//////Kitchen Spike /obj/structure/kitchenspike_frame name = "meatspike frame" icon = 'icons/obj/kitchen.dmi' icon_state = "spikeframe" desc = "The frame of a meat spike." density = 1 anchored = 0 max_integrity = 200 /obj/structure/kitchenspike_frame/attackby(obj/item/I, mob/user, params) add_fingerprint(user) if(istype(I, /obj/item/wrench)) if(anchored) to_chat(user, "You unwrench [src] from the floor.") anchored = 0 else to_chat(user, "You wrench [src] into place.") anchored = 1 else if(istype(I, /obj/item/stack/rods)) var/obj/item/stack/rods/R = I if(R.get_amount() >= 4) R.use(4) to_chat(user, "You add spikes to the frame.") new /obj/structure/kitchenspike(loc) add_fingerprint(user) qdel(src) return else return ..() /obj/structure/kitchenspike name = "meat spike" icon = 'icons/obj/kitchen.dmi' icon_state = "spike" desc = "A spike for collecting meat from animals." density = 1 anchored = 1 buckle_lying = FALSE can_buckle = TRUE max_integrity = 250 //ATTACK HAND IGNORING PARENT RETURN VALUE /obj/structure/kitchenspike/attack_hand(mob/user) if(has_buckled_mobs()) for(var/mob/living/L in buckled_mobs) user_unbuckle_mob(L, user) else ..() /obj/structure/kitchenspike/attackby(obj/item/grab/G, mob/user) if(istype(G, /obj/item/crowbar)) if(!has_buckled_mobs()) playsound(loc, G.usesound, 100, 1) if(do_after(user, 20 * G.toolspeed, target = src)) to_chat(user, "You pry the spikes out of the frame.") deconstruct(TRUE) else to_chat(user, "You can't do that while something's on the spike!") return if(!istype(G, /obj/item/grab) || !G.affecting) return if(has_buckled_mobs()) to_chat(user, "The spike already has something on it, finish collecting its meat first!") return if(isliving(G.affecting)) if(!has_buckled_mobs()) if(do_mob(user, src, 120)) var/mob/living/affected = G.affecting if(spike(affected)) affected.visible_message("[user] slams [affected] onto the meat spike!", "[user] slams you onto the meat spike!", "You hear a squishy wet noise.") return return ..() /obj/structure/kitchenspike/proc/spike(mob/living/victim) if(!istype(victim)) return FALSE if(has_buckled_mobs()) //to prevent spam/queing up attacks return FALSE if(victim.buckled) return FALSE playsound(loc, 'sound/effects/splat.ogg', 25, 1) victim.forceMove(drop_location()) victim.emote("scream") if(ishuman(victim)) var/mob/living/carbon/human/H = victim H.add_splatter_floor() victim.adjustBruteLoss(30) victim.setDir(2) buckle_mob(victim, force = TRUE) var/matrix/m180 = matrix(victim.transform) m180.Turn(180) animate(victim, transform = m180, time = 3) victim.pixel_y = victim.get_standard_pixel_y_offset(180) return TRUE /obj/structure/kitchenspike/user_buckle_mob(mob/living/M, mob/living/user) //Don't want them getting put on the rack other than by spiking return /obj/structure/kitchenspike/user_unbuckle_mob(mob/living/buckled_mob, mob/living/carbon/human/user) if(buckled_mob) var/mob/living/M = buckled_mob if(M != user) M.visible_message("[user] tries to pull [M] free of [src]!",\ "[user] is trying to pull you off [src], opening up fresh wounds!",\ "You hear a squishy wet noise.") if(!do_after(user, 300, target = src)) if(M && M.buckled) M.visible_message("[user] fails to free [M]!",\ "[user] fails to pull you off of [src].") return else M.visible_message("[M] struggles to break free from [src]!",\ "You struggle to break free from [src], exacerbating your wounds! (Stay still for two minutes.)",\ "You hear a wet squishing noise..") M.adjustBruteLoss(30) if(!do_after(M, 1200, target = src)) if(M && M.buckled) to_chat(M, "You fail to free yourself!") return if(!M.buckled) return release_mob(M) /obj/structure/kitchenspike/proc/release_mob(mob/living/M) M.adjustBruteLoss(30) src.visible_message(text("[M] falls free of [src]!")) unbuckle_mob(M, force = TRUE) M.emote("scream") M.AdjustWeakened(10) /obj/structure/kitchenspike/post_unbuckle_mob(mob/living/M) M.pixel_y = M.get_standard_pixel_y_offset(0) var/matrix/m180 = matrix(M.transform) m180.Turn(180) animate(M, transform = m180, time = 3) /obj/structure/kitchenspike/Destroy() if(has_buckled_mobs()) for(var/mob/living/L in buckled_mobs) release_mob(L) return ..() /obj/structure/kitchenspike/deconstruct(disassembled = TRUE) if(disassembled) var/obj/F = new /obj/structure/kitchenspike_frame(loc) transfer_fingerprints_to(F) else new /obj/item/stack/sheet/metal(loc, 4) new /obj/item/stack/rods(loc, 4) qdel(src)