#define SHEET_VOLUME 1000 //cm3
//Baseline portable generator. Has all the default handling. Not intended to be used on it's own (since it generates unlimited power).
/obj/machinery/power/port_gen
name = "Placeholder Generator" //seriously, don't use this. It can't be anchored without VV magic.
desc = "A portable generator for emergency backup power"
icon = 'icons/obj/power.dmi'
icon_state = "portgen0_0"
density = 1
anchored = 0
use_power = NO_POWER_USE
var/active = 0
var/power_gen = 5000
var/open = 0
var/recent_fault = 0
var/power_output = 1
var/base_icon = "portgen0"
/obj/machinery/power/port_gen/proc/IsBroken()
return (stat & (BROKEN|EMPED))
/obj/machinery/power/port_gen/proc/HasFuel() //Placeholder for fuel check.
return 1
/obj/machinery/power/port_gen/proc/UseFuel() //Placeholder for fuel use.
return
/obj/machinery/power/port_gen/proc/DropFuel()
return
/obj/machinery/power/port_gen/proc/handleInactive()
return
/obj/machinery/power/port_gen/update_icon()
icon_state = "[base_icon]_[active]"
/obj/machinery/power/port_gen/process()
if(active && HasFuel() && !IsBroken() && anchored && powernet)
add_avail(power_gen * power_output)
UseFuel()
else
active = 0
handleInactive()
update_icon()
/obj/machinery/power/powered()
return 1 //doesn't require an external power source
/obj/machinery/power/port_gen/attack_hand(mob/user as mob)
if(..())
return
if(!anchored)
return
/obj/machinery/power/port_gen/examine(mob/user)
. = ..()
if(!in_range(user, src))
if(active)
. += "The generator is on."
else
. += "The generator is off."
/obj/machinery/power/port_gen/emp_act(severity)
var/duration = 6000 //ten minutes
switch(severity)
if(1)
stat &= BROKEN
if(prob(75)) explode()
if(2)
if(prob(25)) stat &= BROKEN
if(prob(10)) explode()
if(3)
if(prob(10)) stat &= BROKEN
duration = 300
stat |= EMPED
if(duration)
spawn(duration)
stat &= ~EMPED
/obj/machinery/power/port_gen/proc/explode()
explosion(src.loc, -1, 3, 5, -1)
qdel(src)
#define TEMPERATURE_DIVISOR 40
#define TEMPERATURE_CHANGE_MAX 20
//A power generator that runs on solid plasma sheets.
/obj/machinery/power/port_gen/pacman
name = "\improper P.A.C.M.A.N.-type Portable Generator"
desc = "A power generator that runs on solid plasma sheets. Rated for 80 kW max safe output."
var/sheet_name = "Plasma Sheets"
var/sheet_path = /obj/item/stack/sheet/mineral/plasma
var/board_path = /obj/item/circuitboard/pacman
/*
These values were chosen so that the generator can run safely up to 80 kW
A full 50 plasma sheet stack should last 20 minutes at power_output = 4
temperature_gain and max_temperature are set so that the max safe power level is 4.
Setting to 5 or higher can only be done temporarily before the generator overheats.
*/
power_gen = 20000 //Watts output per power_output level
var/max_power_output = 5 //The maximum power setting without emagging.
var/max_safe_output = 4 // For UI use, maximal output that won't cause overheat.
