//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32 /* CONTAINS: MATCHES MATCHBOXES CIGARETTES CIGARS SMOKING PIPES CIG PACKET ZIPPO */ /////////// //MATCHES// /////////// /obj/item/weapon/match name = "Match" desc = "A simple match stick, used for lighting tobacco" icon = 'cigarettes.dmi' icon_state = "match_unlit" var/lit = 0 var/smoketime = 5 w_class = 1.0 origin_tech = "materials=1" process() var/turf/location = get_turf(src) if(src.lit == 1) if(location) location.hotspot_expose(700, 5) src.smoketime-- sleep(10) if(src.smoketime < 1) src.icon_state = "match_burnt" src.lit = -1 processing_objects.Remove(src) return dropped(mob/user as mob) if(src.lit == 1) spawn(10) var/turf/location = get_turf(src) location.hotspot_expose(700, 5) src.lit = -1 src.damtype = "brute" src.icon_state = "match_burnt" src.item_state = "cigoff" src.name = "Burnt match" src.desc = "A match that has been burnt" processing_objects.Remove(src) return ..() ////////////// //MATCHBOXES// ////////////// /obj/item/weapon/matchbox name = "Matchbox" desc = "A small box of Almost But Not Quite Plasma Premium Matches." icon = 'cigarettes.dmi' icon_state = "matchbox" item_state = "zippo" w_class = 1 flags = TABLEPASS slot_flags = SLOT_BELT var/matchcount = 10 w_class = 1.0 attack_hand(mob/user as mob) if(user.r_hand == src || user.l_hand == src) if(src.matchcount <= 0) user << "\red You're out of matches. Shouldn't have wasted so many..." return else src.matchcount-- var/obj/item/weapon/match/W = new /obj/item/weapon/match(user) user.put_in_hand(W) else return ..() if(src.matchcount <= 0) src.icon_state = "matchbox_empty" else if(src.matchcount <= 3) src.icon_state = "matchbox_almostempty" else if(src.matchcount <= 6) src.icon_state = "matchbox_almostfull" else src.icon_state = "matchbox" src.update_icon() return attackby(obj/item/weapon/match/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/match) && W.lit == 0) W.lit = 1 W.icon_state = "match_lit" processing_objects.Add(W) W.update_icon() return /////////////////////// //CIGARETTES + CIGARS// /////////////////////// /obj/item/clothing/mask/cigarette name = "Cigarette" desc = "A roll of tobacco and nicotine." icon_state = "cigoff" throw_speed = 0.5 item_state = "cigoff" w_class = 1 body_parts_covered = null var/lit = 0 var/icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi var/icon_off = "cigoff" var/icon_butt = "cigbutt" var/lastHolder = null var/smoketime = 300 var/butt_count = 5 //count of butt sprite variations /obj/item/clothing/mask/cigarette/attackby(obj/item/weapon/W as obj, mob/user as mob) ..() if(istype(W, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/WT = W if(WT.isOn())//Badasses dont get blinded while lighting their cig with a welding tool light("\red [user] casually lights the [name] with [W], what a badass.") else if(istype(W, /obj/item/weapon/lighter/zippo)) var/obj/item/weapon/lighter/zippo/Z = W if(Z.lit > 0) light("\red With a single flick of their wrist, [user] smoothly lights their [name] with their [W]. Damn they're cool.") else if(istype(W, /obj/item/weapon/lighter)) var/obj/item/weapon/lighter/L = W if(L.lit > 0) light("\red After some fiddling, [user] manages to light their [name] with [W].") else if(istype(W, /obj/item/weapon/melee/energy/sword)) var/obj/item/weapon/melee/energy/sword/S = W if(S.active) light("\red [user] swings their [W], barely missing their nose. They light their [name] in the process.") else if(istype(W, /obj/item/weapon/match)) var/obj/item/weapon/match/M = W if(M.lit > 0) light("\red [user] lights their [name] with their [W].") return /obj/item/clothing/mask/cigarette/proc/light(var/flavor_text = "[usr] lights the [name].") if(!src.lit) src.lit = 1 src.damtype = "fire" src.icon_state = icon_on src.item_state = icon_on for(var/mob/O in viewers(usr, null)) O.show_message(flavor_text, 1) processing_objects.Add(src) /obj/item/clothing/mask/cigarette/process() var/turf/location = get_turf(src) src.smoketime-- if(src.smoketime < 1) if(ismob(src.loc)) var/mob/living/M = src.loc M << "\red Your [src.name] goes out." put_out() M.update_clothing() else put_out() processing_objects.Remove(src) return if(location) location.hotspot_expose(700, 5) return /obj/item/clothing/mask/cigarette/dropped(mob/user as mob) if(src.lit == 1) src.visible_message("\red [user] calmly drops and treads on the lit [src], putting it out instantly.") put_out() return ..