#define GIBTONITE_QUALITY_LOW 1 #define GIBTONITE_QUALITY_MEDIUM 2 #define GIBTONITE_QUALITY_HIGH 3 #define PROBABILITY_REFINE_BY_FIRE 50 #define ORESTACK_OVERLAYS_MAX 10 /**********************Mineral ores**************************/ /obj/item/stack/ore name = "rock" icon = 'icons/obj/mining.dmi' icon_state = "ore" max_amount = 50 singular_name = "ore chunk" var/points = 0 //How many points this ore gets you from the ore redemption machine var/refined_type = null //What this ore defaults to being refined into /obj/item/stack/ore/New(loc, new_amount, merge = TRUE) ..() pixel_x = rand(0, 16) - 8 pixel_y = rand(0, 8) - 8 /obj/item/stack/ore/welder_act(mob/user, obj/item/I) . = TRUE if(!refined_type) to_chat(user, "You can't smelt [src] into anything useful!") return if(!I.use_tool(src, user, 0, 15, volume = I.tool_volume)) return new refined_type(drop_location(), amount) to_chat(user, "You smelt [src] into its refined form!") qdel(src) /obj/item/stack/ore/Crossed(atom/movable/AM, oldloc) var/obj/item/storage/bag/ore/OB var/turf/simulated/floor/F = get_turf(src) if(loc != F) return ..() if(ishuman(AM)) var/mob/living/carbon/human/H = AM for(var/thing in H.get_body_slots()) if(istype(thing, /obj/item/storage/bag/ore)) OB = thing break else if(isrobot(AM)) var/mob/living/silicon/robot/R = AM for(var/thing in R.get_all_slots()) if(istype(thing, /obj/item/storage/bag/ore)) OB = thing break if(OB && istype(F, /turf/simulated/floor/plating/asteroid)) F.attackby(OB, AM) // Then, if the user is dragging an ore box, empty the satchel // into the box. var/mob/living/L = AM if(istype(L.pulling, /obj/structure/ore_box)) var/obj/structure/ore_box/box = L.pulling box.attackby(OB, AM) return ..() /obj/item/stack/ore/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE) . = ..() if(isnull(refined_type)) return else var/amountrefined = round((PROBABILITY_REFINE_BY_FIRE / 100) * amount, 1) if(amountrefined < 1) qdel(src) else new refined_type(get_turf(loc), amountrefined) qdel(src) /obj/item/stack/ore/uranium name = "uranium ore" icon_state = "Uranium ore" origin_tech = "materials=5" singular_name = "uranium ore chunk" points = 30 refined_type = /obj/item/stack/sheet/mineral/uranium materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT) /obj/item/stack/ore/iron name = "iron ore" icon_state = "Iron ore" origin_tech = "materials=1" singular_name = "iron ore chunk" points = 1 refined_type = /obj/item/stack/sheet/metal materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT) /obj/item/stack/ore/glass name = "sand pile" icon_state = "Glass ore" origin_tech = "materials=1" singular_name = "sand pile" points = 1 refined_type = /obj/item/stack/sheet/glass materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT) GLOBAL_LIST_INIT(sand_recipes, list(\ new /datum/stack_recipe("sandstone", /obj/item/stack/sheet/mineral/sandstone, 1, 1, 50)\ )) /obj/item/stack/ore/glass/Initialize(mapload, new_amount, merge = TRUE) recipes = GLOB.sand_recipes . = ..() /obj/item/stack/ore/glass/throw_impact(atom/hit_atom) if(..