var/time_per_sheet = 96 //fuel efficiency - how long 1 sheet lasts at power level 1
var/max_sheets = 100 //max capacity of the hopper
var/max_temperature = 300 //max temperature before overheating increases
var/temperature_gain = 50 //how much the temperature increases per power output level, in degrees per level
var/sheets = 0 //How many sheets of material are loaded in the generator
var/sheet_left = 0 //How much is left of the current sheet
var/temperature = 0 //The current temperature
var/overheating = 0 //if this gets high enough the generator explodes
/obj/machinery/power/port_gen/pacman/Initialize()
..()
if(anchored)
connect_to_network()
/obj/machinery/power/port_gen/pacman/New()
..()
component_parts = list()
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/micro_laser(null)
component_parts += new /obj/item/stack/cable_coil(null, 1)
component_parts += new /obj/item/stack/cable_coil(null, 1)
component_parts += new /obj/item/stock_parts/capacitor(null)
component_parts += new board_path(null)
RefreshParts()
/obj/machinery/power/port_gen/pacman/upgraded/New()
..()
component_parts = list()
component_parts += new /obj/item/stock_parts/matter_bin/super(null)
component_parts += new /obj/item/stock_parts/micro_laser/ultra(null)
component_parts += new /obj/item/stack/cable_coil(null, 1)
component_parts += new /obj/item/stack/cable_coil(null, 1)
component_parts += new /obj/item/stock_parts/capacitor/super(null)
component_parts += new board_path(null)
RefreshParts()
/obj/machinery/power/port_gen/pacman/Destroy()
DropFuel()
return ..()
/obj/machinery/power/port_gen/pacman/RefreshParts()
var/temp_rating = 0
for(var/obj/item/stock_parts/SP in component_parts)
if(istype(SP, /obj/item/stock_parts/matter_bin))
max_sheets = SP.rating * SP.rating * 50
else if(istype(SP, /obj/item/stock_parts/micro_laser) || istype(SP, /obj/item/stock_parts/capacitor))
temp_rating += SP.rating
power_gen = round(initial(power_gen) * (max(2, temp_rating) / 2))
/obj/machinery/power/port_gen/pacman/examine(mob/user)
. = ..()
. += "\The [src] appears to be producing [power_gen*power_output] W."
. += "There [sheets == 1 ? "is" : "are"] [sheets] sheet\s left in the hopper."
if(IsBroken())
. += "\The [src] seems to have broken down."
if(overheating)
. += "\The [src] is overheating!"
/obj/machinery/power/port_gen/pacman/HasFuel()
var/needed_sheets = power_output / time_per_sheet
if(sheets >= needed_sheets - sheet_left)
return 1
return 0
//Removes one stack's worth of material from the generator.
/obj/machinery/power/port_gen/pacman/DropFuel()
if(sheets)
var/obj/item/stack/sheet/mineral/S = new sheet_path(loc)
var/amount = min(sheets, S.max_amount)
S.amount = amount
sheets -= amount
/obj/machinery/power/port_gen/pacman/UseFuel()
//how much material are we using this iteration?
var/needed_sheets = power_output / time_per_sheet
//HasFuel() should guarantee us that there is enough fuel left, so no need to check that
//the only thing we need to worry about is if we are going to rollover to the next sheet
if(needed_sheets > sheet_left)
sheets--
sheet_left = (1 + sheet_left) - needed_sheets
else
sheet_left -= needed_sheets
//calculate the "target" temperature range
//This should probably depend on the external temperature somehow, but whatever.
var/lower_limit = 56 + power_output * temperature_gain
var/upper_limit = 76 + power_output * temperature_gain
/*
Hot or cold environments can affect the equilibrium temperature
The lower the pressure the less effect it has. I guess it cools using a radiator or something when in vacuum.
Gives traitors more opportunities to sabotage the generator or allows enterprising engineers to build additional
cooling in order to get more power out.
*/
var/datum/gas_mixture/environment = loc.return_air()
if(environment)
var/ratio = min(environment.return_pressure()/ONE_ATMOSPHERE, 1)
var/ambient = environment.temperature - T20C
lower_limit += ambient*ratio
upper_limit += ambient*ratio
var/average = (upper_limit + lower_limit)/2
//calculate the temperature increase
var/bias = 0
if(temperature < lower_limit)
bias = min(round((average - temperature)/TEMPERATURE_DIVISOR, 1), TEMPERATURE_CHANGE_MAX)
else if(temperature > upper_limit)
bias = max(round((temperature - average)/TEMPERATURE_DIVISOR, 1), -TEMPERATURE_CHANGE_MAX)
//limit temperature increase so that it cannot raise temperature above upper_limit,
//or if it is already above upper_limit, limit the increase to 0.