() /obj/item/clothing/mask/cigarette/proc/put_out() if (src.lit == -1) return src.lit = -1 src.damtype = "brute" src.icon_state = icon_butt + "[rand(0,butt_count)]" src.item_state = icon_off src.desc = "A [src.name] butt." src.name = "[src.name] butt" //////////// // CIGARS // //////////// /obj/item/clothing/mask/cigarette/cigar name = "Premium Cigar" desc = "A brown roll of tobacco and... well, you're not quite sure. This thing's huge!" icon_state = "cigaroff" icon_on = "cigaron" icon_off = "cigaroff" icon_butt = "cigarbutt" throw_speed = 0.5 item_state = "cigaroff" smoketime = 1500 butt_count = 0 /obj/item/clothing/mask/cigarette/cigar/cohiba name = "Cohiba Robusto Cigar" desc = "There's little more you could want from a cigar." icon_state = "cigar2off" icon_on = "cigar2on" icon_off = "cigar2off" /obj/item/clothing/mask/cigarette/cigar/havana name = "Premium Havanian Cigar" desc = "A cigar fit for only the best for the best." icon_state = "cigar2off" icon_on = "cigar2on" icon_off = "cigar2off" smoketime = 7200 /obj/item/weapon/cigbutt name = "cigarette butt" desc = "A manky old cigarette butt." icon = 'masks.dmi' icon_state = "cigbutt" w_class = 1 throwforce = 1 /obj/item/weapon/cigbutt/cigarbutt name = "cigar butt" desc = "A manky old cigar butt." icon_state = "cigarbutt" ///////////////// //SMOKING PIPES// ///////////////// /obj/item/clothing/mask/pipe name = "smoking pipe" desc = "A pipe, for smoking. Probably made of meershaum or something." icon_state = "cobpipeoff" throw_speed = 0.5 item_state = "cobpipeoff" w_class = 1 body_parts_covered = null var/lit = 0 var/icon_on = "cobpipeon" //Note - these are in masks.dmi var/icon_off = "cobpipeoff" var/lastHolder = null var/smoketime = 100 var/maxsmoketime = 100 //make sure this is equal to your smoketime proc light(var/flavor_text = "[usr] lights the [name].") attackby(obj/item/weapon/W as obj, mob/user as mob) ..() if(istype(W, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/WT = W if(WT.isOn()) light("\red [user] casually lights the [name] with [W], what a badass.") else if(istype(W, /obj/item/weapon/lighter/zippo)) var/obj/item/weapon/lighter/zippo/Z = W if(Z.lit > 0) light("\red With a single flick of their wrist, [user] smoothly lights their [name] with their [W]. Damn they're cool.") else if(istype(W, /obj/item/weapon/lighter)) var/obj/item/weapon/lighter/L = W if(L.lit > 0) light("\red After some fiddling, [user] manages to light their [name] with [W].") else if(istype(W, /obj/item/weapon/match)) var/obj/item/weapon/match/M = W if(M.lit > 0) light("\red [user] lights their [name] with their [W].") light(var/flavor_text = "[usr] lights the [name].") if(!src.lit) src.lit = 1 src.damtype = "fire" src.icon_state = icon_on src.item_state = icon_on for(var/mob/O in viewers(usr, null)) O.show_message(flavor_text, 1) processing_objects.Add(src) process() var/turf/location = get_turf(src) src.smoketime-- if(src.smoketime < 1) new /obj/effect/decal/ash(location) if(ismob(src.loc)) var/mob/living/M = src.loc M << "\red Your [src.name] goes out, and you empty the ash." src.lit = 0 src.icon_state = icon_off src.item_state = icon_off processing_objects.Remove(src) return if(location) location.hotspot_expose(700, 5) return dropped(mob/user as mob) if(src.lit == 1) for(var/mob/O in viewers(user, null)) O.show_message(text("\red [] puts out the [].", user,src.name), 1) src.lit = 0 src.icon_state = icon_off src.item_state = icon_off processing_objects.Remove(src) return ..() /obj/item/clothing/mask/pipe/attack_self(mob/user as mob) //Refills the pipe. Can be changed to an attackby later, if loose tobacco is added to vendors or something. if(src.smoketime <= 0) user << "\blue You refill the pipe with tobacco." smoketime = maxsmoketime return /* /obj/item/clothing/mask/pipe/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/match)) ..