/* * Defines the helmets, gloves and shoes for rigs. */ /obj/item/clothing/head/helmet/space/new_rig name = "helmet" flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | THICKMATERIAL | NODROP flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEMASK body_parts_covered = HEAD heat_protection = HEAD cold_protection = HEAD var/brightness_on = 4 var/on = 0 sprite_sheets = list( "Tajaran" = 'icons/mob/species/tajaran/helmet.dmi', "Skrell" = 'icons/mob/species/skrell/helmet.dmi', "Unathi" = 'icons/mob/species/unathi/helmet.dmi' ) species_restricted = null actions_types = list(/datum/action/item_action/toggle_helmet_light) flash_protect = 2 /obj/item/clothing/head/helmet/space/new_rig/attack_self(mob/user) if(!isturf(user.loc)) to_chat(user, "You cannot turn the light on while in this [user.loc].")//To prevent some lighting anomalities. return toggle_light(user) /obj/item/clothing/head/helmet/space/new_rig/proc/toggle_light(mob/user) if(flags & AIRTIGHT) //Could also check for STOPSPRESSUREDMAGE, but one is enough, both get toggled when the seal gets toggled. on = !on icon_state = "[item_color][on]" if(on) set_light(brightness_on) else set_light(0) else to_chat(user, "You cannot turn the light on while the suit isn't sealed.") if(istype(user,/mob/living/carbon/human)) var/mob/living/carbon/human/H = user H.update_inv_head() /obj/item/clothing/gloves/rig name = "gauntlets" flags = THICKMATERIAL | NODROP body_parts_covered = HANDS heat_protection = HANDS cold_protection = HANDS species_restricted = null gender = PLURAL /obj/item/clothing/shoes/magboots/rig name = "boots" flags = NODROP body_parts_covered = FEET cold_protection = FEET heat_protection = FEET species_restricted = null gender = PLURAL /obj/item/clothing/shoes/magboots/rig/attack_self(mob/user) if(flags & AIRTIGHT) //Could also check for STOPSPRESSUREDMAGE, but one is enough, both get toggled when the seal gets toggled. ..(user) else to_chat(user, "You cannot activate mag-pulse traction system while the suit is not sealed.") /obj/item/clothing/suit/space/new_rig name = "chestpiece" allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank) body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS flags_inv = HIDEJUMPSUIT|HIDETAIL flags = STOPSPRESSUREDMAGE | THICKMATERIAL | AIRTIGHT | NODROP slowdown = 0 breach_threshold = 20 resilience = 0.2 can_breach = 1 var/obj/item/weapon/rig/holder sprite_sheets = list( "Tajaran" = 'icons/mob/species/tajaran/suit.dmi', "Unathi" = 'icons/mob/species/unathi/suit.dmi' ) //TODO: move this to modules /obj/item/clothing/head/helmet/space/new_rig/proc/prevent_track() return 0 /obj/item/clothing/gloves/rig/Touch(var/atom/A, var/proximity) if(!A || !proximity) return 0 var/mob/living/carbon/human/H = loc if(!istype(H) || !H.back) return 0 var/obj/item/weapon/rig/suit = H.back if(!suit || !istype(suit) || !suit.installed_modules.len) return 0 for(var/obj/item/rig_module/module in suit.installed_modules) if(module.active && module.activates_on_touch) if(module.engage(A)) return 1 return 0 //Rig pieces for non-spacesuit based rigs /obj/item/clothing/head/lightrig name = "mask" body_parts_covered = HEAD heat_protection = HEAD cold_protection = HEAD flags = THICKMATERIAL|AIRTIGHT /obj/item/clothing/suit/lightrig name = "suit" allowed = list(/obj/item/device/flashlight) body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS flags_inv = HIDEJUMPSUIT flags = THICKMATERIAL /obj/item/clothing/shoes/lightrig name = "boots" body_parts_covered = FEET cold_protection = FEET heat_protection = FEET species_restricted = null gender = PLURAL /obj/item/clothing/gloves/lightrig name = "gloves" flags = THICKMATERIAL body_parts_covered = HANDS heat_protection = HANDS cold_protection = HANDS species_restricted = null gender = PLURAL