/** * # Slip Component * * This is a component that can be applied to any movable atom (mob or obj). * * While the atom has this component, any human mob that walks over it will have a chance to slip. * Duration, tiles moved, and so on, depend on what variables are passed in when the component is added. * */ /datum/component/slippery /// Text that gets displayed in the slip proc, i.e. "user slips on [description]" var/description /// The amount of stun to apply after slip. var/stun /// The amount of weaken to apply after slip. var/weaken /// The chance that walking over the parent will slip you. var/slip_chance /// The amount of tiles someone will be moved after slip. var/slip_tiles /// TRUE If this slip can be avoided by walking. var/walking_is_safe /// FALSE if you want no slip shoes to make you immune to the slip var/slip_always /// The verb that players will see when someone slips on the parent. In the form of "You [slip_verb]ped on". var/slip_verb /datum/component/slippery/Initialize(_description, _stun = 0, _weaken = 0, _slip_chance = 100, _slip_tiles = 0, _walking_is_safe = TRUE, _slip_always = FALSE, _slip_verb = "slip") if(!isatom(parent)) return COMPONENT_INCOMPATIBLE description = _description stun = max(0, _stun) weaken = max(0, _weaken) slip_chance = max(0, _slip_chance) slip_tiles = max(0, _slip_tiles) walking_is_safe = _walking_is_safe slip_always = _slip_always slip_verb = _slip_verb /datum/component/slippery/RegisterWithParent() RegisterSignal(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ATOM_ENTERED), .proc/Slip) /datum/component/slippery/UnregisterFromParent() UnregisterSignal(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ATOM_ENTERED)) /** Called whenever the parent recieves either the `MOVABLE_CROSSED` signal or the `ATOM_ENTERED` signal. Calls the `victim`'s `slip()` proc with the component's variables as arguments. Additionally calls the parent's `after_slip()` proc on the `victim`. */ /datum/component/slippery/proc/Slip(datum/source, mob/living/carbon/human/victim) if(istype(victim) && !victim.flying && prob(slip_chance) && victim.slip(description, stun, weaken, slip_tiles, walking_is_safe, slip_always, slip_verb)) var/atom/movable/owner = parent owner.after_slip(victim)