/*
CONTAINS:
DATA CARD
ID CARD
FINGERPRINT CARD HOLDER
FINGERPRINT CARD
*/
// DATA CARDS
/obj/item/weapon/card/data/verb/label(t as text)
set name = "Label Disk"
set category = "Object"
set src in usr
if (t)
src.name = text("Data Disk- '[]'", t)
else
src.name = "Data Disk"
src.add_fingerprint(usr)
return
// ID CARDS
/obj/item/weapon/card/id/examine()
..()
read()
/obj/item/weapon/card/id/New()
..()
spawn(30)
if(istype(loc, /mob/living/carbon/human))
blood_type = loc:dna:b_type
dna_hash = loc:dna:unique_enzymes
fingerprint_hash = md5(loc:dna:uni_identity)
/obj/item/weapon/card/id/attack_self(mob/user as mob)
for(var/mob/O in viewers(user, null))
O.show_message(text("[] shows you: \icon[] []: assignment: []", user, src, src.name, src.assignment), 1)
src.add_fingerprint(user)
return
/obj/item/weapon/card/id/attack_hand(mob/user as mob)
var/obj/item/weapon/storage/wallet/WL
if( istype(loc, /obj/item/weapon/storage/wallet) )
WL = loc
..()
if(WL)
WL.update_icon()
/obj/item/weapon/card/id/verb/read()
set name = "Read ID Card"
set category = "Object"
set src in usr
usr << text("\icon[] []: The current assignment on the card is [].", src, src.name, src.assignment)
usr << "The blood type on the card is [blood_type]."
usr << "The DNA hash on the card is [dna_hash]."
usr << "The fingerprint hash on the card is [fingerprint_hash]."
return
/obj/item/weapon/card/id/syndicate/var/mob/registered_user = null
/obj/item/weapon/card/id/syndicate/attack_self(mob/user as mob)
if(!src.registered_name)
//Stop giving the players unsanitized unputs! You are giving ways for players to intentionally crash clients! -Nodrak
var t = copytext(sanitize(input(user, "What name would you like to put on this card?", "Agent card name", ishuman(user) ? user.real_name : user.name)),1,26)
if(!t || t == "Unknown" || t == "floor" || t == "wall" || t == "r-wall") //Same as mob/new_player/prefrences.dm
alert("Invalid name.")
return
src.registered_name = t
var u = copytext(sanitize(input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Assistant")),1,MAX_MESSAGE_LEN)
if(!u)
alert("Invalid assignment.")
src.registered_name = ""
return
src.assignment = u
src.name = "[src.registered_name]'s ID Card ([src.assignment])"
user << "\blue You successfully forge the ID card."
registered_user = user
else if(registered_user == user)
switch(alert("Would you like to display the ID, or retitle it?","Choose.","Rename","Show"))
if("Rename")
var t = copytext(sanitize(input(user, "What name would you like to put on this card?", "Agent card name", ishuman(user) ? user.real_name : user.name)),1,26)
if(!t || t == "Unknown" || t == "floor" || t == "wall" || t == "r-wall") //Same as mob/new_player/prefrences.dm
alert("Invalid name.")
return
src.registered_name = t
var u = copytext(sanitize(input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Assistant")),1,MAX_MESSAGE_LEN)
if(!u)
alert("Invalid assignment.")
src.registered_name = ""
return
src.assignment = u
src.name = "[src.registered_name]'s ID Card ([src.assignment])"
user << "\blue You successfully forge the ID card."
return
if("Show")
..()
else
..()
/obj/item/weapon/card/id/proc/checkaccess(p,var/mob/user)
if(p == pin)
user << "\green Access granted"
return 1
user << "\red Access denied"
return 0
// FINGERPRINT HOLDER
/obj/item/weapon/fcardholder/attack_self(mob/user as mob)
var/dat = "Clipboard
"
for(var/obj/item/weapon/f_card/P in src)
dat += text("[] Remove
", src, P, P.name, src, P)
user << browse(dat, "window=fcardholder")
onclose(user, "fcardholder")
return
/obj/item/weapon/fcardholder/Topic(href, href_list)
..()
if ((usr.stat || usr.restrained()))
return
if (usr.contents.Find(src))
usr.machine = src
if (href_list["remove"])
var/obj/item/P = locate(href_list["remove"])
if ((P && P.loc == src))
if ((usr.hand && !( usr.l_hand )))
usr.l_hand = P
P.loc = usr
P.layer = 20
usr.update_clothing()
else
if (!( usr.r_hand ))
usr.r_hand = P
P.loc = usr
P.layer = 20
usr.update_clothing()
src.add_fingerprint(usr)
P.add_fingerprint(usr)
src.update()
if (href_list["read"])
var/obj/item/weapon/f_card/P = locate(href_list["read"])
if ((P && P.loc == src))
if (!( istype(usr, /mob/living/carbon/human) ))
usr << browse(text("