/obj/item/weapon/autopsy_scanner name = "autopsy scanner" desc = "Extracts information on wounds." icon = 'icons/obj/autopsy_scanner.dmi' icon_state = "" flags = CONDUCT w_class = WEIGHT_CLASS_TINY origin_tech = "magnets=1;biotech=1" var/list/datum/autopsy_data_scanner/wdata = list() var/list/chemtraces = list() var/target_name = null var/timeofdeath = null /obj/item/weapon/autopsy_scanner/Destroy() QDEL_LIST_ASSOC_VAL(wdata) return ..() /datum/autopsy_data_scanner var/weapon = null // this is the DEFINITE weapon type that was used var/list/organs_scanned = list() // this maps a number of scanned organs to // the wounds to those organs with this data's weapon type var/organ_names = "" /datum/autopsy_data_scanner/Destroy() QDEL_LIST_ASSOC_VAL(organs_scanned) return ..() /datum/autopsy_data var/weapon = null var/pretend_weapon = null var/damage = 0 var/hits = 0 var/time_inflicted = 0 /datum/autopsy_data/proc/copy() var/datum/autopsy_data/W = new() W.weapon = weapon W.pretend_weapon = pretend_weapon W.damage = damage W.hits = hits W.time_inflicted = time_inflicted return W /obj/item/weapon/autopsy_scanner/proc/add_data(obj/item/organ/external/O) if(!O.autopsy_data.len && !O.trace_chemicals.len) return for(var/V in O.autopsy_data) var/datum/autopsy_data/W = O.autopsy_data[V] if(!W.pretend_weapon) if(1) W.pretend_weapon = W.weapon else W.pretend_weapon = pick("mechanical toolbox", "wirecutters", "revolver", "crowbar", "fire extinguisher", "tomato soup", "oxygen tank", "emergency oxygen tank", "laser", "bullet") var/datum/autopsy_data_scanner/D = wdata[V] if(!D) D = new() D.weapon = W.weapon wdata[V] = D if(!D.organs_scanned[O.name]) if(D.organ_names == "") D.organ_names = O.name else D.organ_names += ", [O.name]" qdel(D.organs_scanned[O.name]) D.organs_scanned[O.name] = W.copy() for(var/V in O.trace_chemicals) if(O.trace_chemicals[V] > 0 && !chemtraces.Find(V)) chemtraces += V /obj/item/weapon/autopsy_scanner/attackby(obj/item/weapon/P, mob/user) if(istype(P, /obj/item/weapon/pen)) var/dead_name = input("Insert name of deceased individual") var/dead_rank = input("Insert rank of deceased individual") var/dead_tod = input("Insert time of death") var/dead_cause = input("Insert cause of death") var/dead_chems = input("Insert any chemical traces") var/dead_notes = input("Insert any relevant notes") var/obj/item/weapon/paper/R = new(user.loc) R.name = "Official Coroner's Report - [dead_name]" R.info = "NanoTrasen Science Station Cyberiad - Coroner's Report

Name of Deceased: [dead_name]

Rank of Deceased: [dead_rank]

Time of Death: [dead_tod]

Cause of Death: [dead_cause]

Trace Chemicals: [dead_chems]

Additional Coroner's Notes: [dead_notes]

Coroner's Signature: " playsound(loc, 'sound/goonstation/machines/printer_thermal.ogg', 50, 1) sleep(10) user.put_in_hands(R) /obj/item/weapon/autopsy_scanner/attack_self(mob/user) if(!wdata.len && !chemtraces.len) return var/scan_data = "" if(timeofdeath) scan_data += "Time of death: [worldtime2text(timeofdeath)]

" var/n = 1 for(var/wdata_idx in wdata) var/datum/autopsy_data_scanner/D = wdata[wdata_idx] var/total_hits = 0 var/total_score = 0 var/list/weapon_chances = list() // maps weapon names to a score var/age = 0 for(var/wound_idx in D.organs_scanned) var/datum/autopsy_data/W = D.organs_scanned[wound_idx] total_hits += W.hits var/wname = W.pretend_weapon if(wname in weapon_chances) weapon_chances[wname] += W.damage else weapon_chances[wname] = max(W.damage, 1) total_score+=W.damage var/wound_age = W.time_inflicted age = max(age, wound_age) var/damage_desc var/damaging_weapon = (total_score != 0) // total score happens to be the total damage switch(total_score) if(0) damage_desc = "Unknown" if(1 to 5) damage_desc = "negligible" if(5 to 15) damage_desc = "light" if(15 to 30) damage_desc = "moderate" if(30 to 1000) damage_desc = "severe" if(!total_score) total_score = D.organs_scanned.len scan_data += "Weapon #[n]
" if(damaging_weapon) scan_data += "Severity: [damage_desc]
" scan_data += "Hits by weapon: [total_hits]
" scan_data += "Approximate time of wound infliction: [worldtime2text(age)]
" scan_data += "Affected limbs: [D.organ_names]
" scan_data += "Possible weapons:
" for(var/weapon_name in weapon_chances) scan_data += "\t[100*weapon_chances[weapon_name]/total_score]% [weapon_name]
" scan_data += "
" n++ if(chemtraces.len) scan_data += "Trace Chemicals:
" for(var/chemID in chemtraces) scan_data += chemID scan_data += "
" user.visible_message("[src] rattles and prints out a sheet of paper.") playsound(loc, 'sound/goonstation/machines/printer_thermal.ogg', 50, 1) sleep(10) var/obj/item/weapon/paper/P = new(user.loc) P.name = "Autopsy Data ([target_name])" P.info = "[scan_data]" P.overlays += "paper_words" user.put_in_hands(P) /obj/item/weapon/autopsy_scanner/attack(mob/living/carbon/human/M, mob/living/carbon/user) if(!istype(M)) return if(!can_operate(M)) return if(target_name != M.name) target_name = M.name wdata.Cut() chemtraces.Cut() timeofdeath = null to_chat(user, "A new patient has been registered. Purging data for previous patient.") timeofdeath = M.timeofdeath var/obj/item/organ/external/S = M.get_organ(user.zone_sel.selecting) if(!S) to_chat(user, "You can't scan this body part.") return M.visible_message("[user] scans the wounds on [M]'s [S] with [src]") add_data(S) return 1