var/datum/controller/vote/vote = new() var/global/list/round_voters = list() //Keeps track of the individuals voting for a given round, for use in forcedrafting. /datum/controller/vote var/initiator = null var/started_time = null var/time_remaining = 0 var/mode = null var/question = null var/list/choices = list() var/list/voted = list() var/list/voting = list() var/list/current_votes = list() var/auto_muted = 0 /datum/controller/vote/New() if(vote != src) if(istype(vote)) qdel(vote) vote = src spawn(0) while(!QDELETED(src)) try while(!QDELETED(src)) sleep(10) process() catch(var/exception/e) log_runtime(e, src, "Caught in vote controller") /datum/controller/vote/proc/process() if(mode) // No more change mode votes after the game has started. if(mode == "gamemode" && ticker.current_state >= GAME_STATE_SETTING_UP) to_chat(world, "Voting aborted due to game start.") reset() return // Calculate how much time is remaining by comparing current time, to time of vote start, // plus vote duration time_remaining = round((started_time + config.vote_period - world.time)/10) if(time_remaining < 0) result() for(var/client/C in voting) if(C) C << browse(null,"window=vote") reset() else for(var/client/C in voting) update_panel(C) CHECK_TICK /datum/controller/vote/proc/autotransfer() initiate_vote("crew_transfer","the server") /datum/controller/vote/proc/reset() initiator = null time_remaining = 0 mode = null question = null choices.Cut() voted.Cut() voting.Cut() current_votes.Cut() if(auto_muted && !config.ooc_allowed) auto_muted = 0 config.ooc_allowed = !( config.ooc_allowed ) to_chat(world, "The OOC channel has been automatically enabled due to vote end.") log_admin("OOC was toggled automatically due to vote end.") message_admins("OOC has been toggled on automatically.") /datum/controller/vote/proc/get_result() var/greatest_votes = 0 var/total_votes = 0 var/list/sorted_choices = list() var/sorted_highest var/sorted_votes = -1 //get the highest number of votes, while also sorting the list while(choices.len) // This is a very inefficient sorting method, but that's okay for(var/option in choices) var/votes = choices[option] if(sorted_votes < votes) sorted_highest = option sorted_votes = votes if(votes > greatest_votes) greatest_votes = votes sorted_votes = -1 total_votes += choices[sorted_highest] sorted_choices[sorted_highest] = choices[sorted_highest] || 0 choices -= sorted_highest choices = sorted_choices //default-vote for everyone who didn't vote if(!config.vote_no_default && choices.len) var/non_voters = (GLOB.clients.len - total_votes) if(non_voters > 0) if(mode == "restart") choices["Continue Playing"] += non_voters if(choices["Continue Playing"] >= greatest_votes) greatest_votes = choices["Continue Playing"] else if(mode == "gamemode") if(master_mode in choices) choices[master_mode] += non_voters if(choices[master_mode] >= greatest_votes) greatest_votes = choices[master_mode] else if(mode == "crew_transfer") var/factor = 0.5 switch(world.time / (10 * 60)) // minutes if(0 to 60) factor = 0.5 if(61 to 120) factor = 0.8 if(121 to 240) factor = 1 if(241 to 300) factor = 1.2 else factor = 1.4 choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor) to_chat(world, "Crew Transfer Factor: [factor]") greatest_votes = max(choices["Initiate Crew Transfer"], choices["Continue The Round"]) //get all options with that many votes and return them in a list . = list() if(greatest_votes) for(var/option in choices) if(choices[option] == greatest_votes) . += option return . /datum/controller/vote/proc/announce_result() var/list/winners = get_result() var/text if(winners.len > 0) if(winners.len > 1) if(mode != "gamemode" || ticker.hide_mode == 0) // Here we are making sure we don't announce potential game modes text = "Vote Tied Between:\n" for(var/option in winners) text += "\t[option]\n" . = pick(winners) for(var/key in current_votes) if(choices[current_votes[key]] == .) round_voters += key // Keep track of who voted for the winning round. if(mode == "gamemode" && (. == "extended" || ticker.hide_mode == 0)) // Announce Extended gamemode, but not other gamemodes text += "Vote Result: [.] ([choices[.]] vote\s)" else if(mode == "custom") // Completely replace text to show all results in custom votes text = "[question]\n" for(var/option in winners) text += "\t[option]: [choices[option]] vote\s\n" for(var/option in (choices-winners)) text += "\t[option]: [choices[option]] vote\s\n" else if(mode != "gamemode") text += "Vote Result: [.] ([choices[.]] vote\s)" else text += "The vote has ended." // What will be shown if it is a gamemode vote that isn't extended else text += "Vote Result: Inconclusive - No Votes!" log_vote(text) to_chat(world, "[text]") return . /datum/controller/vote/proc/result() . = announce_result() var/restart = 0 if(.) switch(mode) if("restart") if(. == "Restart Round") restart = 1 if("gamemode") if(master_mode != .) world.save_mode(.) if(ticker && ticker.mode) restart = 1 else master_mode = . if(!going) going = 1 to_chat(world, "The round will start soon.") if("crew_transfer") if(. == "Initiate Crew Transfer") init_shift_change(null, 1) if(restart) world.Reboot("Restart vote successful.", "end_error", "restart vote") return . /datum/controller/vote/proc/submit_vote(var/ckey, var/vote) if(mode) if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder) return 0 if(current_votes[ckey]) choices[choices[current_votes[ckey]]]-- if(vote && 1<=vote && vote<=choices.len) voted += usr.ckey choices[choices[vote]]++ //check this current_votes[ckey] = vote return vote return 0 /datum/controller/vote/proc/initiate_vote(var/vote_type, var/initiator_key) if(!mode) if(started_time != null && !check_rights(R_ADMIN)) var/next_allowed_time = (started_time + config.vote_delay) if(next_allowed_time > world.time) return 0 reset() switch(vote_type) if("restart") choices.Add("Restart Round","Continue Playing") if("gamemode") if(ticker.current_state >= 2) return 0 choices.Add(config.votable_modes) if("crew_transfer") if(check_rights(R_ADMIN|R_MOD)) if(ticker.current_state <= 2) return 0 question = "End the shift?" choices.Add("Initiate Crew Transfer", "Continue The Round") else if(ticker.current_state <= 2) return 0 question = "End the shift?" choices.Add("Initiate Crew Transfer", "Continue The Round") if("custom") question = html_encode(input(usr,"What is the vote for?") as text|null) if(!question) return 0 for(var/i=1,i<=10,i++) var/option = capitalize(html_encode(input(usr,"Please enter an option or hit cancel to finish") as text|null)) if(!option || mode || !usr.client) break choices.Add(option) else return 0 mode = vote_type initiator = initiator_key started_time = world.time var/text = "[capitalize(mode)] vote started by [initiator]." if(mode == "custom") text += "\n[question]" if(usr) log_admin("[capitalize(mode)] ([question]) vote started by [key_name(usr)].") else if(usr) log_admin("[capitalize(mode)] vote started by [key_name(usr)].") log_vote(text) to_chat(world, {"[text] Click here or type vote to place your vote. You have [config.vote_period/10] seconds to vote."}) switch(vote_type) if("crew_transfer") world << sound('sound/ambience/alarm4.ogg') if("gamemode") world << sound('sound/ambience/alarm4.ogg') if("custom") world << sound('sound/ambience/alarm4.ogg') if(mode == "gamemode" && going) going = 0 to_chat(world, "Round start has been delayed.") if(mode == "crew_transfer" && config.ooc_allowed) auto_muted = 1 config.ooc_allowed = !( config.ooc_allowed ) to_chat(world, "The OOC channel has been automatically disabled due to a crew transfer vote.") log_admin("OOC was toggled automatically due to crew_transfer vote.") message_admins("OOC has been toggled off automatically.") if(mode == "gamemode" && config.ooc_allowed) auto_muted = 1 config.ooc_allowed = !( config.ooc_allowed ) to_chat(world, "The OOC channel has been automatically disabled due to the gamemode vote.") log_admin("OOC was toggled automatically due to gamemode vote.") message_admins("OOC has been toggled off automatically.") if(mode == "custom" && config.ooc_allowed) auto_muted = 1 config.ooc_allowed = !( config.ooc_allowed ) to_chat(world, "The OOC channel has been automatically disabled due to a custom vote.") log_admin("OOC was toggled automatically due to custom vote.") message_admins("OOC has been toggled off automatically.") time_remaining = round(config.vote_period/10) return 1 return 0 /datum/controller/vote/proc/browse_to(var/client/C) if(!C) return var/admin = check_rights(R_ADMIN, 0, user = C.mob) voting |= C var/dat = {""} if(mode) dat += "
[vote_html(C)]

