/* Teleportation devices.
* Contains:
* Locator
* Hand-tele
*/
/*
* Locator
*/
/obj/item/weapon/locator
name = "locator"
desc = "Used to track those with locater implants."
icon = 'icons/obj/device.dmi'
icon_state = "locator"
var/temp = null
var/frequency = 1451
var/broadcasting = null
var/listening = 1.0
flags = CONDUCT
w_class = 2.0
item_state = "electronic"
throw_speed = 4
throw_range = 20
materials = list(MAT_METAL=400)
origin_tech = "magnets=1"
/obj/item/weapon/locator/attack_self(mob/user as mob)
add_fingerprint(usr)
var/dat
if (temp)
dat = "[src.temp]
Clear"
else
dat = {"
Persistent Signal Locator
Frequency:
-
- [format_frequency(src.frequency)]
+
+
Refresh"}
user << browse(dat, "window=radio")
onclose(user, "radio")
return
/obj/item/weapon/locator/Topic(href, href_list)
if(..())
return 1
var/turf/current_location = get_turf(usr)//What turf is the user on?
if(!current_location ||( current_location.z in config.admin_levels))//If turf was not found or they're on z level 2.
to_chat(usr, "\The [src] is malfunctioning.")
return 1
if (href_list["refresh"])
temp = "Persistent Signal Locator
"
var/turf/sr = get_turf(src)
if (sr)
temp += "Located Beacons:
"
for(var/obj/item/device/radio/beacon/W in beacons)
if (W.frequency == frequency && !W.syndicate)
if (W && W.z == z)
var/turf/TB = get_turf(W)
temp += "[W.code]: [TB.x], [TB.y], [TB.z]
"
temp += "Located Implants:
"
for (var/obj/item/weapon/implant/tracking/T in tracked_implants)
if (!T.implanted || !T.imp_in)
continue
if (T && T.z == z)
temp += "[T.id]: [T.imp_in.x], [T.imp_in.y], [T.imp_in.z]
"
temp += "You are at \[[sr.x],[sr.y],[sr.z]\]."
temp += "
Refresh
"
else
temp += "Processing error: Unable to locate orbital position.
"
else
if (href_list["freq"])
frequency += text2num(href_list["freq"])
frequency = sanitize_frequency(frequency)
else
if (href_list["temp"])
temp = null
attack_self(usr)
return 1
/*
* Hand-tele
*/
/obj/item/weapon/hand_tele
name = "hand tele"
desc = "A portable item using blue-space technology."
icon = 'icons/obj/device.dmi'
icon_state = "hand_tele"
item_state = "electronic"
throwforce = 0
w_class = 2.0
throw_speed = 3
throw_range = 5
materials = list(MAT_METAL=10000)
origin_tech = "magnets=1;bluespace=3"
var/active_portals = 0
/obj/item/weapon/hand_tele/attack_self(mob/user as mob)
var/turf/current_location = get_turf(user)//What turf is the user on?
if(!current_location||(current_location.z in config.admin_levels)||current_location.z>=7)//If turf was not found or they're on z level 2 or >7 which does not currently exist.
to_chat(user, "\The [src] is malfunctioning.")
return
var/list/L = list( )
for(var/obj/machinery/computer/teleporter/com in world)
if(com.target)
if(com.power_station && com.power_station.teleporter_hub && com.power_station.engaged)
L["[com.id] (Active)"] = com.target
else
L["[com.id] (Inactive)"] = com.target
var/list/turfs = list( )
var/area/A
for(var/turf/T in orange(10))
if(T.x>world.maxx-8 || T.x<8) continue //putting them at the edge is dumb
if(T.y>world.maxy-8 || T.y<8) continue
A = get_area(T)
if (A.tele_proof == 1) continue // Telescience-proofed areas require a beacon.
turfs += T
if(turfs.len)
L["None (Dangerous)"] = pick(turfs)
var/t1 = input(user, "Please select a teleporter to lock in on.", "Hand Teleporter") as null|anything in L
if (!t1 || (user.get_active_hand() != src || user.stat || user.restrained()))
return
if(active_portals >= 3)
user.show_message("\The [src] is recharging!")
return
var/T = L[t1]
user.show_message("Locked In.", 2)
var/obj/effect/portal/P = new /obj/effect/portal(get_turf(src), T, src)
try_move_adjacent(P)
active_portals++
add_fingerprint(user)
return