/obj/effect/warp_effect plane = GRAVITY_PULSE_PLANE appearance_flags = PIXEL_SCALE|LONG_GLIDE icon = 'icons/effects/seismic_stomp_effect.dmi' icon_state = "stomp_effect" pixel_y = -16 pixel_x = -16 /obj/effect/warp_effect/ex_act(severity) return /obj/effect/warp_effect/singularity_act() return FALSE