/obj/item/weapon/stock_parts/cell name = "power cell" desc = "A rechargable electrochemical power cell." icon = 'icons/obj/power.dmi' icon_state = "cell" item_state = "cell" origin_tech = "powerstorage=1" force = 5 throwforce = 5 throw_speed = 2 throw_range = 5 w_class = WEIGHT_CLASS_SMALL var/charge = 0 // note %age conveted to actual charge in New var/maxcharge = 1000 materials = list(MAT_METAL=700, MAT_GLASS=50) var/rigged = 0 // true if rigged to explode var/chargerate = 100 //how much power is given every tick in a recharger var/self_recharge = 0 //does it self recharge, over time, or not? var/grown_battery = FALSE // If it's a grown that acts as a battery, add a wire overlay to it. /obj/item/weapon/stock_parts/cell/New() ..() processing_objects.Add(src) charge = maxcharge updateicon() /obj/item/weapon/stock_parts/cell/Destroy() processing_objects.Remove(src) return ..() /obj/item/weapon/stock_parts/cell/vv_edit_var(var_name, var_value) switch(var_name) if("self_recharge") if(var_value) processing_objects.Add(src) else processing_objects.Remove(src) . = ..() /obj/item/weapon/stock_parts/cell/suicide_act(mob/user) to_chat(viewers(user), "[user] is licking the electrodes of the [src.name]! It looks like \he's trying to commit suicide.") return (FIRELOSS) /obj/item/weapon/stock_parts/cell/process() if(self_recharge) give(chargerate * 0.25) else return PROCESS_KILL /obj/item/weapon/stock_parts/cell/proc/updateicon() overlays.Cut() if(grown_battery) overlays += image('icons/obj/power.dmi', "grown_wires") if(charge < 0.01) return else if(charge/maxcharge >=0.995) overlays += image('icons/obj/power.dmi', "cell-o2") else overlays += image('icons/obj/power.dmi', "cell-o1") /obj/item/weapon/stock_parts/cell/crap name = "\improper Nanotrasen brand rechargable AA battery" desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT maxcharge = 500 materials = list(MAT_GLASS=40) rating = 2 /obj/item/weapon/stock_parts/cell/crap/empty/New() ..() charge = 0 /obj/item/weapon/stock_parts/cell/secborg name = "\improper Security borg rechargable D battery" origin_tech = null maxcharge = 600 //600 max charge / 100 charge per shot = six shots materials = list(MAT_GLASS=40) rating = 2.5 /obj/item/weapon/stock_parts/cell/secborg/empty/New() ..() charge = 0 /obj/item/weapon/stock_parts/cell/high name = "high-capacity power cell" origin_tech = "powerstorage=2" icon_state = "hcell" maxcharge = 10000 materials = list(MAT_GLASS=60) rating = 3 chargerate = 1500 /obj/item/weapon/stock_parts/cell/high/plus name = "high-capacity power cell+" desc = "Where did these come from?" icon_state = "h+cell" maxcharge = 15000 chargerate = 2250 /obj/item/weapon/stock_parts/cell/high/empty/New() ..() charge = 0 /obj/item/weapon/stock_parts/cell/super name = "super-capacity power cell" origin_tech = "powerstorage=3;materials=3" icon_state = "scell" maxcharge = 20000 materials = list(MAT_GLASS=300) rating = 4 chargerate = 2000 /obj/item/weapon/stock_parts/cell/super/empty/New() ..() charge = 0 /obj/item/weapon/stock_parts/cell/hyper name = "hyper-capacity power cell" origin_tech = "powerstorage=4;engineering=4;materials=4" icon_state = "hpcell" maxcharge = 30000 materials = list(MAT_GLASS=400) rating = 5 chargerate = 3000 /obj/item/weapon/stock_parts/cell/hyper/empty/New() ..() charge = 0 /obj/item/weapon/stock_parts/cell/bluespace name = "bluespace power cell" origin_tech = "powerstorage=5;bluespace=4;materials=4;engineering=4" icon_state = "bscell" maxcharge = 40000 materials = list(MAT_GLASS=600) rating = 6 chargerate = 4000 /obj/item/weapon/stock_parts/cell/bluespace/empty/New() ..() charge = 0 /obj/item/weapon/stock_parts/cell/infinite name = "infinite-capacity power cell!" icon_state = "icell" origin_tech = "powerstorage=7" maxcharge = 30000 materials = list(MAT_GLASS=1000) rating = 6 chargerate = 30000 /obj/item/weapon/stock_parts/cell/infinite/use() return 1 /obj/item/weapon/stock_parts/cell/potato name = "potato battery" desc = "A rechargable starch based power cell." icon = 'icons/obj/hydroponics/harvest.dmi' icon_state = "potato" origin_tech = "powerstorage=1;biotech=1" charge = 100 maxcharge = 300 materials = list() rating = 1 grown_battery = TRUE //it has the overlays for wires /obj/item/weapon/stock_parts/cell/high/slime name = "charged slime core" desc = "A yellow slime core infused with plasma, it crackles with power." origin_tech = "powerstorage=5;biotech=4" icon = 'icons/mob/slimes.dmi' icon_state = "yellow slime extract" materials = list() self_recharge = 1 // Infused slime cores self-recharge, over time chargerate = 500 /obj/item/weapon/stock_parts/cell/pulse //200 pulse shots name = "pulse rifle power cell" maxcharge = 40000 rating = 3 chargerate = 1500 /obj/item/weapon/stock_parts/cell/pulse/carbine //25 pulse shots name = "pulse carbine power cell" maxcharge = 5000 /obj/item/weapon/stock_parts/cell/pulse/pistol //10 pulse shots name = "pulse pistol power cell" maxcharge = 2000 /obj/item/weapon/stock_parts/cell/ninja name = "spider-clan power cell" desc = "A standard ninja-suit power cell." maxcharge = 10000 rating = 3 materials = list(MAT_GLASS=60) /obj/item/weapon/stock_parts/cell/emproof name = "\improper EMP-proof cell" desc = "An EMP-proof cell." maxcharge = 500 rating = 2 /obj/item/weapon/stock_parts/cell/emproof/empty/New() ..() charge = 0 /obj/item/weapon/stock_parts/cell/emproof/emp_act(severity) return /obj/item/weapon/stock_parts/cell/emproof/corrupt() return