/obj/item/stack/tile/mineral/plasma
name = "plasma tile"
singular_name = "plasma floor tile"
desc = "Flooring constructed from pure plasma crystal. There is absolutely nothing that can go wrong."
icon_state = "tile_plasma"
origin_tech = "plasmatech=1"
turf_type = /turf/simulated/floor/mineral/plasma
mineralType = "plasma"
materials = list(MAT_PLASMA=500)
/obj/item/stack/tile/mineral/plasma/welder_act(mob/user, obj/item/I)
if(I.use_tool(src, user, volume = I.tool_volume))
atmos_spawn_air(LINDA_SPAWN_HEAT | LINDA_SPAWN_TOXINS, 5)
user.visible_message(SPAN_WARNING("[user.name] sets the plasma tiles on fire!"), \
SPAN_WARNING("You set the plasma tiles on fire!"))
message_admins("Plasma tiles ignited by [key_name_admin(user)](?) (FLW) in ([x],[y],[z] - JMP)",0,1)
log_game("Plasma tiles ignited by [key_name(user)] in ([x],[y],[z])")
investigate_log("was ignited by [key_name(user)]",INVESTIGATE_ATMOS)
qdel(src)
/obj/item/stack/tile/mineral/uranium
name = "uranium tile"
singular_name = "uranium floor tile"
desc = "Flooring made from uranium. It's radioactive, IT'S RADIOACTIVE!"
icon_state = "tile_uranium"
turf_type = /turf/simulated/floor/mineral/uranium
mineralType = "uranium"
materials = list(MAT_URANIUM=500)
GLOBAL_LIST_INIT(gold_tile_recipes, list ( \
new/datum/stack_recipe("fancy gold tile", /obj/item/stack/tile/mineral/gold/fancy, max_res_amount = 20), \
))
/obj/item/stack/tile/mineral/gold
name = "gold tile"
singular_name = "gold floor tile"
desc = "Flooring made of solid gold. It's only a matter of time before someone tries to steal it."
icon_state = "tile_gold"
turf_type = /turf/simulated/floor/mineral/gold
mineralType = "gold"
materials = list(MAT_GOLD=500)
/obj/item/stack/tile/mineral/gold/Initialize(mapload, new_amount, merge)
. = ..()
recipes = GLOB.gold_tile_recipes
GLOBAL_LIST_INIT(goldfancy_tile_recipes, list ( \
new/datum/stack_recipe("regular gold tile", /obj/item/stack/tile/mineral/gold, max_res_amount = 20), \
))
/obj/item/stack/tile/mineral/gold/fancy
icon_state = "tile_goldfancy"
turf_type = /turf/simulated/floor/mineral/gold/fancy
/obj/item/stack/tile/mineral/gold/fancy/Initialize(mapload, new_amount, merge)
. = ..()
recipes = GLOB.goldfancy_tile_recipes
GLOBAL_LIST_INIT(silver_tile_recipes, list ( \
new/datum/stack_recipe("fancy silver tile", /obj/item/stack/tile/mineral/silver/fancy, max_res_amount = 20), \
))
/obj/item/stack/tile/mineral/silver
name = "silver tile"
singular_name = "silver floor tile"
desc = "Flooring made of solid silver. Not quite as valuable as gold, but still very snobby to use."
icon_state = "tile_silver"
turf_type = /turf/simulated/floor/mineral/silver
mineralType = "silver"
materials = list(MAT_SILVER=500)
/obj/item/stack/tile/mineral/silver/Initialize(mapload, new_amount, merge)
. = ..()
recipes = GLOB.silver_tile_recipes
GLOBAL_LIST_INIT(silverfancy_tile_recipes, list ( \
new/datum/stack_recipe("regular silver tile", /obj/item/stack/tile/mineral/silver, max_res_amount = 20), \
))
/obj/item/stack/tile/mineral/silver/fancy
icon_state = "tile_silverfancy"
turf_type = /turf/simulated/floor/mineral/silver/fancy
/obj/item/stack/tile/mineral/silver/fancy/Initialize(mapload, new_amount, merge)
. = ..()
recipes = GLOB.silverfancy_tile_recipes
/obj/item/stack/tile/mineral/diamond
name = "diamond tile"
singular_name = "diamond floor tile"
desc = "Flooring made out of pure diamond. Considering the large variety of industrial and scientific uses for diamond, this seems extremely wasteful."
icon_state = "tile_diamond"
origin_tech = "materials=2"
turf_type = /turf/simulated/floor/mineral/diamond
mineralType = "diamond"
materials = list(MAT_DIAMOND=500)
/obj/item/stack/tile/mineral/bananium
name = "bananium tile"
singular_name = "bananium floor tile"
desc = "Flooring constructed from pure bananium crystal. It squeaks with every step taken on it. Pressing into it causes it to HONK!"
icon_state = "tile_bananium"
turf_type = /turf/simulated/floor/mineral/bananium
mineralType = "bananium"
materials = list(MAT_BANANIUM=500)
/obj/item/stack/tile/mineral/tranquillite
name = "silent tile"
singular_name = "silent floor tile"
desc = "Flooring constructed from pure tranquilite crystal. No matter how hard it is stamped on, no sound is produced."
icon_state = "tile_tranquillite"
turf_type = /turf/simulated/floor/mineral/tranquillite
mineralType = "tranquillite"
materials = list(MAT_TRANQUILLITE=500)
/obj/item/stack/tile/mineral/abductor
name = "alien floor tile"
desc = "Did we learn the secrets of building floors from an advanced alien civilization like this one?"
singular_name = "alien floor tile"
icon = 'icons/obj/abductor.dmi'
icon_state = "tile_abductor"
origin_tech = "materials=6;abductor=1"
turf_type = /turf/simulated/floor/mineral/abductor
mineralType = "abductor"
/obj/item/stack/tile/mineral/titanium
name = "titanium tile"
singular_name = "titanium floor tile"
desc = "Lightweight flooring made out of titanium, often used in spacecraft construction."
icon_state = "tile_shuttle"
turf_type = /turf/simulated/floor/mineral/titanium
mineralType = "titanium"
materials = list(MAT_TITANIUM=500)
/obj/item/stack/tile/mineral/titanium/purple
turf_type = /turf/simulated/floor/mineral/titanium/purple
icon_state = "tile_plasma"
/obj/item/stack/tile/mineral/plastitanium
name = "plastitanium tile"
singular_name = "plastitanium floor tile"
desc = "Evil-looking flooring made out of plastitanium. Often used for constructing military-grade spacecraft."
icon_state = "tile_darkshuttle"
turf_type = /turf/simulated/floor/mineral/plastitanium
mineralType = "plastitanium"
materials = list(MAT_TITANIUM=250, MAT_PLASMA=250)