/obj/item/weapon/storage/syndie_kit name = "box" desc = "It's just an ordinary box." icon_state = "box" item_state = "syringe_kit" /obj/item/weapon/storage/syndie_kit/imp_freedom name = "box (FI)" /obj/item/weapon/storage/syndie_kit/imp_freedom/New() var/obj/item/weapon/implanter/O = new /obj/item/weapon/implanter(src) O.imp = new /obj/item/weapon/implant/freedom(O) O.update() ..() return /obj/item/weapon/storage/syndie_kit/imp_compress name = "box (CMI)" /obj/item/weapon/storage/syndie_kit/imp_compress/New() new /obj/item/weapon/implanter/compressed(src) ..() return /obj/item/weapon/storage/syndie_kit/imp_explosive name = "box (EI)" /obj/item/weapon/storage/syndie_kit/imp_explosive/New() var/obj/item/weapon/implanter/O = new /obj/item/weapon/implanter(src) O.imp = new /obj/item/weapon/implant/explosive(O) // O.name = "(BIO-HAZARD) BIO-detpack" O.update() ..() return /obj/item/weapon/storage/syndie_kit/imp_uplink name = "box (UI)" /obj/item/weapon/storage/syndie_kit/imp_uplink/New() var/obj/item/weapon/implanter/O = new /obj/item/weapon/implanter(src) O.imp = new /obj/item/weapon/implant/uplink(O) O.update() ..() return /obj/item/weapon/storage/syndie_kit/space name = "box (SS)" /obj/item/weapon/storage/syndie_kit/space/New() new /obj/item/clothing/suit/space/syndicate(src) new /obj/item/clothing/head/helmet/space/syndicate(src) ..() return