" if(admin) dat += "(Cancel Vote) " else dat += "

Start a vote:



" var/datum/browser/popup = new(C.mob, "vote", "Voting Panel", nref=src) popup.set_content(dat) popup.open() /datum/controller/vote/proc/update_panel(var/client/C) C << output(url_encode(vote_html(C)), "vote.browser:update_vote_div") /datum/controller/vote/proc/vote_html(var/client/C) . = "" if(question) . += "

Vote: '[question]'

" else . += "

Vote: [capitalize(mode)]

" . += "Time Left: [time_remaining] s
" /datum/controller/vote/Topic(href,href_list[],hsrc) if(!usr || !usr.client) return //not necessary but meh...just in-case somebody does something stupid var/admin = check_rights(R_ADMIN,0) if(href_list["close"]) voting -= usr.client return switch(href_list["vote"]) if("open") // vote proc will automatically get called after this switch ends if("cancel") if(admin && mode) var/votedesc = capitalize(mode) if(mode == "custom") votedesc += " ([question])" admin_log_and_message_admins("cancelled the running [votedesc] vote.") reset() if("toggle_restart") if(admin) config.allow_vote_restart = !config.allow_vote_restart if("toggle_gamemode") if(admin) config.allow_vote_mode = !config.allow_vote_mode if("restart") if(config.allow_vote_restart || admin) initiate_vote("restart",usr.key) if("gamemode") if(config.allow_vote_mode || admin) initiate_vote("gamemode",usr.key) if("crew_transfer") if(config.allow_vote_restart || admin) initiate_vote("crew_transfer",usr.key) if("custom") if(admin) initiate_vote("custom",usr.key) else submit_vote(usr.ckey, round(text2num(href_list["vote"]))) update_panel(usr.client) return usr.vote() /mob/verb/vote() set category = "OOC" set name = "Vote" if(vote) vote.browse_to(client)