//objects in /obj/effect should never be things that are attackable, use obj/structure instead. //Effects are mostly temporary visual effects like sparks, smoke, as well as decals, etc... /obj/effect icon = 'icons/effects/effects.dmi' burn_state = LAVA_PROOF | FIRE_PROOF resistance_flags = INDESTRUCTIBLE can_be_hit = FALSE /obj/effect/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir) return /obj/effect/fire_act() return /obj/effect/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE) return FALSE