/obj/effect/waterfall name = "waterfall effect" icon = 'icons/effects/effects.dmi' icon_state = "extinguish" opacity = 0 mouse_opacity = MOUSE_OPACITY_TRANSPARENT density = 0 anchored = 1 invisibility = 101 var/water_frequency = 15 var/water_timer = 0 /obj/effect/waterfall/New() water_timer = addtimer(CALLBACK(src, .proc/drip), water_frequency, TIMER_STOPPABLE) /obj/effect/waterfall/Destroy() if(water_timer) deltimer(water_timer) water_timer = null return ..() /obj/effect/waterfall/proc/drip() var/obj/effect/particle_effect/water/W = new(loc) W.dir = dir spawn(1) W.loc = get_step(W, dir) water_timer = addtimer(CALLBACK(src, .proc/drip), water_frequency, TIMER_STOPPABLE)