/obj/item/weapon/grenade/mustardbomb desc = "It is set to detonate in 4 seconds." name = "mustard gas bomb" icon = 'icons/obj/grenade.dmi' icon_state = "flashbang" det_time = 40.0 item_state = "flashbang" var/datum/effect/effect/system/mustard_gas_spread/mustard_gas New() ..() src.mustard_gas = new /datum/effect/effect/system/mustard_gas_spread src.mustard_gas.attach(src) src.mustard_gas.set_up(5, 0, usr.loc) prime() playsound(src.loc, 'smoke.ogg', 50, 1, -3) spawn(0) src.mustard_gas.start() sleep(10) src.mustard_gas.start() sleep(10) src.mustard_gas.start() sleep(10) src.mustard_gas.start() for(var/obj/effect/blob/B in view(8,src)) var/damage = round(30/(get_dist(B,src)+1)) B.health -= damage B.update_icon() sleep(100) del(src) return