//The advanced pea-green monochrome lcd of tomorrow. // EDIT 2020-09-21: We have had NanoUI PDAs for years, and I am now finally TGUI-ing them // They arent pea green trash. I DEFY YOU COMMENTS!!! -aa /// Global list of all PDAs in the world GLOBAL_LIST_EMPTY(PDAs) /obj/item/pda name = "\improper PDA" desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a preprogrammed ROM cartridge." icon = 'icons/obj/pda.dmi' icon_state = "pda" item_state = "electronic" w_class = WEIGHT_CLASS_TINY slot_flags = SLOT_ID | SLOT_BELT | SLOT_PDA armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 100) resistance_flags = FIRE_PROOF | ACID_PROOF origin_tech = "programming=2" //Main variables var/owner = null var/default_cartridge = 0 // Access level defined by cartridge var/obj/item/cartridge/cartridge = null //current cartridge var/datum/data/pda/app/current_app = null var/datum/data/pda/app/lastapp = null //Secondary variables var/model_name = "Thinktronic 5230 Personal Data Assistant" var/datum/data/pda/utility/scanmode/scanmode = null var/lock_code = "" // Lockcode to unlock uplink var/silent = FALSE //To beep or not to beep, that is the question var/honkamt = 0 //How many honks left when infected with honk.exe var/mimeamt = 0 //How many silence left when infected with mime.exe var/detonate = 1 // Can the PDA be blown up? var/ttone = "beep" //The ringtone! var/list/ttone_sound = list("beep" = 'sound/machines/twobeep.ogg', "boom" = 'sound/effects/explosionfar.ogg', "slip" = 'sound/misc/slip.ogg', "honk" = 'sound/items/bikehorn.ogg', "SKREE" = 'sound/voice/shriek1.ogg', "holy" = 'sound/items/PDA/ambicha4-short.ogg', "xeno" = 'sound/voice/hiss1.ogg') var/list/programs = list( new/datum/data/pda/app/main_menu, new/datum/data/pda/app/notekeeper, new/datum/data/pda/app/messenger, new/datum/data/pda/app/manifest, new/datum/data/pda/app/atmos_scanner, new/datum/data/pda/utility/flashlight) var/list/shortcut_cache = list() var/list/shortcut_cat_order = list() var/list/notifying_programs = list() var/obj/item/card/id/id = null //Making it possible to slot an ID card into the PDA so it can function as both. var/ownjob = null //related to above var/ownrank = null // this one is rank, never alt title var/obj/item/paicard/pai = null // A slot for a personal AI device var/retro_mode = 0 /* * The Actual PDA */ /obj/item/pda/Initialize(mapload) . = ..() silent = TRUE // We don't want to hear the first program start up GLOB.PDAs += src GLOB.PDAs = sortAtom(GLOB.PDAs) update_programs() if(default_cartridge) cartridge = new default_cartridge(src) cartridge.update_programs(src) new /obj/item/pen(src) start_program(find_program(/datum/data/pda/app/main_menu)) silent = initial(silent) /obj/item/pda/proc/can_use() if(!ismob(loc)) return 0 var/mob/M = loc if(M.incapacitated(ignore_lying = TRUE)) return 0 if((src in M.contents) || ( istype(loc, /turf) && in_range(src, M) )) return 1 else return 0 /obj/item/pda/GetAccess() if(id) return id.GetAccess() else return ..() /obj/item/pda/GetID() return id /obj/item/pda/MouseDrop(obj/over_object as obj, src_location, over_location) var/mob/M = usr if((!istype(over_object, /obj/screen)) && can_use()) return attack_self(M) /obj/item/pda/attack_self(mob/user as mob) user.set_machine(src) if(active_uplink_check(user)) return ui_interact(user) /obj/item/pda/proc/start_program(datum/data/pda/P) if(P && ((P in programs) || (cartridge && (P in cartridge.programs)))) return P.start() return 0 /obj/item/pda/proc/find_program(type) var/datum/data/pda/A = locate(type) in programs if(A) return A if(cartridge) A = locate(type) in cartridge.programs if(A) return A return null // force the cache to rebuild on update_ui /obj/item/pda/proc/update_shortcuts() shortcut_cache.Cut() /obj/item/pda/proc/update_programs() for(var/A in programs) var/datum/data/pda/P = A P.pda = src /obj/item/pda/proc/close(mob/user) SStgui.close_uis(src) /obj/item/pda/verb/verb_reset_pda() set category = "Object" set name = "Reset PDA" set src in usr if(issilicon(usr)) return if(can_use(usr)) start_program(find_program(/datum/data/pda/app/main_menu)) notifying_programs.Cut() overlays -= image('icons/obj/pda.dmi', "pda-r") to_chat(usr, "You press the reset button on \the [src].") SStgui.update_uis(src) else to_chat(usr, "You cannot do this while restrained.") /obj/item/pda/AltClick(mob/user) ..