//generic procs copied from obj/effect/alien /obj/structure/spider name = "web" desc = "it's stringy and sticky" icon = 'icons/effects/effects.dmi' anchored = TRUE density = FALSE max_integrity = 15 var/mob/living/carbon/human/master_commander = null /obj/structure/spider/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) if(damage_type == BURN)//the stickiness of the web mutes all attack sounds except fire damage type playsound(loc, 'sound/items/welder.ogg', 100, TRUE) /obj/structure/spider/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir) if(damage_flag == "melee") switch(damage_type) if(BURN) damage_amount *= 2 if(BRUTE) damage_amount *= 0.25 . = ..() /obj/structure/spider/Destroy() master_commander = null return ..() /obj/structure/spider/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) ..() if(exposed_temperature > 300) take_damage(5, BURN, 0, 0) /obj/structure/spider/stickyweb icon_state = "stickyweb1" /obj/structure/spider/stickyweb/New() ..() if(prob(50)) icon_state = "stickyweb2" /obj/structure/spider/stickyweb/CanPass(atom/movable/mover, turf/target, height=0) if(height == 0) return TRUE if(istype(mover, /mob/living/simple_animal/hostile/poison/giant_spider)) return TRUE else if(istype(mover, /mob/living)) if(prob(50)) to_chat(mover, "You get stuck in [src] for a moment.") return FALSE else if(istype(mover, /obj/item/projectile)) return prob(30) return TRUE /obj/structure/spider/eggcluster name = "egg cluster" desc = "They seem to pulse slightly with an inner life" icon_state = "eggs" var/amount_grown = 0 var/player_spiders = 0 var/list/faction = list() /obj/structure/spider/eggcluster/New() ..() pixel_x = rand(3,-3) pixel_y = rand(3,-3) START_PROCESSING(SSobj, src) /obj/structure/spider/eggcluster/process() amount_grown += rand(0,2) if(amount_grown >= 100) var/num = rand(3, 12) for(var/i in 1 to num) var/obj/structure/spider/spiderling/S = new /obj/structure/spider/spiderling(loc) S.faction = faction.Copy() S.master_commander = master_commander if(player_spiders) S.player_spiders = 1 qdel(src) /obj/structure/spider/spiderling name = "spiderling" desc = "It never stays still for long." icon_state = "spiderling" anchored = 0 layer = 2.75 max_integrity = 3 var/amount_grown = 0 var/grow_as = null var/obj/machinery/atmospherics/unary/vent_pump/entry_vent var/travelling_in_vent = 0 var/player_spiders = 0 var/list/faction = list() var/selecting_player = 0 /obj/structure/spider/spiderling/New() ..() pixel_x = rand(6,-6) pixel_y = rand(6,-6) START_PROCESSING(SSobj, src) AddComponent(/datum/component/swarming) /obj/structure/spider/spiderling/Destroy() STOP_PROCESSING(SSobj, src) entry_vent = null new /obj/effect/decal/cleanable/spiderling_remains(get_turf(src)) return ..() /obj/structure/spider/spiderling/Bump(atom/user) if(istype(user, /obj/structure/table)) loc = user.loc else ..() /obj/structure/spider/spiderling/process() if(travelling_in_vent) if(istype(loc, /turf)) travelling_in_vent = 0 entry_vent = null else if(entry_vent) if(get_dist(src, entry_vent) <= 1) var/list/vents = list() for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in entry_vent.parent.other_atmosmch) vents.Add(temp_vent) if(!vents.len) entry_vent = null return var/obj/machinery/atmospherics/unary/vent_pump/exit_vent = pick(vents) if(prob(50)) visible_message("[src] scrambles into the ventilation ducts!", \ "You hear something squeezing through the ventilation ducts.") spawn(rand(20,60)) loc = exit_vent var/travel_time = round(get_dist(loc, exit_vent.loc) / 2) spawn(travel_time) if(!exit_vent || exit_vent.welded) loc = entry_vent entry_vent = null return if(prob(50)) audible_message("You hear something squeezing through the ventilation ducts.") sleep(travel_time) if(!exit_vent || exit_vent.welded) loc = entry_vent entry_vent = null return loc = exit_vent.loc entry_vent = null var/area/new_area = get_area(loc) if(new_area) new_area.Entered(src) //================= else if(prob(33)) var/list/nearby = oview(10, src) if(nearby.len) var/target_atom = pick(nearby) walk_to(src, target_atom) if(prob(40)) visible_message("[src] skitters[pick(" away"," around","")].") else if(prob(10)) //ventcrawl! for(var/obj/machinery/atmospherics/unary/vent_pump/v in view(7,src)) if(!v.welded) entry_vent = v walk_to(src, entry_vent, 1) break if(isturf(loc)) amount_grown += rand(0,2) if(amount_grown >= 100) if(!grow_as) grow_as = pick(typesof(/mob/living/simple_animal/hostile/poison/giant_spider)) var/mob/living/simple_animal/hostile/poison/giant_spider/S = new grow_as(loc) S.faction = faction.Copy() S.master_commander = master_commander if(player_spiders && !selecting_player) selecting_player = 1 spawn() var/list/candidates = pollCandidates("Do you want to play as a spider?", ROLE_GSPIDER, 1) if(candidates.len) var/mob/C = pick(candidates) if(C) S.key = C.key if(S.master_commander) to_chat(S, "You are a spider who is loyal to [S.master_commander], obey [S.master_commander]'s every order and assist [S.master_commander.p_them()] in completing [S.master_commander.p_their()] goals at any cost.") qdel(src) /obj/structure/spider/spiderling/decompile_act(obj/item/matter_decompiler/C, mob/user) if(!istype(user, /mob/living/silicon/robot/drone)) user.visible_message("[user] sucks [src] into its decompiler. There's a horrible crunching noise.", \ "It's a bit of a struggle, but you manage to suck [user] into your decompiler. It makes a series of visceral crunching noises.") C.stored_comms["wood"] += 2 C.stored_comms["glass"] += 2 qdel(src) return TRUE return ..() /obj/effect/decal/cleanable/spiderling_remains name = "spiderling remains" desc = "Green squishy mess." icon = 'icons/effects/effects.dmi' icon_state = "greenshatter" anchored = 1 /obj/structure/spider/cocoon name = "cocoon" desc = "Something wrapped in silky spider web" icon_state = "cocoon1" max_integrity = 60 /obj/structure/spider/cocoon/New() ..() icon_state = pick("cocoon1","cocoon2","cocoon3") /obj/structure/spider/cocoon/Destroy() visible_message("[src] splits open.") for(var/atom/movable/A in contents) A.forceMove(loc) return ..()