/obj/item/hand_labeler
name = "hand labeler"
desc = "A combined label printer, applicator, and remover, all in a single portable device. Designed to be easy to operate and use."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "labeler0"
item_state = "flight"
var/label = null
var/labels_left = 30
var/mode = 0
/obj/item/hand_labeler/afterattack(atom/A, mob/user, proximity)
if(!proximity)
return
if(!mode) //if it's off, give up.
return
if(!labels_left)
to_chat(user, "No labels left!")
return
if(!label || !length(label))
to_chat(user, "No text set!")
return
if(length(A.name) + length(label) > 64)
to_chat(user, "Label too big!")
return
if(ismob(A))
to_chat(user, "You can't label creatures!") // use a collar
return
user.visible_message("[user] labels [A] as [label].", \
"You label [A] as [label].")
investigate_log("[key_name(user)] labelled [A] as [label].", INVESTIGATE_LABEL) // Investigate goes BEFORE rename so the original name is preserved in the log
A.AddComponent(/datum/component/label, label)
playsound(A, 'sound/items/handling/component_pickup.ogg', 20, TRUE)
labels_left--
/obj/item/hand_labeler/attack_self(mob/user as mob)
mode = !mode
icon_state = "labeler[mode]"
if(mode)
to_chat(user, "You turn on \the [src].")
//Now let them chose the text.
var/str = copytext(reject_bad_text(input(user,"Label text?","Set label","")),1,MAX_NAME_LEN)
if(!str || !length(str))
to_chat(user, "Invalid text.")
return
label = str
to_chat(user, "You set the text to '[str]'.")
else
to_chat(user, "You turn off \the [src].")
/obj/item/hand_labeler/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/hand_labeler_refill))
to_chat(user, "You insert [I] into [src].")
user.drop_item()
qdel(I)
labels_left = initial(labels_left) //Yes, it's capped at its initial value
else
return ..()
/obj/item/hand_labeler_refill
name = "hand labeler paper roll"
icon = 'icons/obj/bureaucracy.dmi'
desc = "A roll of paper. Use it on a hand labeler to refill it."
icon_state = "labeler_refill"
item_state = "electropack"
w_class = WEIGHT_CLASS_TINY