inv_w_uniform(0,0) add_logs(missionary, current, "converted", addition = "for [convert_duration/600] minutes") addtimer(src, "remove_zealot", convert_duration, FALSE, jumpsuit) //deconverts after the timer expires return 1 /datum/mind/proc/remove_zealot(obj/item/clothing/under/jumpsuit = null) if(!zealot_master) //if they aren't a zealot, we can't remove their zealot status, obviously. don't bother with the rest so we don't confuse them with the messages return ticker.mode.remove_traitor_mind(src) add_logs(zealot_master, current, "lost control of", addition = "as their zealot master") zealot_master = null if(jumpsuit) jumpsuit.color = initial(jumpsuit.color) //reset the jumpsuit no matter where our mind is if(ishuman(current)) //but only try updating us if we are still a human type since it is a human proc var/mob/living/carbon/human/H = current H.update_inv_w_uniform(0,0) to_chat(current, "You seem to have forgotten the events of the past 10 minutes or so, and your head aches a bit as if someone beat it savagely with a stick.") to_chat(current, "This means you don't remember who you were working for or what you were doing.") //Initialisation procs /mob/proc/mind_initialize() if(mind) mind.key = key else mind = new /datum/mind(key) if(ticker) ticker.minds += mind else error("mind_initialize(): No ticker ready yet! Please inform Carn") if(!mind.name) mind.name = real_name mind.current = src //HUMAN /mob/living/carbon/human/mind_initialize() ..() if(!mind.assigned_role) mind.assigned_role = "Civilian" //defualt /mob/proc/sync_mind() mind_initialize() //updates the mind (or creates and initializes one if one doesn't exist) mind.active = 1 //indicates that the mind is currently synced with a client //slime /mob/living/carbon/slime/mind_initialize() ..() mind.assigned_role = "slime" //XENO /mob/living/carbon/alien/mind_initialize() ..() mind.assigned_role = "Alien" //XENO HUMANOID /mob/living/carbon/alien/humanoid/queen/mind_initialize() ..() mind.special_role = SPECIAL_ROLE_XENOMORPH_QUEEN /mob/living/carbon/alien/humanoid/hunter/mind_initialize() ..() mind.special_role = SPECIAL_ROLE_XENOMORPH_HUNTER /mob/living/carbon/alien/humanoid/drone/mind_initialize() ..() mind.special_role = SPECIAL_ROLE_XENOMORPH_DRONE /mob/living/carbon/alien/humanoid/sentinel/mind_initialize() ..() mind.special_role = SPECIAL_ROLE_XENOMORPH_SENTINEL //XENO LARVA /mob/living/carbon/alien/larva/mind_initialize() ..() mind.special_role = SPECIAL_ROLE_XENOMORPH_LARVA //AI /mob/living/silicon/ai/mind_initialize() ..() mind.assigned_role = "AI" //BORG /mob/living/silicon/robot/mind_initialize() ..() mind.assigned_role = "Cyborg" //PAI /mob/living/silicon/pai/mind_initialize() ..() mind.assigned_role = "pAI" mind.special_role = null //BLOB /mob/camera/overmind/mind_initialize() ..() mind.special_role = SPECIAL_ROLE_BLOB //Animals /mob/living/simple_animal/mind_initialize() ..() mind.assigned_role = "Animal" /mob/living/simple_animal/pet/corgi/mind_initialize() ..() mind.assigned_role = "Corgi" /mob/living/simple_animal/shade/mind_initialize() ..() mind.assigned_role = "Shade" /mob/living/simple_animal/construct/builder/mind_initialize() ..() mind.assigned_role = "Artificer" mind.special_role = SPECIAL_ROLE_CULTIST /mob/living/simple_animal/construct/wraith/mind_initialize() ..() mind.assigned_role = "Wraith" mind.special_role = SPECIAL_ROLE_CULTIST /mob/living/simple_animal/construct/armoured/mind_initialize() ..() mind.assigned_role = "Juggernaut" mind.special_role = SPECIAL_ROLE_CULTIST