/obj/structure/snow name = "snow" desc = "A crunchy layer of freshly fallen snow." anchored = TRUE density = FALSE layer = TURF_LAYER plane = FLOOR_PLANE icon = 'icons/turf/snow.dmi' icon_state = "snow" max_integrity = 15 var/cooldown = 0 // very cool down /obj/structure/snow/AltClick(mob/user) . = ..() if(cooldown > world.time) return if(ishuman(user) && Adjacent(user)) var/mob/living/carbon/human/H = user var/obj/item/snowball/S = new cooldown = world.time + 3 SECONDS if(H.put_in_hands(S)) playsound(src, 'sound/weapons/slashmiss.ogg', 15) // crunchy snow sound else qdel(S) // Spawn in hands only