() if(issilicon(user)) return if(can_use(user)) if(id) remove_id(user) else to_chat(user, "This PDA does not have an ID in it!") /obj/item/pda/CtrlClick(mob/user) ..() if(issilicon(user)) return if(can_use(user)) remove_pen(user) /obj/item/pda/proc/remove_id(mob/user) if(id) if(ismob(loc)) var/mob/M = loc M.put_in_hands(id) to_chat(user, "You remove the ID from [src].") SStgui.update_uis(src) else id.forceMove(get_turf(src)) overlays -= image('icons/goonstation/objects/pda_overlay.dmi', id.icon_state) id = null playsound(src, 'sound/machines/terminal_eject.ogg', 50, TRUE) /obj/item/pda/verb/verb_remove_id() set category = "Object" set name = "Remove id" set src in usr if(issilicon(usr)) return if( can_use(usr) ) if(id) remove_id(usr) else to_chat(usr, "This PDA does not have an ID in it.") else to_chat(usr, "You cannot do this while restrained.") /obj/item/pda/verb/verb_remove_pen() set category = "Object" set name = "Remove pen" set src in usr remove_pen(usr) /obj/item/pda/proc/remove_pen(mob/user) if(issilicon(user)) return if(can_use(user)) var/obj/item/pen/O = locate() in src if(O) to_chat(user, "You remove [O] from [src].") playsound(src, 'sound/machines/pda_button2.ogg', 50, TRUE) if(istype(loc, /mob)) var/mob/M = loc if(M.get_active_hand() == null) M.put_in_hands(O) return O.forceMove(get_turf(src)) else to_chat(user, "This PDA does not have a pen in it.") else to_chat(user, "You cannot do this while restrained.") /obj/item/pda/proc/id_check(mob/user as mob, choice as num)//To check for IDs; 1 for in-pda use, 2 for out of pda use. if(choice == 1) if(id) remove_id(user) else var/obj/item/I = user.get_active_hand() if(istype(I, /obj/item/card/id)) user.drop_item() I.forceMove(src) id = I else var/obj/item/card/I = user.get_active_hand() if(istype(I, /obj/item/card/id) && I:registered_name) var/obj/old_id = id user.drop_item() I.forceMove(src) id = I user.put_in_hands(old_id) playsound(src, 'sound/machines/pda_button1.ogg', 50, TRUE) return /obj/item/pda/attackby(obj/item/C as obj, mob/user as mob, params) ..() if(istype(C, /obj/item/cartridge) && !cartridge) cartridge = C user.drop_item() cartridge.forceMove(src) cartridge.update_programs(src) update_shortcuts() to_chat(user, "You insert [cartridge] into [src].") SStgui.update_uis(src) if(cartridge.radio) cartridge.radio.hostpda = src playsound(src, 'sound/machines/pda_button1.ogg', 50, TRUE) else if(istype(C, /obj/item/card/id)) var/obj/item/card/id/idcard = C if(!idcard.registered_name) to_chat(user, "\The [src] rejects the ID.") if(!silent) playsound(src, 'sound/machines/terminal_error.ogg', 50, TRUE) return if(!owner) owner = idcard.registered_name ownjob = idcard.assignment ownrank = idcard.rank name = "PDA-[owner] ([ownjob])" to_chat(user, "Card scanned.") SStgui.update_uis(src) if(!silent) playsound(src, 'sound/machines/terminal_success.ogg', 50, TRUE) else //Basic safety check. If either both objects are held by user or PDA is on ground and card is in hand. if(((src in user.contents) && (C in user.contents)) || (istype(loc, /turf) && in_range(src, user) && (C in user.contents)) ) if( can_use(user) )//If they can still act. id_check(user, 2) to_chat(user, "You put the ID into \the [src]'s slot.