() || !ishuman(hit_atom)) return var/mob/living/carbon/human/C = hit_atom if(C.head && C.head.flags_cover & HEADCOVERSEYES) visible_message("[C]'s headgear blocks the sand!") return if(C.wear_mask && C.wear_mask.flags_cover & MASKCOVERSEYES) visible_message("[C]'s mask blocks the sand!") return if(C.glasses && C.glasses.flags_cover & GLASSESCOVERSEYES) visible_message("[C]'s glasses block the sand!") return C.EyeBlurry(6) C.adjustStaminaLoss(15)//the pain from your eyes burning does stamina damage C.AdjustConfused(5) to_chat(C, "[src] gets into your eyes! The pain, it burns!") qdel(src) /obj/item/stack/ore/glass/ex_act(severity) if(severity == EXPLODE_NONE) return qdel(src) /obj/item/stack/ore/glass/basalt name = "volcanic ash" icon_state = "volcanic_sand" icon_state = "volcanic_sand" singular_name = "volcanic ash pile" /obj/item/stack/ore/plasma name = "plasma ore" icon_state = "Plasma ore" origin_tech = "plasmatech=2;materials=2" singular_name = "plasma ore chunk" points = 15 refined_type = /obj/item/stack/sheet/mineral/plasma materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT) /obj/item/stack/ore/silver name = "silver ore" icon_state = "Silver ore" origin_tech = "materials=3" singular_name = "silver ore chunk" points = 16 refined_type = /obj/item/stack/sheet/mineral/silver materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT) /obj/item/stack/ore/gold name = "gold ore" icon_state = "Gold ore" origin_tech = "materials=4" singular_name = "gold ore chunk" points = 18 refined_type = /obj/item/stack/sheet/mineral/gold materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT) /obj/item/stack/ore/diamond name = "diamond ore" icon_state = "Diamond ore" origin_tech = "materials=6" singular_name = "diamond ore chunk" points = 50 refined_type = /obj/item/stack/sheet/mineral/diamond materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT) /obj/item/stack/ore/bananium name = "bananium ore" icon_state = "Clown ore" origin_tech = "materials=4" singular_name = "bananium ore chunk" points = 60 refined_type = /obj/item/stack/sheet/mineral/bananium materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT) /obj/item/stack/ore/tranquillite name = "tranquillite ore" icon_state = "Mime ore" origin_tech = "materials=4" singular_name = "transquillite ore chunk" points = 60 refined_type = /obj/item/stack/sheet/mineral/tranquillite materials = list(MAT_TRANQUILLITE=MINERAL_MATERIAL_AMOUNT) /obj/item/stack/ore/titanium name = "titanium ore" icon_state = "Titanium ore" singular_name = "titanium ore chunk" points = 50 materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT) refined_type = /obj/item/stack/sheet/mineral/titanium /obj/item/stack/ore/slag name = "slag" desc = "Completely useless" icon_state = "slag" singular_name = "slag chunk" /obj/item/twohanded/required/gibtonite name = "gibtonite ore" desc = "Extremely explosive if struck with mining equipment, Gibtonite is often used by miners to speed up their work by using it as a mining charge. This material is illegal to possess by unauthorized personnel under space law." icon = 'icons/obj/mining.dmi' icon_state = "Gibtonite ore" item_state = "Gibtonite ore" w_class = WEIGHT_CLASS_BULKY throw_range = 0 anchored = 1 //Forces people to carry it by hand, no pulling! var/primed = 0 var/det_time = 100 var/quality = GIBTONITE_QUALITY_LOW //How pure this gibtonite is, determines the explosion produced by it and is derived from the det_time of the rock wall it was taken from, higher value = better var/attacher = "UNKNOWN" var/datum/wires/explosive/gibtonite/wires /obj/item/twohanded/required/gibtonite/Destroy() if(wires) SStgui.close_uis(wires) QDEL_NULL(wires) return ..