/*
Asset cache quick users guide:
Make a datum at the bottom of this file with your assets for your thing.
The simple subsystem will most like be of use for most cases.
Then call get_asset_datum() with the type of the datum you created and store the return
Then call .send(client) on that stored return value.
You can set verify to TRUE if you want send() to sleep until the client has the assets.
*/
// Amount of time(ds) MAX to send per asset, if this get exceeded we cancel the sleeping.
// This is doubled for the first asset, then added per asset after
#define ASSET_CACHE_SEND_TIMEOUT 7
//When sending mutiple assets, how many before we give the client a quaint little sending resources message
#define ASSET_CACHE_TELL_CLIENT_AMOUNT 8
//When passively preloading assets, how many to send at once? Too high creates noticable lag where as too low can flood the client's cache with "verify" files
#define ASSET_CACHE_PRELOAD_CONCURRENT 3
/client
var/list/cache = list() // List of all assets sent to this client by the asset cache.
var/list/completed_asset_jobs = list() // List of all completed jobs, awaiting acknowledgement.
var/list/sending = list()
var/last_asset_job = 0 // Last job done.
//This proc sends the asset to the client, but only if it needs it.
//This proc blocks(sleeps) unless verify is set to false
/proc/send_asset(client/client, asset_name, verify = TRUE)
if(!istype(client))
if(ismob(client))
var/mob/M = client
if(M.client)
client = M.client
else
return 0
else
return 0
if(client.cache.Find(asset_name) || client.sending.Find(asset_name))
return 0
client << browse_rsc(SSassets.cache[asset_name], asset_name)
if(!verify) // Can't access the asset cache browser, rip.
client.cache += asset_name
return 1
client.sending |= asset_name
var/job = ++client.last_asset_job
client << browse({"
"}, "window=asset_cache_browser")
var/t = 0
var/timeout_time = (ASSET_CACHE_SEND_TIMEOUT * client.sending.len) + ASSET_CACHE_SEND_TIMEOUT
while(client && !client.completed_asset_jobs.Find(job) && t < timeout_time) // Reception is handled in Topic()
sleep(1) // Lock up the caller until this is received.
t++
if(client)
client.sending -= asset_name
client.cache |= asset_name
client.completed_asset_jobs -= job
return 1
//This proc blocks(sleeps) unless verify is set to false
/proc/send_asset_list(client/client, list/asset_list, verify = TRUE)
if(!istype(client))
if(ismob(client))
var/mob/M = client
if(M.client)
client = M.client
else
return 0
else
return 0
var/list/unreceived = asset_list - (client.cache + client.sending)
if(!unreceived || !unreceived.len)
return 0
if(unreceived.len >= ASSET_CACHE_TELL_CLIENT_AMOUNT)
to_chat(client, "Sending Resources...")
for(var/asset in unreceived)
if(asset in SSassets.cache)
client << browse_rsc(SSassets.cache[asset], asset)
if(!verify) // Can't access the asset cache browser, rip.
client.cache += unreceived
return 1
client.sending |= unreceived
var/job = ++client.last_asset_job
client << browse({"
"}, "window=asset_cache_browser")
var/t = 0
var/timeout_time = ASSET_CACHE_SEND_TIMEOUT * client.sending.len
while(client && !client.completed_asset_jobs.Find(job) && t < timeout_time) // Reception is handled in Topic()
sleep(1) // Lock up the caller until this is received.
t++
if(client)
client.sending -= unreceived
client.cache |= unreceived
client.completed_asset_jobs -= job
return 1
//This proc will download the files without clogging up the browse() queue, used for passively sending files on connection start.
//The proc calls procs that sleep for long times.
/proc/getFilesSlow(client/client, list/files, register_asset = TRUE)
var/concurrent_tracker = 1
for(var/file in files)
if(!client)
break
if(register_asset)
register_asset(file, files[file])
if(concurrent_tracker >= ASSET_CACHE_PRELOAD_CONCURRENT)
concurrent_tracker = 1
send_asset(client, file)
else
concurrent_tracker++
send_asset(client, file, verify = FALSE)
sleep(0) //queuing calls like this too quickly can cause issues in some client versions
//This proc "registers" an asset, it adds it to the cache for further use, you cannot touch it from this point on or you'll fuck things up.
//if it's an icon or something be careful, you'll have to copy it before further use.
/proc/register_asset(asset_name, asset)
SSassets.cache[asset_name] = asset
//These datums are used to populate the asset cache, the proc "register()" does this.
