//temporary visual effects(/obj/effect/temp_visual) used by clockcult stuff /obj/effect/temp_visual/ratvar name = "ratvar's light" icon = 'icons/effects/clockwork_effects.dmi' duration = 8 randomdir = 0 layer = ABOVE_NORMAL_TURF_LAYER /obj/effect/temp_visual/ratvar/door icon_state = "ratvardoorglow" layer = CLOSED_DOOR_LAYER //above closed doors /obj/effect/temp_visual/ratvar/door/window icon_state = "ratvarwindoorglow" layer = ABOVE_WINDOW_LAYER /obj/effect/temp_visual/ratvar/beam icon_state = "ratvarbeamglow" /obj/effect/temp_visual/ratvar/beam/grille layer = BELOW_OBJ_LAYER /obj/effect/temp_visual/ratvar/beam/itemconsume layer = HIGH_OBJ_LAYER /obj/effect/temp_visual/ratvar/beam/falsewall layer = OBJ_LAYER /obj/effect/temp_visual/ratvar/beam/catwalk layer = LATTICE_LAYER /obj/effect/temp_visual/ratvar/wall icon_state = "ratvarwallglow" /obj/effect/temp_visual/ratvar/wall/false layer = OBJ_LAYER /obj/effect/temp_visual/ratvar/floor icon_state = "ratvarfloorglow" /obj/effect/temp_visual/ratvar/floor/catwalk layer = LATTICE_LAYER /obj/effect/temp_visual/ratvar/window icon_state = "ratvarwindowglow" layer = ABOVE_WINDOW_LAYER /obj/effect/temp_visual/ratvar/window/single icon_state = "ratvarwindowglow_s" /obj/effect/temp_visual/ratvar/gear icon_state = "ratvargearglow" layer = ABOVE_OBJ_LAYER /obj/effect/temp_visual/ratvar/grille icon_state = "ratvargrilleglow" layer = BELOW_OBJ_LAYER /obj/effect/temp_visual/ratvar/grille/broken icon_state = "ratvarbrokengrilleglow"