var/inc_limit = max(upper_limit - temperature, 0)
var/dec_limit = min(temperature - lower_limit, 0)
temperature += clamp(rand(-7 + bias, 7 + bias), dec_limit, inc_limit)
if(temperature > max_temperature)
overheat()
else if(overheating > 0)
overheating--
/obj/machinery/power/port_gen/pacman/handleInactive()
var/cooling_temperature = 20
var/datum/gas_mixture/environment = loc.return_air()
if(environment)
var/ratio = min(environment.return_pressure()/ONE_ATMOSPHERE, 1)
var/ambient = environment.temperature - T20C
cooling_temperature += ambient*ratio
if(temperature > cooling_temperature)
var/temp_loss = (temperature - cooling_temperature)/TEMPERATURE_DIVISOR
temp_loss = clamp(round(temp_loss, 1), 2, TEMPERATURE_CHANGE_MAX)
temperature = max(temperature - temp_loss, cooling_temperature)
SStgui.update_uis(src)
if(overheating)
overheating--
/obj/machinery/power/port_gen/pacman/proc/overheat()
overheating++
if(overheating > 60)
message_admins("Pacman overheated at [ADMIN_JMP(loc)]. Last touched by: [fingerprintslast ? "[fingerprintslast]" : "*null*"].")
log_game("Pacman overheated at [COORD(loc)]. Last touched by: [fingerprintslast ? "[fingerprintslast]" : "*null*"].")
explode()
/obj/machinery/power/port_gen/pacman/explode()
//Vapourize all the plasma
//When ground up in a grinder, 1 sheet produces 20 u of plasma -- Chemistry-Machinery.dm
//1 mol = 10 u? I dunno. 1 mol of carbon is definitely bigger than a pill
/*var/plasma = (sheets+sheet_left)*20
var/datum/gas_mixture/environment = loc.return_air()
if(environment)
environment.adjust_gas("plasma", plasma/10, temperature + T0C)*/
sheets = 0
sheet_left = 0
..()
/obj/machinery/power/port_gen/pacman/emag_act(remaining_charges, mob/user)
if(active && prob(25))
explode() //if they're foolish enough to emag while it's running
if(!emagged)
emagged = 1
return 1
/obj/machinery/power/port_gen/pacman/attackby(obj/item/O as obj, mob/user as mob)
if(istype(O, sheet_path))
var/obj/item/stack/addstack = O
var/amount = min((max_sheets - sheets), addstack.amount)
if(amount < 1)
to_chat(user, "[src] is full!")
return
to_chat(user, "You add [amount] sheet\s to [src].")
sheets += amount
addstack.use(amount)
SStgui.update_uis(src)
return
else if(!active)
if(istype(O, /obj/item/wrench))
if(!anchored)
connect_to_network()
to_chat(user, "You secure the generator to the floor.")
else
disconnect_from_network()
to_chat(user, "You unsecure the generator from the floor.")
playsound(src.loc, O.usesound, 50, 1)
anchored = !anchored
else if(istype(O, /obj/item/screwdriver))
panel_open = !panel_open
playsound(src.loc, O.usesound, 50, 1)
if(panel_open)
to_chat(user, "You open the access panel.")
else
to_chat(user, "You close the access panel.")
else if(istype(O, /obj/item/storage/part_replacer) && panel_open)
exchange_parts(user, O)
return
else if(istype(O, /obj/item/crowbar) && panel_open)
default_deconstruction_crowbar(user, O)
else
return ..()
/obj/machinery/power/port_gen/pacman/attack_hand(mob/user as mob)
..()
ui_interact(user)
/obj/machinery/power/port_gen/pacman/attack_ai(mob/user as mob)
add_hiddenprint(user)
return attack_hand(user)
/obj/machinery/power/port_gen/pacman/attack_ghost(mob/user)
return attack_hand(user)
/obj/machinery/power/port_gen/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "Pacman", name, 500, 260)
ui.open()
/obj/machinery/power/port_gen/pacman/ui_data(mob/user)
var/list/data = list()
data["active"] = active
if(istype(user, /mob/living/silicon/ai))
data["is_ai"] = TRUE
else if(istype(user, /mob/living/silicon/robot) && !Adjacent(user))
data["is_ai"] = TRUE
else
data["is_ai"] = FALSE
data["anchored"] = anchored
data["broken"] = IsBroken()
data["output_set"] = power_output
data["output_max"] = max_power_output
data["output_safe"] = max_safe_output
data["power_gen"] = power_gen
data["tmp_current"] = temperature
data["tmp_max"] = max_temperature
data["tmp_overheat"] = overheating
data["fuel_stored"] = round((sheets * SHEET_VOLUME) + (sheet_left * SHEET_VOLUME))
data["fuel_cap"] = round(max_sheets * SHEET_VOLUME, 0.1)
data["fuel_usage"] = active ? round((power_output / time_per_sheet) * SHEET_VOLUME) : 0
data["fuel_type"] = sheet_name
data["has_fuel"] = HasFuel()
return data
/obj/machinery/power/port_gen/pacman/ui_act(action, params)
if(..())
return
add_fingerprint(usr)
. = TRUE
switch(action)
if("toggle_power")
if(!powernet) //only a warning, process will disable
atom_say("Not connected to powernet.")
