/obj/item/hand_labeler name = "hand labeler" desc = "A combined label printer, applicator, and remover, all in a single portable device. Designed to be easy to operate and use." icon = 'icons/obj/bureaucracy.dmi' icon_state = "labeler0" item_state = "flight" var/label = null var/labels_left = 30 var/mode = 0 /obj/item/hand_labeler/afterattack(atom/A, mob/user, proximity) if(!proximity) return if(!mode) //if it's off, give up. return if(!labels_left) to_chat(user, "No labels left!") return if(!label || !length(label)) to_chat(user, "No text set!") return if(length(A.name) + length(label) > 64) to_chat(user, "Label too big!") return if(ismob(A)) to_chat(user, "You can't label creatures!") // use a collar return user.visible_message("[user] labels [A] as [label].", \ "You label [A] as [label].") investigate_log("[key_name(user)] labelled [A] as [label].", INVESTIGATE_LABEL) // Investigate goes BEFORE rename so the original name is preserved in the log A.AddComponent(/datum/component/label, label) playsound(A, 'sound/items/handling/component_pickup.ogg', 20, TRUE) labels_left-- /obj/item/hand_labeler/attack_self(mob/user as mob) mode = !mode icon_state = "labeler[mode]" if(mode) to_chat(user, "You turn on \the [src].") //Now let them chose the text. var/str = copytext(reject_bad_text(input(user,"Label text?","Set label","")),1,MAX_NAME_LEN) if(!str || !length(str)) to_chat(user, "Invalid text.") return label = str to_chat(user, "You set the text to '[str]'.") else to_chat(user, "You turn off \the [src].") /obj/item/hand_labeler/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/hand_labeler_refill)) to_chat(user, "You insert [I] into [src].") user.drop_item() qdel(I) labels_left = initial(labels_left) //Yes, it's capped at its initial value else return ..() /obj/item/hand_labeler_refill name = "hand labeler paper roll" icon = 'icons/obj/bureaucracy.dmi' desc = "A roll of paper. Use it on a hand labeler to refill it." icon_state = "labeler_refill" item_state = "electropack" w_class = WEIGHT_CLASS_TINY