//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32 /* CONTAINS: RCD */ /obj/item/weapon/rcd name = "rapid-construction-device (RCD)" desc = "A device used to rapidly build and deconstruct walls, floors and airlocks." icon = 'icons/obj/tools.dmi' icon_state = "rcd" opacity = 0 density = 0 anchored = 0.0 flags = CONDUCT force = 10.0 throwforce = 10.0 throw_speed = 3 throw_range = 5 w_class = WEIGHT_CLASS_NORMAL materials = list(MAT_METAL = 30000) origin_tech = "engineering=4;materials=2" toolspeed = 1 usesound = 'sound/items/Deconstruct.ogg' var/datum/effect/system/spark_spread/spark_system var/max_matter = 100 var/matter = 0 var/working = 0 var/mode = 1 var/canRwall = 0 var/menu = 1 var/door_type = /obj/machinery/door/airlock var/door_name = "Airlock" req_access = list(access_engine) var/list/door_accesses = list() var/list/door_accesses_list = list() var/one_access var/locked = 1 var/static/list/allowed_door_types = list(/obj/machinery/door/airlock = "Standard", /obj/machinery/door/airlock/command = "Command", /obj/machinery/door/airlock/security = "Security", /obj/machinery/door/airlock/engineering = "Engineering", /obj/machinery/door/airlock/medical = "Medical", /obj/machinery/door/airlock/maintenance = "Maintenance", /obj/machinery/door/airlock/external = "External", /obj/machinery/door/airlock/glass = "Standard (Glass)", /obj/machinery/door/airlock/freezer = "Freezer", /obj/machinery/door/airlock/glass_command = "Command (Glass)", /obj/machinery/door/airlock/glass_engineering = "Engineering (Glass)", /obj/machinery/door/airlock/glass_security = "Security (Glass)", /obj/machinery/door/airlock/glass_medical = "Medical (Glass)", /obj/machinery/door/airlock/mining = "Mining", /obj/machinery/door/airlock/atmos = "Atmospherics", /obj/machinery/door/airlock/research = "Research", /obj/machinery/door/airlock/glass_research = "Research (Glass)", /obj/machinery/door/airlock/glass_mining = "Mining (Glass)", /obj/machinery/door/airlock/glass_atmos = "Atmospherics (Glass)") /obj/item/weapon/rcd/New() desc = "A RCD. It currently holds [matter]/[max_matter] matter-units." spark_system = new /datum/effect/system/spark_spread spark_system.set_up(5, 0, src) spark_system.attach(src) rcd_list += src door_accesses_list = list() for(var/access in get_all_accesses()) door_accesses_list[++door_accesses_list.len] = list("name" = get_access_desc(access), "id" = access, "enabled" = (access in door_accesses)) return /obj/item/weapon/rcd/Destroy() QDEL_NULL(spark_system) rcd_list -= src return ..() /obj/item/weapon/rcd/attackby(obj/item/weapon/W, mob/user, params) ..() if(istype(W, /obj/item/weapon/rcd_ammo)) var/obj/item/weapon/rcd_ammo/R = W if((matter + R.ammoamt) > max_matter) to_chat(user, "The RCD can't hold any more matter-units.") return matter += R.ammoamt user.drop_item() qdel(W) playsound(loc, 'sound/machines/click.ogg', 50, 1) to_chat(user, "The RCD now holds [matter]/[max_matter] matter-units.") desc = "A RCD. It currently holds [matter]/[max_matter] matter-units." nanomanager.update_uis(src) return /obj/item/weapon/rcd/attack_self(mob/user) //Change the mode ui_interact(user) /obj/item/weapon/rcd/attack_self_tk(mob/user) ui_interact(user) /obj/item/weapon/rcd/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = inventory_state) ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) ui = new(user, src, ui_key, "rcd.tmpl", "[name]", 450, 400, state = state) ui.open() ui.set_auto_update(1) /obj/item/weapon/rcd/ui_data(mob/user, ui_key = "main", datum/topic_state/state = inventory_state) var/data[0] data["mode"] = mode data["door_type"] = door_type data["door_name"] = door_name data["menu"] = menu data["matter"] = matter data["max_matter"] = max_matter data["one_access"] = one_access data["locked"] = locked if(menu == 2) var/list/door_types_list = list() for(var/type in allowed_door_types) door_types_list[++door_types_list.len] = list("name" = allowed_door_types[type], "type" = type) data["allowed_door_types"] = door_types_list data["door_accesses"] = door_accesses_list return data /obj/item/weapon/rcd/Topic(href, href_list, nowindow, state) if(..