/obj/mecha/combat/phazon desc = "An exosuit which can only be described as 'WTF?'." name = "Phazon" icon_state = "phazon" initial_icon = "phazon" step_in = 2 dir_in = 2 //Facing south. step_energy_drain = 3 normal_step_energy_drain = 3 max_integrity = 200 deflect_chance = 30 armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 30, "bio" = 0, "rad" = 50, "fire" = 100, "acid" = 100) max_temperature = 25000 infra_luminosity = 3 wreckage = /obj/structure/mecha_wreckage/phazon add_req_access = 1 //operation_req_access = list() internal_damage_threshold = 25 force = 15 phase_state = "phazon-phase" max_equip = 3 /obj/mecha/combat/phazon/GrantActions(mob/living/user, human_occupant = 0) ..() phasing_action.Grant(user, src) switch_damtype_action.Grant(user, src) /obj/mecha/combat/phazon/RemoveActions(mob/living/user, human_occupant = 0) ..() phasing_action.Remove(user) switch_damtype_action.Remove(user) /obj/mecha/combat/phazon/New() ..() var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/rcd ME.attach(src) ME = new /obj/item/mecha_parts/mecha_equipment/gravcatapult ME.attach(src) /obj/mecha/combat/phazon/get_commands() var/output = {"
Special
"} output += ..() return output