() /obj/item/twohanded/required/gibtonite/attackby(obj/item/I, mob/user, params) if(!wires && istype(I, /obj/item/assembly/igniter)) user.visible_message("[user] attaches [I] to [src].", "You attach [I] to [src].") wires = new(src) attacher = key_name(user) qdel(I) overlays += "Gibtonite_igniter" return if(wires && !primed) if(istype(I, /obj/item/wirecutters) || istype(I, /obj/item/multitool) || istype(I, /obj/item/assembly/signaler)) wires.Interact(user) return if(istype(I, /obj/item/pickaxe) || istype(I, /obj/item/resonator) || I.force >= 10) GibtoniteReaction(user) return if(primed) if(istype(I, /obj/item/mining_scanner) || istype(I, /obj/item/t_scanner/adv_mining_scanner) || istype(I, /obj/item/multitool)) primed = 0 user.visible_message("The chain reaction was stopped! ...The ore's quality looks diminished.", "You stopped the chain reaction. ...The ore's quality looks diminished.") icon_state = "Gibtonite ore" quality = GIBTONITE_QUALITY_LOW return ..() /obj/item/twohanded/required/gibtonite/attack_ghost(mob/user) if(wires) wires.Interact(user) /obj/item/twohanded/required/gibtonite/attack_self(mob/user) if(wires) wires.Interact(user) else ..() /obj/item/twohanded/required/gibtonite/bullet_act(obj/item/projectile/P) GibtoniteReaction(P.firer) ..() /obj/item/twohanded/required/gibtonite/ex_act() GibtoniteReaction(null, 1) /obj/item/twohanded/required/gibtonite/proc/GibtoniteReaction(mob/user, triggered_by = 0) if(!primed) playsound(src,'sound/effects/hit_on_shattered_glass.ogg',50,1) primed = 1 icon_state = "Gibtonite active" var/turf/bombturf = get_turf(src) var/notify_admins = 0 if(!is_mining_level(z))//Only annoy the admins ingame if we're triggered off the mining zlevel notify_admins = 1 if(notify_admins) if(triggered_by == 1) message_admins("An explosion has triggered a [name] to detonate at [ADMIN_COORDJMP(bombturf)].") else if(triggered_by == 2) message_admins("A signal has triggered a [name] to detonate at [ADMIN_COORDJMP(bombturf)]. Igniter attacher: [key_name_admin(attacher)]") else message_admins("[key_name_admin(user)] has triggered a [name] to detonate at [ADMIN_COORDJMP(bombturf)].") if(triggered_by == 1) log_game("An explosion has primed a [name] for detonation at [AREACOORD(bombturf)]") else if(triggered_by == 2) log_game("A signal has primed a [name] for detonation at [AREACOORD(bombturf)]). Igniter attacher: [key_name(attacher)].") else user.visible_message("[user] strikes \the [src], causing a chain reaction!", "You strike \the [src], causing a chain reaction.") log_game("[key_name(user)] has primed a [name] for detonation at [AREACOORD(bombturf)])") spawn(det_time) if(primed) if(quality == GIBTONITE_QUALITY_HIGH) explosion(src.loc,2,4,9,adminlog = notify_admins) if(quality == GIBTONITE_QUALITY_MEDIUM) explosion(src.loc,1,2,5,adminlog = notify_admins) if(quality == GIBTONITE_QUALITY_LOW) explosion(src.loc,-1,1,3,adminlog = notify_admins) qdel(src) /obj/item/stack/ore/ex_act(severity) if(!severity || severity >= 2) return qdel(src) /*****************************Coin********************************/ /obj/item/coin icon = 'icons/obj/economy.dmi' name = "coin" icon_state = "coin__heads" flags = CONDUCT force = 1 throwforce = 2 w_class = WEIGHT_CLASS_TINY var/string_attached var/list/sideslist = list("heads","tails") var/cmineral = null var/name_by_cmineral = TRUE var/cooldown = 0 var/credits = 10 /obj/item/coin/New() ..