/obj/structure/filingcabinet name = "filing cabinet" desc = "A large cabinet with drawers." icon = 'icons/obj/bureaucracy.dmi' icon_state = "filing_cabinet0" var/icon_closed = "filing_cabinet0" var/icon_open = "filing_cabinet1" density = 1 anchored = 1 var/list/items = new/list() /obj/structure/filingcabinet/chestdrawer name = "chest drawer" icon_state = "chestdrawer" icon_closed = "chestdrawer" icon_open = "chestdrawer-open" /obj/structure/filingcabinet/filingcabinet icon_state = "filingcabinet" icon_closed = "filingcabinet" icon_open = "filingcabinet-open" /obj/structure/filingcabinet/attackby(obj/item/P as obj, mob/user as mob) if(istype(P, /obj/item/weapon/paper) || istype(P, /obj/item/weapon/folder)) user << "You put the [P] in \the [src]." user.drop_item() P.loc = src spawn() icon_state = icon_open sleep(5) icon_state = icon_closed else if(istype(P, /obj/item/weapon/wrench)) playsound(loc, 'Ratchet.ogg', 50, 1) anchored = !anchored user << "You [anchored ? "wrench" : "unwrench"] \the [src]." else user << "You can't put a [P] in \the [src]!" /obj/structure/filingcabinet/attack_hand(mob/user as mob) if(contents.len <= 0) user << "\The [src] is empty." return var/dat = "
" var/i for(i=contents.len, i>=1, i--) var/obj/item/P = contents[i] dat += "" dat += "
[P.name]
" user << browse("[name][dat]", "window=filingcabinet;size=250x300") return /obj/structure/filingcabinet/Topic(href, href_list) if(href_list["retrieve"]) usr << browse("", "window=filingcabinet") // Close the menu //var/retrieveindex = text2num(href_list["retrieve"]) var/obj/item/P = locate(href_list["retrieve"])//contents[retrieveindex] if(!isnull(P) && in_range(src,usr)) if(!usr.get_active_hand()) usr.put_in_hands(P) else P.loc = get_turf_loc(src) icon_state = icon_open sleep(5) icon_state = icon_closed