You can remove it with ALT click.
") overlays += image('icons/goonstation/objects/pda_overlay.dmi', C.icon_state) SStgui.update_uis(src) else if(istype(C, /obj/item/paicard) && !src.pai) user.drop_item() C.forceMove(src) pai = C to_chat(user, "You slot \the [C] into [src].") SStgui.update_uis(src) playsound(src, 'sound/machines/pda_button1.ogg', 50, TRUE) else if(istype(C, /obj/item/pen)) var/obj/item/pen/O = locate() in src if(O) to_chat(user, "There is already a pen in \the [src].") else user.drop_item() C.forceMove(src) to_chat(user, "You slide \the [C] into \the [src].") playsound(src, 'sound/machines/pda_button1.ogg', 50, TRUE) else if(istype(C, /obj/item/nanomob_card)) if(cartridge && istype(cartridge, /obj/item/cartridge/mob_hunt_game)) cartridge.attackby(C, user, params) /obj/item/pda/attack(mob/living/C as mob, mob/living/user as mob) if(istype(C, /mob/living/carbon) && scanmode) scanmode.scan_mob(C, user) /obj/item/pda/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity) if(proximity && scanmode) scanmode.scan_atom(A, user) /obj/item/pda/proc/explode() //This needs tuning. if(!detonate) return var/turf/T = get_turf(src.loc) if(ismob(loc)) var/mob/M = loc M.show_message("Your [src] explodes!", 1) if(T) T.hotspot_expose(700,125) explosion(T, -1, -1, 2, 3) qdel(src) return /obj/item/pda/Destroy() GLOB.PDAs -= src var/T = get_turf(loc) if(id) id.forceMove(T) if(pai) pai.forceMove(T) current_app = null scanmode = null QDEL_LIST(programs) QDEL_NULL(cartridge) return ..() // Pass along the pulse to atoms in contents, largely added so pAIs are vulnerable to EMP /obj/item/pda/emp_act(severity) for(var/atom/A in src) A.emp_act(severity) /obj/item/pda/proc/play_ringtone() var/S if(ttone in ttone_sound) S = ttone_sound[ttone] else S = 'sound/machines/twobeep_high.ogg' playsound(loc, S, 50, 1) for(var/mob/O in hearers(3, loc)) O.show_message(text("[bicon(src)] *[ttone]*")) /obj/item/pda/proc/set_ringtone() var/t = input("Please enter new ringtone", name, ttone) as text if(in_range(src, usr) && loc == usr) if(t) if(hidden_uplink && hidden_uplink.check_trigger(usr, lowertext(t), lowertext(lock_code))) to_chat(usr, "The PDA softly beeps.") close(usr) else t = sanitize(copytext(t, 1, 20)) ttone = t return 1 else close(usr) return 0 /obj/item/pda/process() if(current_app) current_app.program_process() /obj/item/pda/extinguish_light() var/datum/data/pda/utility/flashlight/FL = find_program(/datum/data/pda/utility/flashlight) if(FL && FL.fon) FL.start()