/obj/item/vending_refill name = "resupply canister" var/machine_name = "Generic" icon = 'icons/obj/vending_restock.dmi' icon_state = "refill_snack" item_state = "restock_unit" desc = "A vending machine restock cart." usesound = 'sound/items/deconstruct.ogg' flags = CONDUCT force = 7 throwforce = 10 throw_speed = 1 throw_range = 7 w_class = WEIGHT_CLASS_BULKY armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 30) // Built automatically from the corresponding vending machine. // If null, considered to be full. Otherwise, is list(/typepath = amount). var/list/products var/list/contraband var/list/premium /obj/item/vending_refill/Initialize(mapload) . = ..() name = "\improper [machine_name] restocking unit" /obj/item/vending_refill/examine(mob/user) . = ..() var/num = get_part_rating() if (num == INFINITY) . += "It's sealed tight, completely full of supplies." else if (num == 0) . += "It's empty!" else . += "It can restock [num] item\s." /obj/item/vending_refill/get_part_rating() if (!products || !contraband || !premium) return INFINITY . = 0 for(var/key in products) . += products[key] for(var/key in contraband) . += contraband[key] for(var/key in premium) . += premium[key] //NOTE I decided to go for about 1/3 of a machine's capacity /obj/item/vending_refill/boozeomat machine_name = "Booze-O-Mat" icon_state = "refill_booze" /obj/item/vending_refill/coffee machine_name = "hot drinks" icon_state = "refill_joe" /obj/item/vending_refill/snack machine_name = "Getmore Chocolate Corp" /obj/item/vending_refill/cola machine_name = "Robust Softdrinks" icon_state = "refill_cola" /obj/item/vending_refill/cigarette machine_name = "cigarette" icon_state = "refill_smoke" /obj/item/vending_refill/autodrobe machine_name = "AutoDrobe" icon_state = "refill_costume" /obj/item/vending_refill/hatdispenser machine_name = "hat" icon_state = "refill_costume" /obj/item/vending_refill/suitdispenser machine_name = "suit" icon_state = "refill_costume" /obj/item/vending_refill/shoedispenser machine_name = "shoe" icon_state = "refill_costume" /obj/item/vending_refill/clothing machine_name = "ClothesMate" icon_state = "refill_clothes" /obj/item/vending_refill/crittercare machine_name = "CritterCare" icon_state = "refill_pet" /obj/item/vending_refill/chinese machine_name = "MrChangs" /obj/item/vending_refill/hydroseeds machine_name = "MegaSeed Servitor" icon_state = "refill_plant" /obj/item/vending_refill/assist machine_name = "Vendomat" icon_state = "refill_engi" /obj/item/vending_refill/cart machine_name = "PTech" icon_state = "refill_smoke" /obj/item/vending_refill/dinnerware machine_name = "Plasteel Chef's Dinnerware Vendor" icon_state = "refill_smoke" /obj/item/vending_refill/engineering machine_name = "Robco Tool Maker" icon_state = "refill_engi" /obj/item/vending_refill/engivend machine_name = "Engi-Vend" icon_state = "refill_engi" /obj/item/vending_refill/medical machine_name = "NanoMed Plus" icon_state = "refill_medical" /obj/item/vending_refill/wallmed machine_name = "NanoMed" icon_state = "refill_medical" /obj/item/vending_refill/modularpc machine_name = "Deluxe Silicate Selections" icon_state = "refill_engi" /obj/item/vending_refill/hydronutrients machine_name = "NutriMax" icon_state = "refill_plant" /obj/item/vending_refill/security icon_state = "refill_sec" /obj/item/vending_refill/sovietsoda machine_name = "BODA" icon_state = "refill_cola" /obj/item/vending_refill/sustenance machine_name = "Sustenance Vendor" icon_state = "refill_snack" /obj/item/vending_refill/donksoft machine_name = "Donksoft Toy Vendor" icon_state = "refill_donksoft" /obj/item/vending_refill/robotics machine_name = "Robotech Deluxe" icon_state = "refill_engi"