() else user << "\red The [src] straight out REFUSES to be lit by such means." */// Yeah no. DMTG /obj/item/clothing/mask/pipe/cobpipe name = "corn cob pipe" desc = "A nicotine delivery system popularized by folksy backwoodsmen and kept popular in the modern age and beyond by space hipsters." smoketime = 400 maxsmoketime = 400 //////////// //CIG PACK// //////////// /obj/item/weapon/cigpacket name = "cigarette packet" desc = "The most popular brand of Space Cigarettes, sponsors of the Space Olympics." icon = 'cigarettes.dmi' icon_state = "cigpacket" item_state = "cigpacket" w_class = 1 throwforce = 2 flags = TABLEPASS slot_flags = SLOT_BELT var/cigcount = 6 update_icon() icon_state = "[initial(icon_state)][cigcount]" desc = "There's [cigcount] cig\s left!" return attack_hand(mob/user as mob) if(user.r_hand == src || user.l_hand == src) if(cigcount == 0) user << "\red You're out of cigs, shit! How you gonna get through the rest of the day..." return else cigcount-- var/obj/item/clothing/mask/cigarette/W = new /obj/item/clothing/mask/cigarette(user) user.put_in_hand(W) else return ..() update_icon() return /obj/item/weapon/cigpacket/dromedaryco name = "DromedaryCo packet" desc = "A packet of six imported DromedaryCo cancer sticks. A label on the packaging reads, \"Wouldn't a slow death make a change?\"" icon_state = "Dpacket" item_state = "Dpacket" ///////// //ZIPPO// ///////// /obj/item/weapon/lighter name = "cheap lighter" desc = "A cheap-as-free lighter." icon = 'items.dmi' icon_state = "lighter-g" item_state = "lighter-g" var/icon_on = "lighter-g-on" var/icon_off = "lighter-g" w_class = 1 throwforce = 4 flags = TABLEPASS | CONDUCT slot_flags = SLOT_BELT var/lit = 0 /obj/item/weapon/lighter/zippo name = "\improper Zippo lighter" desc = "The zippo." icon_state = "zippo" item_state = "zippo" icon_on = "zippoon" icon_off = "zippo" /obj/item/weapon/lighter/random New() var/color = pick("r","c","y","g") icon_on = "lighter-[color]-on" icon_off = "lighter-[color]" icon_state = icon_off /obj/item/weapon/lighter attack_self(mob/user) if(user.r_hand == src || user.l_hand == src) if(!src.lit) src.lit = 1 src.icon_state = icon_on src.item_state = icon_on if( istype(src,/obj/item/weapon/lighter/zippo) ) for(var/mob/O in viewers(user, null)) O.show_message(text("\red Without even breaking stride, \the [] flips open and lights \the [] in one smooth movement.", user, src), 1) else if(prob(75)) for(var/mob/O in viewers(user, null)) O.show_message("\red After a few attempts, \the [user] manages to light \the [src].", 1) else user << "\red You burn yourself while lighting the lighter." user.adjustFireLoss(5) for(var/mob/O in viewers(user, null)) O.show_message("\red After a few attempts, \the [user] manages to light \the [src], they however burn themself in the process.", 1) user.ul_SetLuminosity(user.LuminosityRed + 2, user.LuminosityGreen + 1, user.LuminosityBlue) processing_objects.Add(src) else src.lit = 0 src.icon_state = icon_off src.item_state = icon_off if( istype(src,/obj/item/weapon/lighter/zippo) ) for(var/mob/O in viewers(user, null)) O.show_message(text("\red You hear a quiet click, as [] shuts off the [] without even looking at what they're doing. Wow.", user, src), 1) else for(var/mob/O in viewers(user, null)) O.show_message("\red [user] quietly shuts off the [src].", 1) user.ul_SetLuminosity(user.LuminosityRed - 2, user.LuminosityGreen - 1, user.LuminosityBlue) processing_objects.Remove(src) else return ..() return attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob) if(!istype(M, /mob)) return if(istype(M.wear_mask,/obj/item/clothing/mask/cigarette) && user.zone_sel.selecting == "mouth" && src.lit) if(M == user) M.wear_mask:light("\red With a single flick of their wrist, [user] smoothly lights their [M.wear_mask.name] with their [src.name]. Damn they're cool.") else M.wear_mask:light("\red [user] whips the [src.name] out and holds it for [M]. Their arm is as steady as the unflickering flame they light the [M.wear_mask.name] with.") else ..() process() var/turf/location = get_turf(src) if(location) location.hotspot_expose(700, 5) return pickup(mob/user) if(lit) ul_SetLuminosity(0) user.ul_SetLuminosity(user.LuminosityRed + 2, user.LuminosityGreen + 1, user.LuminosityBlue) return dropped(mob/user) if(lit) user.ul_SetLuminosity(user.LuminosityRed - 2, user.LuminosityGreen - 1, user.LuminosityBlue) ul_SetLuminosity(2,1,0) return