GLOBAL_LIST_INIT(rod_recipes, list ( \ new /datum/stack_recipe("grille", /obj/structure/grille, 2, time = 10, one_per_turf = 1, on_floor = 1), \ new /datum/stack_recipe("table frame", /obj/structure/table_frame, 2, time = 10, one_per_turf = 1, on_floor = 1), \ null, new /datum/stack_recipe("railing", /obj/structure/railing, 3, time = 10, one_per_turf = 1, on_floor = 1), \ new /datum/stack_recipe("railing corner", /obj/structure/railing/corner, 3, time = 10, one_per_turf = 1, on_floor = 1), \ null, new /datum/stack_recipe_list("chainlink fence", list( \ new /datum/stack_recipe("chainlink fence", /obj/structure/fence, 5, time = 10, one_per_turf = 1, on_floor = 1), \ new /datum/stack_recipe("chainlink fence post", /obj/structure/fence/post, 5, time = 10, one_per_turf = 1, on_floor = 1), \ new /datum/stack_recipe("chainlink fence corner", /obj/structure/fence/corner, 5, time = 10, one_per_turf = 1, on_floor = 1), \ new /datum/stack_recipe("chainlink fence door", /obj/structure/fence/door, 10, time = 10, one_per_turf = 1, on_floor = 1), \ new /datum/stack_recipe("chainlink fence end", /obj/structure/fence/end, 3, time = 10, one_per_turf = 1, on_floor = 1), \ )), \ )) /obj/item/stack/rods name = "metal rod" desc = "Some rods. Can be used for building, or something." singular_name = "metal rod" icon_state = "rods" item_state = "rods" flags = CONDUCT w_class = WEIGHT_CLASS_NORMAL force = 9.0 throwforce = 10.0 throw_speed = 3 throw_range = 7 materials = list(MAT_METAL=1000) max_amount = 50 attack_verb = list("hit", "bludgeoned", "whacked") hitsound = 'sound/weapons/grenadelaunch.ogg' toolspeed = 1 usesound = 'sound/items/deconstruct.ogg' merge_type = /obj/item/stack/rods /obj/item/stack/rods/detailed_examine() return "Made from metal sheets. You can build a grille by using it in your hand. \ Clicking on a floor without any tiles will reinforce the floor. You can make reinforced glass by combining rods and normal glass sheets." /obj/item/stack/rods/cyborg energy_type = /datum/robot_energy_storage/rods is_cyborg = TRUE materials = list() /obj/item/stack/rods/cyborg/update_icon() return // icon_state should always be a full stack of rods. /obj/item/stack/rods/ten amount = 10 /obj/item/stack/rods/twentyfive amount = 25 /obj/item/stack/rods/fifty amount = 50 /obj/item/stack/rods/New(loc, amount=null) ..() recipes = GLOB.rod_recipes update_icon() /obj/item/stack/rods/update_icon() var/amount = get_amount() if((amount <= 5) && (amount > 0)) icon_state = "rods-[amount]" else icon_state = "rods" /obj/item/stack/rods/welder_act(mob/user, obj/item/I) if(get_amount() < 2) to_chat(user, "You need at least two rods to do this!") return . = TRUE if(!I.use_tool(src, user, 0, volume = I.tool_volume)) return var/obj/item/stack/sheet/metal/new_item = new(drop_location()) if(new_item.get_amount() <= 0) // stack was moved into another one on the pile new_item = locate() in user.loc visible_message("[user.name] shapes [src] into metal with [I]!", \ "You shape [src] into metal with [I]!", \ "You hear welding.") var/replace = user.is_in_inactive_hand(src) use(2) if(get_amount() <= 0 && replace) user.unEquip(src, 1) if(new_item) user.put_in_hands(new_item)