/* Teleportation devices. * Contains: * Locator * Hand-tele */ /* * Locator */ /obj/item/weapon/locator name = "locator" desc = "Used to track those with locater implants." icon = 'icons/obj/device.dmi' icon_state = "locator" var/temp = null var/frequency = 1451 var/broadcasting = null var/listening = 1.0 flags = CONDUCT w_class = 2.0 item_state = "electronic" throw_speed = 4 throw_range = 20 materials = list(MAT_METAL=400) origin_tech = "magnets=1" /obj/item/weapon/locator/attack_self(mob/user as mob) add_fingerprint(usr) var/dat if (temp) dat = "[src.temp]

Clear" else dat = {" Persistent Signal Locator
Frequency: - - [format_frequency(src.frequency)] + +
Refresh"} user << browse(dat, "window=radio") onclose(user, "radio") return /obj/item/weapon/locator/Topic(href, href_list) if(..()) return 1 var/turf/current_location = get_turf(usr)//What turf is the user on? if(!current_location ||( current_location.z in config.admin_levels))//If turf was not found or they're on z level 2. to_chat(usr, "\The [src] is malfunctioning.") return 1 if (href_list["refresh"]) temp = "Persistent Signal Locator
" var/turf/sr = get_turf(src) if (sr) temp += "Located Beacons:
" for(var/obj/item/device/radio/beacon/W in beacons) if (W.frequency == frequency && !W.syndicate) if (W && W.z == z) var/turf/TB = get_turf(W) temp += "[W.code]: [TB.x], [TB.y], [TB.z]
" temp += "Located Implants:
" for (var/obj/item/weapon/implant/tracking/T in tracked_implants) if (!T.implanted || !T.imp_in) continue if (T && T.z == z) temp += "[T.id]: [T.imp_in.x], [T.imp_in.y], [T.imp_in.z]
" temp += "You are at \[[sr.x],[sr.y],[sr.z]\]." temp += "

Refresh
" else temp += "Processing error: Unable to locate orbital position.
" else if (href_list["freq"]) frequency += text2num(href_list["freq"]) frequency = sanitize_frequency(frequency) else if (href_list["temp"]) temp = null attack_self(usr) return 1 /* * Hand-tele */ /obj/item/weapon/hand_tele name = "hand tele" desc = "A portable item using blue-space technology." icon = 'icons/obj/device.dmi' icon_state = "hand_tele" item_state = "electronic" throwforce = 0 w_class = 2.0 throw_speed = 3 throw_range = 5 materials = list(MAT_METAL=10000) origin_tech = "magnets=1;bluespace=3" var/active_portals = 0 /obj/item/weapon/hand_tele/attack_self(mob/user as mob) var/turf/current_location = get_turf(user)//What turf is the user on? if(!current_location||(current_location.z in config.admin_levels)||current_location.z>=7)//If turf was not found or they're on z level 2 or >7 which does not currently exist. to_chat(user, "\The [src] is malfunctioning.") return var/list/L = list( ) for(var/obj/machinery/computer/teleporter/com in world) if(com.target) if(com.power_station && com.power_station.teleporter_hub && com.power_station.engaged) L["[com.id] (Active)"] = com.target else L["[com.id] (Inactive)"] = com.target var/list/turfs = list( ) var/area/A for(var/turf/T in orange(10)) if(T.x>world.maxx-8 || T.x<8) continue //putting them at the edge is dumb if(T.y>world.maxy-8 || T.y<8) continue A = get_area(T) if (A.tele_proof == 1) continue // Telescience-proofed areas require a beacon. turfs += T if(turfs.len) L["None (Dangerous)"] = pick(turfs) var/t1 = input(user, "Please select a teleporter to lock in on.", "Hand Teleporter") as null|anything in L if (!t1 || (user.get_active_hand() != src || user.stat || user.restrained())) return if(active_portals >= 3) user.show_message("\The [src] is recharging!") return var/T = L[t1] user.show_message("Locked In.", 2) var/obj/effect/portal/P = new /obj/effect/portal(get_turf(src), T, src) try_move_adjacent(P) active_portals++ add_fingerprint(user) return