/turf/unsimulated/floor name = "floor" icon = 'icons/turf/floors.dmi' icon_state = "Floor3" /turf/unsimulated/floor/grass icon_state = "grass1" /turf/unsimulated/floor/grass/New() ..() icon_state = "grass[rand(1,4)]" /turf/unsimulated/floor/snow name = "snow" icon = 'icons/turf/snow.dmi' icon_state = "snow" /turf/unsimulated/floor/chasm name = "sinkhole" desc = "It's difficult to see the bottom." density = 1 icon = 'icons/turf/floors/Chasms.dmi' icon_state = "Fill" smooth = SMOOTH_TRUE canSmoothWith = null /turf/unsimulated/floor/chasm/New() spawn(1) smooth_icon(src) smooth_icon_neighbors(src)