//all of our asset datums, used for referring to these later
GLOBAL_LIST_EMPTY(asset_datums)
//get a assetdatum or make a new one
/proc/get_asset_datum(type)
if(!(type in GLOB.asset_datums))
return new type()
return GLOB.asset_datums[type]
/datum/asset/New()
GLOB.asset_datums[type] = src
/datum/asset/proc/register()
return
/datum/asset/proc/send(client)
return
//If you don't need anything complicated.
/datum/asset/simple
var/assets = list()
var/verify = FALSE
/datum/asset/simple/register()
for(var/asset_name in assets)
register_asset(asset_name, assets[asset_name])
/datum/asset/simple/send(client)
send_asset_list(client,assets,verify)
//DEFINITIONS FOR ASSET DATUMS START HERE.
/datum/asset/simple/tgui
assets = list(
"tgui.bundle.js" = 'tgui/packages/tgui/public/tgui.bundle.js',
"tgui.bundle.css" = 'tgui/packages/tgui/public/tgui.bundle.css'
)
/datum/asset/simple/paper
assets = list(
"large_stamp-clown.png" = 'icons/paper_icons/large_stamp-clown.png',
"large_stamp-deny.png" = 'icons/paper_icons/large_stamp-deny.png',
"large_stamp-ok.png" = 'icons/paper_icons/large_stamp-ok.png',
"large_stamp-hop.png" = 'icons/paper_icons/large_stamp-hop.png',
"large_stamp-cmo.png" = 'icons/paper_icons/large_stamp-cmo.png',
"large_stamp-ce.png" = 'icons/paper_icons/large_stamp-ce.png',
"large_stamp-hos.png" = 'icons/paper_icons/large_stamp-hos.png',
"large_stamp-rd.png" = 'icons/paper_icons/large_stamp-rd.png',
"large_stamp-cap.png" = 'icons/paper_icons/large_stamp-cap.png',
"large_stamp-qm.png" = 'icons/paper_icons/large_stamp-qm.png',
"large_stamp-law.png" = 'icons/paper_icons/large_stamp-law.png',
"large_stamp-cent.png" = 'icons/paper_icons/large_stamp-cent.png',
"large_stamp-syndicate.png" = 'icons/paper_icons/large_stamp-syndicate.png',
"large_stamp-rep.png" = 'icons/paper_icons/large_stamp-rep.png',
"large_stamp-magistrate.png"= 'icons/paper_icons/large_stamp-magistrate.png',
"talisman.png" = 'icons/paper_icons/talisman.png',
"ntlogo.png" = 'icons/paper_icons/ntlogo.png',
"syndielogo.png" ='icons/paper_icons/syndielogo.png'
)
/datum/asset/simple/chess
assets = list(
"bishop_black.png" = 'icons/chess_pieces/bishop_black.png',
"bishop_white.png" = 'icons/chess_pieces/bishop_white.png',
"king_black.png" = 'icons/chess_pieces/king_black.png',
"king_white.png" = 'icons/chess_pieces/king_white.png',
"knight_black.png" = 'icons/chess_pieces/knight_black.png',
"knight_white.png" = 'icons/chess_pieces/knight_white.png',
"pawn_black.png" = 'icons/chess_pieces/pawn_black.png',
"pawn_white.png" = 'icons/chess_pieces/pawn_white.png',
"queen_black.png" = 'icons/chess_pieces/queen_black.png',
"queen_white.png" = 'icons/chess_pieces/queen_white.png',
"rook_black.png" = 'icons/chess_pieces/rook_black.png',
"rook_white.png" = 'icons/chess_pieces/rook_white.png',
"sprites.png" = 'icons/chess_pieces/sprites.png',
"blank.gif" = 'icons/chess_pieces/blank.gif',
"garbochess.js" = 'html/browser/garbochess.js',
"boardui.js" = 'html/browser/boardui.js'
)
//Pill sprites for UIs
/datum/asset/chem_master
var/assets = list()
var/verify = FALSE
/datum/asset/chem_master/register()
for(var/i = 1 to 20)
assets["pill[i].png"] = icon('icons/obj/chemical.dmi', "pill[i]")
for(var/i in list("bottle", "small_bottle", "wide_bottle", "round_bottle", "reagent_bottle"))
assets["[i].png"] = icon('icons/obj/chemical.dmi', "[i]")
for(var/asset_name in assets)
register_asset(asset_name, assets[asset_name])
/datum/asset/chem_master/send(client)
send_asset_list(client, assets, verify)
