#define SYNDICATE_CHALLENGE_TIMER 12000 //20 minutes /obj/machinery/computer/shuttle/syndicate name = "syndicate shuttle terminal" icon_screen = "syndishuttle" icon_keyboard = "syndie_key" req_access = list(ACCESS_SYNDICATE) bubble_icon = "syndibot" circuit = /obj/item/circuitboard/shuttle/syndicate shuttleId = "syndicate" possible_destinations = "syndicate_away;syndicate_z5;syndicate_z3;syndicate_ne;syndicate_nw;syndicate_n;syndicate_se;syndicate_sw;syndicate_s;syndicate_custom" resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF flags = NODECONSTRUCT var/challenge = FALSE var/challenge_time = 0 //When was war declared? /obj/machinery/computer/shuttle/syndicate/recall name = "syndicate shuttle recall terminal" circuit = /obj/item/circuitboard/shuttle/syndicate/recall possible_destinations = "syndicate_away" /obj/machinery/computer/shuttle/syndicate/can_call_shuttle(user, action) var/time_to_go = max(SYNDICATE_CHALLENGE_TIMER, (challenge_time + 10 MINUTES)) if(action == "move") if(challenge && world.time < time_to_go) to_chat(user, "You've issued a combat challenge to the station! You've got to give them at least [round(((time_to_go - world.time) / 10) / 60)] more minutes to allow them to prepare.") return FALSE return TRUE /obj/machinery/computer/shuttle/syndicate/drop_pod name = "syndicate assault pod control" icon = 'icons/obj/terminals.dmi' icon_state = "dorm_available" req_access = list(ACCESS_SYNDICATE) circuit = /obj/item/circuitboard/shuttle/syndicate/drop_pod shuttleId = "steel_rain" possible_destinations = null /obj/machinery/computer/shuttle/syndicate/drop_pod/can_call_shuttle(user, action) if(action == "move") if(z != level_name_to_num(CENTCOMM)) to_chat(user, "Pods are one way!") return FALSE return ..() /obj/machinery/computer/shuttle/sst name = "Syndicate Strike Team Shuttle Console" desc = "Used to call and send the SST shuttle." icon_keyboard = "syndie_key" icon_screen = "syndishuttle" req_access = list(ACCESS_SYNDICATE) bubble_icon = "syndibot" shuttleId = "sst" possible_destinations = "sst_home;sst_away;sst_custom" resistance_flags = INDESTRUCTIBLE /obj/machinery/computer/shuttle/sit name = "Syndicate Infiltration Team Shuttle Console" desc = "Used to call and send the SIT shuttle." icon_keyboard = "syndie_key" icon_screen = "syndishuttle" req_access = list(ACCESS_SYNDICATE) bubble_icon = "syndibot" shuttleId = "sit" possible_destinations = "sit_arrivals;sit_engshuttle;sit_away;sit_custom" resistance_flags = INDESTRUCTIBLE /obj/machinery/computer/camera_advanced/shuttle_docker/syndicate name = "syndicate shuttle navigation computer" desc = "Used to designate a precise transit location for the syndicate shuttle." icon_screen = "syndinavigation" icon_keyboard = "syndie_key" shuttleId = "syndicate" shuttlePortId = "syndicate_custom" bubble_icon = "syndibot" view_range = 13 x_offset = -5 y_offset = -1 see_hidden = TRUE resistance_flags = INDESTRUCTIBLE /obj/machinery/computer/camera_advanced/shuttle_docker/syndicate/sst name = "SST shuttle navigation computer" desc = "Used to designate a precise transit location for the SST shuttle." shuttleId = "sst" shuttlePortId = "sst_custom" bubble_icon = "syndibot" view_range = 13 x_offset = 0 y_offset = 0 /obj/machinery/computer/camera_advanced/shuttle_docker/syndicate/sit name = "SIT shuttle navigation computer" desc = "Used to designate a precise transit location for the SIT shuttle." shuttleId = "sit" shuttlePortId = "sit_custom" bubble_icon = "syndibot" view_range = 13 x_offset = 0 y_offset = 0 #undef SYNDICATE_CHALLENGE_TIMER