active = !active
update_icon()
if("eject_fuel")
DropFuel()
if("change_power")
var/newPower = text2num(params["change_power"])
if(newPower)
power_output = clamp(newPower, 1, max_power_output)
/obj/machinery/power/port_gen/pacman/super
name = "S.U.P.E.R.P.A.C.M.A.N.-type Portable Generator"
desc = "A power generator that utilizes uranium sheets as fuel. Can run for much longer than the standard PACMAN type generators. Rated for 80 kW max safe output."
icon_state = "portgen1_0"
base_icon = "portgen1"
sheet_path = /obj/item/stack/sheet/mineral/uranium
sheet_name = "Uranium Sheets"
time_per_sheet = 576 //same power output, but a 50 sheet stack will last 2 hours at max safe power
board_path = /obj/item/circuitboard/pacman/super
/obj/machinery/power/port_gen/pacman/super/upgraded/New()
..()
component_parts = list()
component_parts += new /obj/item/stock_parts/matter_bin/super(null)
component_parts += new /obj/item/stock_parts/micro_laser/ultra(null)
component_parts += new /obj/item/stack/cable_coil(null, 1)
component_parts += new /obj/item/stack/cable_coil(null, 1)
component_parts += new /obj/item/stock_parts/capacitor/super(null)
component_parts += new board_path(null)
RefreshParts()
/obj/machinery/power/port_gen/pacman/super/UseFuel()
//produces a tiny amount of radiation when in use
if(prob(2 * power_output))
radiation_pulse(get_turf(src), 50)
..()
/obj/machinery/power/port_gen/pacman/super/explode()
//a nice burst of radiation
radiation_pulse(get_turf(src), 500, 2)
explosion(src.loc, 3, 3, 5, 3)
qdel(src)
/obj/machinery/power/port_gen/pacman/mrs
name = "M.R.S.P.A.C.M.A.N.-type Portable Generator"
desc = "An advanced power generator that runs on diamonds. Rated for 200 kW maximum safe output!"
icon_state = "portgen2_0"
base_icon = "portgen2"
sheet_path = /obj/item/stack/sheet/mineral/diamond
sheet_name = "Diamond Sheets"
//I don't think tritium has any other use, so we might as well make this rewarding for players
//max safe power output (power level = 8) is 200 kW and lasts for 1 hour - 3 or 4 of these could power the station
power_gen = 25000 //watts
max_power_output = 10
max_safe_output = 8
time_per_sheet = 576
max_temperature = 800
temperature_gain = 90
board_path = /obj/item/circuitboard/pacman/mrs
/obj/machinery/power/port_gen/pacman/mrs/upgraded/New()
..()
component_parts = list()
component_parts += new /obj/item/stock_parts/matter_bin/super(null)
component_parts += new /obj/item/stock_parts/micro_laser/ultra(null)
component_parts += new /obj/item/stack/cable_coil(null, 1)
component_parts += new /obj/item/stack/cable_coil(null, 1)
component_parts += new /obj/item/stock_parts/capacitor/super(null)
component_parts += new board_path(null)
RefreshParts()
/obj/machinery/power/port_gen/pacman/mrs/explode()
//no special effects, but the explosion is pretty big (same as a supermatter shard).
explosion(src.loc, 3, 6, 12, 16, 1)
qdel(src)