//Cloning pod sprites for UIs
/datum/asset/cloning
var/assets = list()
var/verify = FALSE
/datum/asset/cloning/register()
assets["pod_idle.gif"] = icon('icons/obj/cloning.dmi', "pod_idle")
assets["pod_cloning.gif"] = icon('icons/obj/cloning.dmi', "pod_cloning")
assets["pod_mess.gif"] = icon('icons/obj/cloning.dmi', "pod_mess")
for(var/asset_name in assets)
register_asset(asset_name, assets[asset_name])
/datum/asset/cloning/send(client)
send_asset_list(client, assets, verify)
//Pipe sprites for UIs
/datum/asset/rpd
var/assets = list()
var/verify = FALSE
/datum/asset/rpd/register()
for(var/state in icon_states('icons/obj/pipe-item.dmi'))
if(!(state in list("cap", "connector", "dtvalve", "dual-port vent", "dvalve", "filter", "he", "heunary", "injector", "junction", "manifold", "mixer", "tvalve", "mvalve", "passive vent", "passivegate", "pump", "scrubber", "simple", "universal", "uvent", "volumepump"))) //Basically all the pipes we want sprites for
continue
if(state in list("he", "simple"))
for(var/D in GLOB.alldirs)
assets["[state]-[dir2text(D)].png"] = icon('icons/obj/pipe-item.dmi', state, D)
for(var/D in GLOB.cardinal)
assets["[state]-[dir2text(D)].png"] = icon('icons/obj/pipe-item.dmi', state, D)
for(var/state in icon_states('icons/obj/pipes/disposal.dmi'))
if(!(state in list("pipe-c", "pipe-j1", "pipe-s", "pipe-t", "pipe-y", "intake", "outlet", "pipe-j1s"))) //Pipes we want sprites for
continue
for(var/D in GLOB.cardinal)
assets["[state]-[dir2text(D)].png"] = icon('icons/obj/pipes/disposal.dmi', state, D)
for(var/asset_name in assets)
register_asset(asset_name, assets[asset_name])
/datum/asset/rpd/send(client)
send_asset_list(client, assets, verify)
//Mob Hunt sprites for UIs
/datum/asset/mob_hunt
var/assets = list()
var/verify = FALSE
/datum/asset/mob_hunt/register()
for(var/state in icon_states('icons/effects/mob_hunt.dmi'))
if(state == "Placeholder")
continue
assets["[state].png"] = icon('icons/effects/mob_hunt.dmi', state)
for(var/asset_name in assets)
register_asset(asset_name, assets[asset_name])
/datum/asset/mob_hunt/send(client)
send_asset_list(client, assets, verify)
// Fontawesome
/datum/asset/simple/fontawesome
verify = FALSE
assets = list(
"fa-regular-400.eot" = 'html/font-awesome/webfonts/fa-regular-400.eot',
"fa-regular-400.woff" = 'html/font-awesome/webfonts/fa-regular-400.woff',
"fa-solid-900.eot" = 'html/font-awesome/webfonts/fa-solid-900.eot',
"fa-solid-900.woff" = 'html/font-awesome/webfonts/fa-solid-900.woff',
"font-awesome.css" = 'html/font-awesome/css/all.min.css',
"v4shim.css" = 'html/font-awesome/css/v4-shims.min.css'
)
// Nanomaps
/datum/asset/simple/nanomaps
// It REALLY doesnt matter too much if these arent up to date
// They are relatively big
verify = FALSE
assets = list(
"Cyberiad_nanomap_z1.png" = 'icons/_nanomaps/Cyberiad_nanomap_z1.png',
"Delta_nanomap_z1.png" = 'icons/_nanomaps/Delta_nanomap_z1.png',
"MetaStation_nanomap_z1.png" = 'icons/_nanomaps/MetaStation_nanomap_z1.png',
)
/datum/asset/simple/safe
verify = FALSE
assets = list(
"safe_dial.png" = 'icons/safe_dial.png'
)
// Materials (metal, glass...)
/datum/asset/simple/materials
verify = FALSE
/datum/asset/simple/materials/register()
for(var/n in list("metal", "glass", "silver", "gold", "diamond", "uranium", "plasma", "clown", "mime", "titanium", "plastic"))
assets["sheet-[n].png"] = icon('icons/obj/items.dmi', "sheet-[n]")
assets["sheet-bluespace.png"] = icon('icons/obj/telescience.dmi', "polycrystal")
..()