()) return 1 if(prob(20)) spark_system.start() if(href_list["mode"]) mode = text2num(href_list["mode"]) . = 1 if(href_list["door_type"]) var/new_door_type = text2path(href_list["door_type"]) if(!(new_door_type in allowed_door_types)) message_admins("RCD HREF exploit attempted by [key_name(usr, usr.client)]!") return door_type = new_door_type . = 1 if(href_list["menu"]) menu = text2num(href_list["menu"]) . = 1 if(href_list["login"]) if(istype(usr,/mob/living/silicon)) locked = 0 else var/obj/item/I = usr.get_active_hand() if(istype(I, /obj/item/device/pda)) var/obj/item/device/pda/pda = I I = pda.id var/obj/item/weapon/card/id/ID = I if(istype(ID) && ID && check_access(ID)) locked = 0 . = 1 if(href_list["logout"]) locked = 1 . = 1 if(href_list["toggle_one_access"] && !locked) one_access = !one_access . = 1 if(href_list["toggle_access"] && !locked) var/href_access = text2num(href_list["toggle_access"]) if(href_access in door_accesses) door_accesses -= href_access else door_accesses += href_access door_accesses_list = list() for(var/access in get_all_accesses()) door_accesses_list[++door_accesses_list.len] = list("name" = get_access_desc(access), "id" = access, "enabled" = (access in door_accesses)) . = 1 if(href_list["choice"] && !locked) var/temp_t = sanitize(copytext(input("Enter a custom Airlock Name.","Airlock Name"),1,MAX_MESSAGE_LEN)) if(temp_t) door_name = temp_t /obj/item/weapon/rcd/proc/activate() playsound(loc, usesound, 50, 1) /obj/item/weapon/rcd/afterattack(atom/A, mob/user, proximity) if(!proximity) return if(istype(A,/area/shuttle)||istype(A,/turf/space/transit)) return 0 if(!(istype(A, /turf) || istype(A, /obj/machinery/door/airlock) || istype(A, /obj/structure/grille) || istype(A, /obj/structure/window))) return 0 switch(mode) if(1) if(istype(A, /turf/space)) if(useResource(1, user)) to_chat(user, "Building Floor...") activate() var/turf/AT = A AT.ChangeTurf(/turf/simulated/floor/plating) return 1 return 0 if(istype(A, /turf/simulated/floor)) if(checkResource(3, user)) to_chat(user, "Building Wall ...") playsound(loc, 'sound/machines/click.ogg', 50, 1) if(do_after(user, 20 * toolspeed, target = A)) if(!useResource(3, user)) return 0 activate() var/turf/AT = A AT.ChangeTurf(/turf/simulated/wall) return 1 return 0 if(2) if(istype(A, /turf/simulated/floor)) if(checkResource(10, user)) to_chat(user, "Building Airlock...") playsound(loc, 'sound/machines/click.ogg', 50, 1) if(do_after(user, 50 * toolspeed, target = A)) for(var/obj/machinery/door/airlock/D in A.contents) return 0 if(!useResource(10, user)) return 0 activate() var/obj/machinery/door/airlock/T = new door_type(A) T.name = door_name T.autoclose = 1 if(one_access) T.req_one_access = door_accesses.Copy() else T.req_access = door_accesses.Copy() return 1 return 0 return 0 if(3) if(istype(A, /turf/simulated/wall)) if(istype(A, /turf/simulated/wall/r_wall) && !canRwall) return 0 if(checkResource(5, user)) to_chat(user, "Deconstructing Wall...") playsound(loc, 'sound/machines/click.ogg', 50, 1) if(do_after(user, 40 * toolspeed, target = A)) if(!useResource(5, user)) return 0 activate() var/turf/AT = A AT.ChangeTurf(/turf/simulated/floor/plating) return 1 return 0 if(istype(A, /turf/simulated/floor)) if(checkResource(5, user)) to_chat(user, "Deconstructing Floor...") playsound(loc, 'sound/machines/click.ogg', 50, 1) if(do_after(user, 50 * toolspeed, target = A)) if(!useResource(5, user)) return 0 activate() var/turf/AT = A AT.ChangeTurf(/turf/space) return 1 return 0 if(istype(A, /obj/machinery/door/airlock)) if(checkResource(20, user)) to_chat(user, "Deconstructing Airlock...") playsound(loc, 'sound/machines/click.ogg', 50, 