() pixel_x = rand(0,16)-8 pixel_y = rand(0,8)-8 icon_state = "coin_[cmineral]_[sideslist[1]]" if(cmineral && name_by_cmineral) name = "[cmineral] coin" /obj/item/coin/gold cmineral = "gold" icon_state = "coin_gold_heads" materials = list(MAT_GOLD = 400) credits = 160 /obj/item/coin/silver cmineral = "silver" icon_state = "coin_silver_heads" materials = list(MAT_SILVER = 400) credits = 40 /obj/item/coin/diamond cmineral = "diamond" icon_state = "coin_diamond_heads" materials = list(MAT_DIAMOND = 400) credits = 120 /obj/item/coin/iron cmineral = "iron" icon_state = "coin_iron_heads" materials = list(MAT_METAL = 400) credits = 20 /obj/item/coin/plasma cmineral = "plasma" icon_state = "coin_plasma_heads" materials = list(MAT_PLASMA = 400) credits = 80 /obj/item/coin/uranium cmineral = "uranium" icon_state = "coin_uranium_heads" materials = list(MAT_URANIUM = 400) credits = 160 /obj/item/coin/clown cmineral = "bananium" icon_state = "coin_bananium_heads" materials = list(MAT_BANANIUM = 400) credits = 600 //makes the clown cri /obj/item/coin/mime cmineral = "tranquillite" icon_state = "coin_tranquillite_heads" materials = list(MAT_TRANQUILLITE = 400) credits = 600 //makes the mime cri /obj/item/coin/adamantine cmineral = "adamantine" icon_state = "coin_adamantine_heads" credits = 400 /obj/item/coin/mythril cmineral = "mythril" icon_state = "coin_mythril_heads" credits = 400 /obj/item/coin/twoheaded cmineral = "iron" icon_state = "coin_iron_heads" desc = "Hey, this coin's the same on both sides!" sideslist = list("heads") credits = 20 /obj/item/coin/antagtoken name = "antag token" icon_state = "coin_valid_valid" cmineral = "valid" desc = "A novelty coin that helps the heart know what hard evidence cannot prove." sideslist = list("valid", "salad") credits = 20 name_by_cmineral = FALSE /obj/item/coin/antagtoken/syndicate name = "syndicate coin" credits = 160 /obj/item/coin/attackby(obj/item/W as obj, mob/user as mob, params) if(istype(W, /obj/item/stack/cable_coil)) var/obj/item/stack/cable_coil/CC = W if(string_attached) to_chat(user, "There already is a string attached to this coin.") return if(CC.use(1)) overlays += image('icons/obj/economy.dmi',"coin_string_overlay") string_attached = 1 to_chat(user, "You attach a string to the coin.") else to_chat(user, "You need one length of cable to attach a string to the coin.") return else if(istype(W,/obj/item/wirecutters)) if(!string_attached) ..() return var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc) CC.amount = 1 CC.update_icon() overlays = list() string_attached = null to_chat(user, "You detach the string from the coin.") else ..() /obj/item/coin/welder_act(mob/user, obj/item/I) . = TRUE if(!I.use_tool(src, user, 0, volume = I.tool_volume)) return var/typelist = list("iron" = /obj/item/clothing/gloves/ring, "silver" = /obj/item/clothing/gloves/ring/silver, "gold" = /obj/item/clothing/gloves/ring/gold, "plasma" = /obj/item/clothing/gloves/ring/plasma, "uranium" = /obj/item/clothing/gloves/ring/uranium) var/typekey = typelist[cmineral] if(ispath(typekey)) to_chat(user, "You make [src] into a ring.") new typekey(get_turf(loc)) qdel(src) /obj/item/coin/attack_self(mob/user as mob) if(cooldown < world.time - 15) var/coinflip = pick(sideslist) cooldown = world.time flick("coin_[cmineral]_flip", src) icon_state = "coin_[cmineral]_[coinflip]" playsound(user.loc, 'sound/items/coinflip.ogg', 50, 1) if(do_after(user, 15, target = src)) user.visible_message("[user] has flipped [src]. It lands on [coinflip].", \ "You flip [src]. It lands on [coinflip].", \ "You hear the clattering of loose change.") #undef GIBTONITE_QUALITY_LOW #undef GIBTONITE_QUALITY_MEDIUM #undef GIBTONITE_QUALITY_HIGH #undef PROBABILITY_REFINE_BY_FIRE #undef ORESTACK_OVERLAYS_MAX