/obj/item/mounted/frame/newscaster_frame name = "newscaster frame" desc = "Used to build newscasters, just secure to the wall." icon_state = "newscaster" item_state = "syringe_kit" materials = list(MAT_METAL=14000, MAT_GLASS=8000) mount_reqs = list("simfloor", "nospace") /obj/item/mounted/frame/newscaster_frame/try_build(turf/on_wall, mob/user) if(..()) var/turf/loc = get_turf(usr) var/area/A = loc.loc if(!istype(loc, /turf/simulated/floor)) to_chat(usr, "Newscaster cannot be placed on this spot.") return if(A.requires_power == 0 || A.name == "Space") to_chat(usr, "Newscaster cannot be placed in this area.") return for(var/obj/machinery/newscaster/T in loc) to_chat(usr, "There is another newscaster here.") return return 1 return /obj/item/mounted/frame/newscaster_frame/do_build(turf/on_wall, mob/user) var/obj/machinery/newscaster/N = new /obj/machinery/newscaster(get_turf(src), get_dir(on_wall, user), 1) N.pixel_y -= (loc.y - on_wall.y) * 32 N.pixel_x -= (loc.x - on_wall.x) * 32 qdel(src)