1) if(do_after(user, 50 * toolspeed, target = A)) if(!useResource(20, user)) return 0 activate() qdel(A) return 1 return 0 if(istype(A, /obj/structure/window)) // You mean the grille of course, do you? A = locate(/obj/structure/grille) in A.loc if(istype(A, /obj/structure/grille)) if(!checkResource(2, user)) return 0 to_chat(user, "Deconstructing window...") playsound(loc, 'sound/machines/click.ogg', 50, 1) if(!do_after(user, 20 * toolspeed, target = A)) return 0 if(locate(/obj/structure/window/full/shuttle) in A.contents) return 0 // Let's not give shuttle-griefers an easy time. if(!useResource(2, user)) return 0 activate() var/turf/T1 = get_turf(A) QDEL_NULL(A) for(var/obj/structure/window/W in T1.contents) W.disassembled = 1 W.density = 0 qdel(W) for(var/cdir in cardinal) var/turf/T2 = get_step(T1, cdir) if(locate(/obj/structure/window/full/shuttle) in T2.contents) continue // Shuttle windows? Nah. We don't need extra windows there. if(!(locate(/obj/structure/grille) in T2.contents)) continue for(var/obj/structure/window/W in T2.contents) if(W.dir == turn(cdir, 180)) W.disassembled = 1 W.density = 0 qdel(W) var/obj/structure/window/reinforced/W = new(T2) W.dir = turn(cdir, 180) return 1 return 0 if(4) if(istype(A, /turf/simulated/floor)) if(locate(/obj/structure/grille) in contents) return 0 // We already have window if(!checkResource(2, user)) return 0 to_chat(user, "Constructing window...") playsound(loc, 'sound/machines/click.ogg', 50, 1) if(!do_after(user, 20 * toolspeed, target = A)) return 0 if(locate(/obj/structure/grille) in A.contents) return 0 // We already have window if(!useResource(2, user)) return 0 activate() new /obj/structure/grille(A) for(var/obj/structure/window/W in contents) W.disassembled = 1 // Prevent that annoying glass breaking sound W.density = 0 qdel(W) for(var/cdir in cardinal) var/turf/T = get_step(A, cdir) if(locate(/obj/structure/grille) in T.contents) for(var/obj/structure/window/W in T.contents) if(W.dir == turn(cdir, 180)) W.disassembled = 1 W.density = 0 qdel(W) else // Build a window! var/obj/structure/window/reinforced/W = new(A) W.dir = cdir var/turf/AT = A AT.ChangeTurf(/turf/simulated/floor/plating) // Platings go under windows. return 1 else to_chat(user, "ERROR: RCD in MODE: [mode] attempted use by [user]. Send this text #coderbus or an admin.") return 0 nanomanager.update_uis(src) /obj/item/weapon/rcd/proc/useResource(var/amount, var/mob/user) if(matter < amount) return 0 matter -= amount desc = "A RCD. It currently holds [matter]/[max_matter] matter-units." nanomanager.update_uis(src) return 1 /obj/item/weapon/rcd/proc/checkResource(var/amount, var/mob/user) return matter >= amount /obj/item/weapon/rcd/borg/useResource(var/amount, var/mob/user) if(!isrobot(user)) return 0 return user:cell:use(amount * 160) /obj/item/weapon/rcd/borg/checkResource(var/amount, var/mob/user) if(!isrobot(user)) return 0 return user:cell:charge >= (amount * 160) /obj/item/weapon/rcd/borg/New() ..() desc = "A device used to rapidly build and deconstruct walls, floors and airlocks." canRwall = 1 /obj/item/weapon/rcd/proc/detonate_pulse() audible_message("[src] begins to vibrate and \ buzz loudly!","[src] begins \ vibrating violently!") // 5 seconds to get rid of it addtimer(src, "detonate_pulse_explode", 50) /obj/item/weapon/rcd/proc/detonate_pulse_explode() explosion(src, 0, 0, 3, 1, flame_range = 1) qdel(src) /obj/item/weapon/rcd/preloaded matter = 100 /obj/item/weapon/rcd/combat name = "combat RCD" max_matter = 500 matter = 500 canRwall = 1 /obj/item/weapon/rcd_ammo name = "compressed matter cartridge" desc = "Highly compressed matter for the RCD." icon = 'icons/obj/ammo.dmi' icon_state = "rcd" item_state = "rcdammo" opacity = 0 density = 0 anchored = 0.0 origin_tech = "materials=3" materials = list(MAT_METAL=16000, MAT_GLASS=8000) var/ammoamt = 20 /obj/item/weapon/rcd_ammo/large ammoamt = 100